mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-25 22:24:16 +01:00
cc5acd0980
- avoid using const std::unique_ptr& and const std::shared_ptr& - avoid wrapping results in std::optional - prefer std::string_view over const std::string& - update FSUtils::LoadFileToMem to write into std::vector<uint8_t> - use std::span when possible - Avoid unnessecary copies in PluginDataFactory - allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
10 lines
304 B
C++
10 lines
304 B
C++
#pragma once
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#include "plugin/PluginContainer.h"
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#include <memory>
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#include <vector>
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#include <wups/hooks.h>
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void CallHook(const std::vector<std::unique_ptr<PluginContainer>> &plugins, wups_loader_hook_type_t hook_type);
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void CallHook(const PluginContainer &plugin, wups_loader_hook_type_t hook_type); |