WiiUPluginLoaderBackend/source/plugin/PluginDataFactory.h
Maschell cc5acd0980 - use const auto& where possible
- avoid using const std::unique_ptr& and const std::shared_ptr&
- avoid wrapping results in std::optional
- prefer std::string_view over const std::string&
- update FSUtils::LoadFileToMem to write into std::vector<uint8_t>
- use std::span when possible
- Avoid unnessecary copies in PluginDataFactory
- allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
2024-04-25 16:19:26 +02:00

37 lines
1.3 KiB
C++

/****************************************************************************
* Copyright (C) 2020 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "PluginData.h"
#include <coreinit/memexpheap.h>
#include <forward_list>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <vector>
class PluginDataFactory {
public:
static std::set<std::shared_ptr<PluginData>> loadDir(std::string_view path);
static std::unique_ptr<PluginData> load(std::string_view path);
static std::unique_ptr<PluginData> load(std::vector<uint8_t> &&buffer, std::string_view source);
};