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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
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26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#pragma once
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#include "plugin/PluginContainer.h"
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#include <common/plugin_defines.h>
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#include <memory>
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#include <vector>
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class PluginManagement {
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public:
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static void doRelocations(const std::vector<std::shared_ptr<PluginContainer>> &plugins, relocation_trampoline_entry_t *trampData, uint32_t tramp_size);
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static void memsetBSS(const std::vector<std::shared_ptr<PluginContainer>> &plugins);
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static void callInitHooks(plugin_information_t *pluginInformation);
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static void PatchFunctionsAndCallHooks(plugin_information_t *gPluginInformation);
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static bool doRelocation(const std::vector<std::shared_ptr<RelocationData>> &relocData, relocation_trampoline_entry_t *tramp_data, uint32_t tramp_length, uint32_t trampolineID);
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static void unloadPlugins(plugin_information_t *pluginInformation, MEMHeapHandle pluginHeap, BOOL freePluginData);
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static std::vector<std::shared_ptr<PluginContainer>>
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loadPlugins(const std::vector<std::shared_ptr<PluginData>> &pluginList, MEMHeapHandle pHeader, relocation_trampoline_entry_t *trampoline_data, uint32_t trampoline_data_length);
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static void RestorePatches(plugin_information_t *pluginInformation, BOOL pluginOnly);
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}; |