mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-09 14:35:07 +01:00
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include <memory>
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#include "../common/plugin_defines.h"
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#include "PluginDataPersistence.h"
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bool PluginDataPersistence::save(plugin_data_t *pluginDataStruct, const std::shared_ptr<PluginData> &plugin) {
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if (pluginDataStruct == nullptr) {
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return false;
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}
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pluginDataStruct->buffer = (char *) plugin->buffer;
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pluginDataStruct->bufferLength = plugin->length;
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pluginDataStruct->memoryType = plugin->memoryType;
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pluginDataStruct->heapHandle = (int) plugin->heapHandle;
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return true;
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}
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bool PluginDataPersistence::save(plugin_data_t *pluginDataStruct, PluginData* plugin) {
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if (pluginDataStruct == nullptr) {
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return false;
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}
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pluginDataStruct->buffer = (char *) plugin->buffer;
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pluginDataStruct->bufferLength = plugin->length;
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pluginDataStruct->memoryType = plugin->memoryType;
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pluginDataStruct->heapHandle = (int) plugin->heapHandle;
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return true;
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}
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std::shared_ptr<PluginData> PluginDataPersistence::load(plugin_data_t *pluginDataStruct) {
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auto pluginData = std::make_shared<PluginData>();
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pluginData->buffer = pluginDataStruct->buffer;
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pluginData->length = pluginDataStruct->bufferLength;
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pluginData->memoryType = (eMemoryTypes) pluginDataStruct->memoryType;
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pluginData->heapHandle = (MEMHeapHandle) pluginDataStruct->heapHandle;
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return pluginData;
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} |