mirror of
https://github.com/wiiu-env/WiiUPluginLoaderGUI.git
synced 2024-11-25 10:36:54 +01:00
Implement support for DrawTexture hook
This commit is contained in:
parent
fb71817c33
commit
492571207d
@ -41,6 +41,29 @@ void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 hei
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TextureUtils::drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha = 1.0f) {
|
||||
float widthScaleFactor = 1.0f / (float)1280;
|
||||
float heightScaleFactor = 1.0f / (float)720;
|
||||
|
||||
glm::vec3 positionOffsets = glm::vec3(0.0f);
|
||||
|
||||
positionOffsets[0] = (x-((1280)/2)+(width/2)) * widthScaleFactor * 2.0f;
|
||||
positionOffsets[1] = -(y-((720)/2)+(height/2)) * heightScaleFactor * 2.0f;
|
||||
|
||||
glm::vec3 scale(width*widthScaleFactor,height*heightScaleFactor,1.0f);
|
||||
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer();
|
||||
Texture2DShader::instance()->setAngle(0.0f);
|
||||
Texture2DShader::instance()->setOffset(positionOffsets);
|
||||
Texture2DShader::instance()->setScale(scale);
|
||||
Texture2DShader::instance()->setColorIntensity(glm::vec4(alpha));
|
||||
Texture2DShader::instance()->setBlurring(glm::vec3(0.0f));
|
||||
Texture2DShader::instance()->setTextureAndSampler(texture, sampler);
|
||||
Texture2DShader::instance()->draw();
|
||||
}
|
||||
|
||||
bool TextureUtils::convertImageToTexture(const uint8_t *img, int32_t imgSize, void * _texture){
|
||||
if(!img || (imgSize < 8) || _texture == NULL){
|
||||
return false;
|
||||
|
@ -18,11 +18,12 @@
|
||||
#define __TEXTURE_UTILS_UTILS_H_
|
||||
#include <stdint.h>
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
|
||||
class TextureUtils {
|
||||
public:
|
||||
static bool convertImageToTexture(const uint8_t *img, int32_t imgSize, void * texture);
|
||||
|
||||
static void drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha);
|
||||
private:
|
||||
TextureUtils() {}
|
||||
~TextureUtils() {}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "main.h"
|
||||
#include "utils.h"
|
||||
#include "mymemory/memory_mapping.h"
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
|
||||
DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
|
||||
uint32_t res = real_ProcUIProcessMessages(u);
|
||||
@ -20,6 +21,7 @@ DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
|
||||
CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
|
||||
ConfigUtils::saveConfigToSD();
|
||||
DeInit();
|
||||
Texture2DShader::destroyInstance();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,6 +69,7 @@ void CallHookEx(wups_loader_hook_type_t hook_type, int32_t plugin_index_needed)
|
||||
wups_loader_init_overlay_args_t args;
|
||||
args.overlayfunction_ptr = &overlay_helper;
|
||||
args.textureconvertfunction_ptr = &TextureUtils::convertImageToTexture;
|
||||
args.drawtexturefunction_ptr = (void (*)(void*,void*,float,float,int32_t,int32_t,float)) &TextureUtils::drawTexture;
|
||||
((void (*)(wups_loader_init_overlay_args_t))((uint32_t*)func_ptr) )(args);
|
||||
} else if(hook_type == WUPS_LOADER_HOOK_INIT_PLUGIN) {
|
||||
((void (*)(void))((uint32_t*)func_ptr) )();
|
||||
|
Loading…
Reference in New Issue
Block a user