mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-30 00:24:14 +01:00
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#pragma once
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#include "../DrawUtils.h"
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#include "../input/Input.h"
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#include "../logger.h"
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#include "CategoryRenderer.h"
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#include "globals.h"
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#include <memory>
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#include <vector>
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class ConfigRenderer {
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public:
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explicit ConfigRenderer(std::vector<ConfigDisplayItem> &&vec) : mConfigs(std::move(vec)) {
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std::copy(mConfigs.begin(), mConfigs.end(),
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std::back_inserter(mAllConfigs));
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std::copy_if(mConfigs.begin(), mConfigs.end(),
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std::back_inserter(mActiveConfigs),
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[&](const auto &value) {
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return value.isActivePlugin();
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});
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}
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~ConfigRenderer() = default;
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ConfigSubState Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
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void Render() const;
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[[nodiscard]] bool NeedsRedraw() const;
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void ResetNeedsRedraw();
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private:
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ConfigSubState UpdateStateMain(const Input &input);
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void RenderStateMain() const;
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[[nodiscard]] const std::vector<std::reference_wrapper<ConfigDisplayItem>> &GetConfigList() const {
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if (mSetActivePluginsMode) {
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return mAllConfigs;
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}
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return mActiveConfigs;
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}
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void drawConfigEntry(uint32_t yOffset, const GeneralConfigInformation &configInformation, bool isHighlighted, bool isActive) const;
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enum State {
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STATE_MAIN = 0,
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STATE_SUB = 1,
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};
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std::vector<ConfigDisplayItem> mConfigs;
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std::vector<std::reference_wrapper<ConfigDisplayItem>> mAllConfigs;
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std::vector<std::reference_wrapper<ConfigDisplayItem>> mActiveConfigs;
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std::unique_ptr<CategoryRenderer> mCategoryRenderer = {};
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State mState = STATE_MAIN;
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int32_t mCursorPos = 0;
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int32_t mRenderOffset = 0;
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int32_t mCurrentOpen = -1;
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void CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories);
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void CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config);
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bool mNeedRedraw = true;
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bool mSetActivePluginsMode = false;
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bool mActivePluginsDirty = false;
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};
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