WiiUPluginLoaderBackend/source/fs
Maschell cc5acd0980 - use const auto& where possible
- avoid using const std::unique_ptr& and const std::shared_ptr&
- avoid wrapping results in std::optional
- prefer std::string_view over const std::string&
- update FSUtils::LoadFileToMem to write into std::vector<uint8_t>
- use std::span when possible
- Avoid unnessecary copies in PluginDataFactory
- allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
2024-04-25 16:19:26 +02:00
..
CFile.cpp Use proper alignmend buffer for reading/writing 2022-02-26 16:43:08 +01:00
CFile.hpp Format the code via clang-format 2022-02-04 16:35:53 +01:00
DirList.cpp Format the code via clang-format 2022-02-04 16:35:53 +01:00
DirList.h Format the code via clang-format 2022-02-04 16:35:53 +01:00
FSUtils.cpp - use const auto& where possible 2024-04-25 16:19:26 +02:00
FSUtils.h - use const auto& where possible 2024-04-25 16:19:26 +02:00