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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-12-27 05:11:51 +01:00
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#include "StorageSubItem.h"
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#include <utils/utils.h>
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StorageSubItem::StorageSubItem(const std::string_view key) : StorageItem(key) {
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}
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StorageSubItem *StorageSubItem::getSubItem(wups_storage_item item) {
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// Try to find the sub-item based on item handle.
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for (auto &cur : mSubCategories) {
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if (cur.getHandle() == reinterpret_cast<uint32_t>(item)) {
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return &cur;
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}
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}
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// If not found in current category, recursively search in sub-categories.
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for (auto &cur : mSubCategories) {
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if (const auto res = cur.getSubItem(item)) {
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return res;
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}
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}
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return nullptr;
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}
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const StorageSubItem *StorageSubItem::getSubItem(const char *key) const {
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// Try to find the sub-item based on key.
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for (const auto &cur : mSubCategories) {
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if (cur.getKey() == key) {
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return &cur;
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}
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}
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return nullptr;
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}
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bool StorageSubItem::deleteItem(const char *key) {
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if (remove_first_if(mSubCategories, [key](auto &cur) { return cur.getKey() == key; })) {
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return true;
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}
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if (const auto itemItr = mItems.find(key); itemItr != mItems.end()) {
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mItems.erase(itemItr);
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return true; // Item found and deleted.
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}
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return false;
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}
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StorageItem *StorageSubItem::createItem(const char *key, StorageSubItemError &error) {
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if (getSubItem(key) != nullptr) {
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error = STORAGE_SUB_ITEM_KEY_ALREADY_IN_USE;
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return nullptr;
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}
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if (const auto [addedItem, itemAdded] = mItems.insert({key, StorageItem(key)}); itemAdded) {
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return &addedItem->second;
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}
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error = STORAGE_SUB_ITEM_KEY_ALREADY_IN_USE;
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return nullptr;
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}
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StorageSubItem *StorageSubItem::createSubItem(const char *key, StorageSubItemError &error) {
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if (getItem(key) != nullptr || getSubItem(key) != nullptr) {
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error = STORAGE_SUB_ITEM_KEY_ALREADY_IN_USE;
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return nullptr;
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}
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mSubCategories.emplace_front(key);
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return &mSubCategories.front();
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}
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StorageItem *StorageSubItem::getItem(const char *name) {
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if (const auto resItr = mItems.find(name); resItr != mItems.end()) {
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return &resItr->second;
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}
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return nullptr;
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}
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const std::forward_list<StorageSubItem> &StorageSubItem::getSubItems() const {
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return mSubCategories;
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}
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const std::map<std::string, StorageItem> &StorageSubItem::getItems() const {
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return mItems;
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} |