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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-12-23 11:31:49 +01:00
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#pragma once
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#include "plugin/PluginContainer.h"
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#include "plugin/PluginLoadWrapper.h"
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#include <coreinit/dynload.h>
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#include <functional>
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#include <map>
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#include <set>
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#include <wums/defines/relocation_defines.h>
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class PluginManagement {
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public:
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static std::vector<PluginContainer> loadPlugins(
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const std::vector<PluginLoadWrapper> &pluginDataList,
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std::vector<relocation_trampoline_entry_t> &trampolineData);
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static void callInitHooks(const std::vector<PluginContainer> &plugins, const std::function<bool(const PluginContainer &)> &pred);
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static bool doRelocations(const std::vector<PluginContainer> &plugins,
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std::vector<relocation_trampoline_entry_t> &trampData,
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std::map<std::string, OSDynLoad_Module> &usedRPls);
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static bool doRelocation(const std::vector<RelocationData> &relocData,
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std::vector<relocation_trampoline_entry_t> &trampData,
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uint32_t trampolineID,
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std::map<std::string, OSDynLoad_Module> &usedRPls);
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static bool DoFunctionPatches(std::vector<PluginContainer> &plugins);
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static bool RestoreFunctionPatches(std::vector<PluginContainer> &plugins);
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}; |