mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-22 20:59:16 +01:00
cc5acd0980
- avoid using const std::unique_ptr& and const std::shared_ptr& - avoid wrapping results in std::optional - prefer std::string_view over const std::string& - update FSUtils::LoadFileToMem to write into std::vector<uint8_t> - use std::span when possible - Avoid unnessecary copies in PluginDataFactory - allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
13 lines
253 B
C++
13 lines
253 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include <wut_types.h>
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class FSUtils {
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public:
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static int32_t LoadFileToMem(std::string_view filepath, std::vector<uint8_t> &buffer);
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static bool CreateSubfolder(std::string_view fullpath);
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};
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