mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-25 06:06:53 +01:00
177 lines
5.8 KiB
C++
177 lines
5.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2018 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include <string>
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#include <vector>
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#include "utils/StringTools.h"
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#include "utils/logger.h"
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#include <wups/config.h>
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class WUPSConfigItem {
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public:
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/**
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Sets the display name of this WUPSConfigItem
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This is the value which will be shown in the configuration menu.
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**/
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virtual void setDisplayName(const std::string &_displayName) {
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this->displayName = _displayName;
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}
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/**
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\return Returns the display name of this WUPSConfigItem
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**/
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virtual const std::string &getDisplayName() {
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return this->displayName;
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}
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/**
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Sets the config ID name of this WUPSConfigItem.
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This config ID is used to persist the configuration values and needs
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to be unique in the context of this WUPSConfig.
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Items in different categories are NOT allowed to have the config ID.
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**/
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virtual void setConfigID(const std::string &_configID) {
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this->configID = _configID;
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}
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/**
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\return Returns the configID of this WUPSConfigItem.
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**/
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[[nodiscard]] virtual const std::string &getConfigID() const {
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return this->configID;
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}
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/**
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Returns a string that displays the current value.
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This string is shown next to the display name when the cursor is NOT on this item
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**/
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[[nodiscard]] std::string getCurrentValueDisplay() const {
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if (this->callbacks.getCurrentValueDisplay != nullptr) {
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char buf[256];
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int res = this->callbacks.getCurrentValueDisplay(context, buf, sizeof(buf));
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if (res == 0) {
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return buf;
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} else {
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return StringTools::strfmt("[ERROR %d]", res);
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}
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}
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return "NOT_IMPLEMENTED";
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}
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/**
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Returns a string that displays the current value when selected.
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This string is shown next to the display name when the cursor IS on this item
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**/
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[[nodiscard]] std::string getCurrentValueSelectedDisplay() const {
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if (this->callbacks.getCurrentValueSelectedDisplay != nullptr) {
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char buf[256];
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int res = this->callbacks.getCurrentValueSelectedDisplay(context, buf, sizeof(buf));
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if (res == 0) {
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return buf;
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} else {
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return StringTools::strfmt("[ERROR %d]", res);
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}
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}
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return "NOT_IMPLEMENTED";
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}
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/**
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Is called when the cursor enters or leaves the item.
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When the cursor enters the item, "isSelected" will be true.
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When the cursor leaves the item, "isSelected" will be false.
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**/
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void onSelected(bool isSelected) const {
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if (this->callbacks.onSelected != nullptr) {
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this->callbacks.onSelected(context, isSelected);
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}
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}
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/**
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Is called when a button is pressed while the cursor on this item.
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See the WUPSConfigButtons enum for possible values.
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**/
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void onButtonPressed(WUPSConfigButtons buttons) const {
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if (this->callbacks.onButtonPressed != nullptr) {
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this->callbacks.onButtonPressed(context, buttons);
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}
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}
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/**
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When the cursor is on this item, the configuration menu asks this item
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if it's allowed to leave it.
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If it returns true, the item can be leaved.
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It it returns false, leaves is not allowed.
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**/
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[[nodiscard]] bool isMovementAllowed() const {
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if (this->callbacks.isMovementAllowed != nullptr) {
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return this->callbacks.isMovementAllowed(context);
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}
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return false;
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}
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/**
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Restores the default value
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**/
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void restoreDefault() {
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if (this->callbacks.restoreDefault != nullptr) {
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this->callbacks.restoreDefault(context);
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}
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}
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/**
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Call callback with with current value.
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This function will be called whenever this item should call it's (optional) given
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callback with the current value.
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Returns true if a valid callback could be called
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Returns false if no callback was called (e.g. callback was nullptr)
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**/
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bool callCallback() {
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if (this->callbacks.callCallback != nullptr) {
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return this->callbacks.callCallback(context);
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}
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return false;
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}
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bool isDirty() {
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return defaultValue != getCurrentValueDisplay();
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}
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WUPSConfigItem(const std::string &_configID, const std::string &_displayName, WUPSConfigCallbacks_t callbacks, void *_context) {
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this->configID = _configID;
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this->displayName = _displayName;
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this->context = _context;
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this->callbacks = callbacks;
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this->defaultValue = getCurrentValueDisplay();
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}
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virtual ~WUPSConfigItem() {
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if (this->callbacks.onDelete != nullptr) {
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this->callbacks.onDelete(context);
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}
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};
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private:
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void *context;
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std::string displayName;
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std::string configID;
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std::string defaultValue;
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WUPSConfigCallbacks_t callbacks{};
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};
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