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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
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30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#pragma once
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#include "plugin/PluginContainer.h"
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#include <coreinit/dynload.h>
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#include <forward_list>
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#include <map>
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#include <memory>
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#include <wums/defines/relocation_defines.h>
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class PluginManagement {
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public:
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static std::vector<std::unique_ptr<PluginContainer>> loadPlugins(const std::forward_list<std::shared_ptr<PluginData>> &pluginList, relocation_trampoline_entry_t *trampoline_data, uint32_t trampoline_data_length);
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static void callInitHooks(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
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static bool doRelocations(const std::vector<std::unique_ptr<PluginContainer>> &plugins,
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relocation_trampoline_entry_t *trampData,
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uint32_t tramp_size,
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std::map<std::string, OSDynLoad_Module> &usedRPls);
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static bool doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData,
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relocation_trampoline_entry_t *tramp_data,
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uint32_t tramp_length,
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uint32_t trampolineID,
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std::map<std::string, OSDynLoad_Module> &usedRPls);
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static bool DoFunctionPatches(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
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static bool RestoreFunctionPatches(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
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}; |