mirror of
https://github.com/wiiu-env/WiiUPluginLoaderGUI.git
synced 2024-11-25 10:36:54 +01:00
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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* Modified by Maschell, 2018 for Wii U Plugin System loader
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _APPLICATION_H
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#define _APPLICATION_H
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#include "menu/MainWindow.h"
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#include <functional>
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#include <video/CVideo.h>
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#include <system/CThread.h>
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#include <language/gettext.h>
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#define APPLICATION_CLOSE_APPLY 1
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#define APPLICATION_CLOSE_APPLY_MEMORY 3
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#define APPLICATION_CLOSE_MIIMAKER 2
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class Application : public CThread {
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public:
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static Application * instance() {
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if(!applicationInstance)
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applicationInstance = new Application();
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return applicationInstance;
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}
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static void destroyInstance() {
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if(applicationInstance) {
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delete applicationInstance;
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applicationInstance = NULL;
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}
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}
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CVideo *getVideo(void) const {
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return video;
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}
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MainWindow *getMainWindow(void) const {
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return mainWindow;
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}
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GuiSound *getBgMusic(void) const {
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return bgMusic;
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}
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int32_t exec(void);
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void fadeOut(void);
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void reloadUI(void);
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void quit(int32_t code) {
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exitCode = code;
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exitApplication = true;
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}
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void setLinkPluginsCallback(std::function<bool(void)> fun) {
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linkPluginsCallback = fun;
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DEBUG_FUNCTION_LINE("Set callback to %08X \n",linkPluginsCallback);
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}
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private:
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Application();
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virtual ~Application();
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static Application *applicationInstance;
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static bool exitApplication;
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void executeThread(void);
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void loadLanguageFromConfig();
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bool reloadUIflag = false;
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GuiSound *bgMusic;
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CVideo *video;
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MainWindow *mainWindow;
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GuiController *controller[5];
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int32_t exitCode;
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std::function<bool(void)> linkPluginsCallback = NULL;
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};
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#endif //_APPLICATION_H
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