WiiUPluginLoaderBackend/source/plugin/FunctionSymbolData.h
Maschell cc5acd0980 - use const auto& where possible
- avoid using const std::unique_ptr& and const std::shared_ptr&
- avoid wrapping results in std::optional
- prefer std::string_view over const std::string&
- update FSUtils::LoadFileToMem to write into std::vector<uint8_t>
- use std::span when possible
- Avoid unnessecary copies in PluginDataFactory
- allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
2024-04-25 16:19:26 +02:00

54 lines
1.7 KiB
C++

/****************************************************************************
* Copyright (C) 2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <string>
class FunctionSymbolData {
public:
FunctionSymbolData(const FunctionSymbolData &o2) = default;
FunctionSymbolData(std::string_view name, void *address, uint32_t size) : mName(name),
mAddress(address),
mSize(size) {
}
bool operator<(const FunctionSymbolData &rhs) const {
return (uint32_t) mAddress < (uint32_t) rhs.mAddress;
}
virtual ~FunctionSymbolData() = default;
[[nodiscard]] const std::string &getName() const {
return mName;
}
[[nodiscard]] void *getAddress() const {
return mAddress;
}
[[nodiscard]] uint32_t getSize() const {
return mSize;
}
private:
std::string mName;
void *mAddress;
uint32_t mSize;
};