WiiUPluginLoaderBackend/source/PluginManagement.h
Maschell cc5acd0980 - use const auto& where possible
- avoid using const std::unique_ptr& and const std::shared_ptr&
- avoid wrapping results in std::optional
- prefer std::string_view over const std::string&
- update FSUtils::LoadFileToMem to write into std::vector<uint8_t>
- use std::span when possible
- Avoid unnessecary copies in PluginDataFactory
- allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
2024-04-25 16:19:26 +02:00

30 lines
1.3 KiB
C++

#pragma once
#include "plugin/PluginContainer.h"
#include <coreinit/dynload.h>
#include <map>
#include <memory>
#include <set>
#include <wums/defines/relocation_defines.h>
class PluginManagement {
public:
static std::vector<std::unique_ptr<PluginContainer>> loadPlugins(
const std::set<std::shared_ptr<PluginData>> &pluginDataList,
std::vector<relocation_trampoline_entry_t> &trampolineData);
static void callInitHooks(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
static bool doRelocations(const std::vector<std::unique_ptr<PluginContainer>> &plugins,
std::vector<relocation_trampoline_entry_t> &trampData,
std::map<std::string, OSDynLoad_Module> &usedRPls);
static bool doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData,
std::vector<relocation_trampoline_entry_t> &trampData,
uint32_t trampolineID,
std::map<std::string, OSDynLoad_Module> &usedRPls);
static bool DoFunctionPatches(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
static bool RestoreFunctionPatches(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
};