mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-12-24 12:01:49 +01:00
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#pragma once
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#include "schrift.h"
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#include <cstdint>
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#include <functional>
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// visible screen sizes
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#define SCREEN_WIDTH 854
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#define SCREEN_HEIGHT 480
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#define COLOR_BACKGROUND Color(238, 238, 238, 255)
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#define COLOR_BACKGROUND_WARN Color(255, 251, 4, 255)
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#define COLOR_TEXT Color(51, 51, 51, 255)
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#define COLOR_TEXT2 Color(72, 72, 72, 255)
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#define COLOR_DISABLED Color(255, 0, 0, 255)
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#define COLOR_BORDER Color(204, 204, 204, 255)
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#define COLOR_BORDER_HIGHLIGHTED Color(0x3478e4FF)
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#define COLOR_WHITE Color(0xFFFFFFFF)
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#define COLOR_BLACK Color(0, 0, 0, 255)
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#define COLOR_WARNING COLOR_BLACK
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union Color {
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explicit Color(const uint32_t color) {
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this->color = color;
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}
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Color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) {
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this->r = r;
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this->g = g;
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this->b = b;
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this->a = a;
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}
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uint32_t color{};
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struct {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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};
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class DrawUtils {
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public:
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static void initBuffers(void *tvBuffer, uint32_t tvSize, void *drcBuffer, uint32_t drcSize);
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static void beginDraw();
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static void endDraw();
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static void clear(Color col);
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static void drawPixel(uint32_t x, uint32_t y, Color col) { drawPixel(x, y, col.r, col.g, col.b, col.a); }
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static void drawPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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static void drawRectFilled(uint32_t x, uint32_t y, uint32_t w, uint32_t h, Color col);
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static void drawRect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t borderSize, Color col);
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static void drawBitmap(uint32_t x, uint32_t y, uint32_t target_width, uint32_t target_height, const uint8_t *data);
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static void drawPNG(uint32_t x, uint32_t y, const uint8_t *data);
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static bool initFont();
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static void deinitFont();
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static void setFontSize(uint32_t size);
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static void setFontColor(Color col);
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static void print(uint32_t x, uint32_t y, const char *string, bool alignRight = false);
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static void print(uint32_t x, uint32_t y, const wchar_t *string, bool alignRight = false);
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static uint32_t getTextWidth(const char *string);
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static uint32_t getTextWidth(const wchar_t *string);
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static void RenderScreen(const std::function<void()>& callback);
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private:
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static bool mIsBackBuffer;
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static uint8_t *mTVBuffer;
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static uint32_t mTVSize;
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static uint8_t *mDRCBuffer;
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static uint32_t mDRCSize;
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static uint32_t mUsedTVWidth;
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static float mUsedTVScale;
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};
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