WiiUPluginLoaderGUI/src/menu/content/ContentHome.h

89 lines
2.4 KiB
C++

/****************************************************************************
* Copyright (C) 2016-2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _CONTENT_HOME_H
#define _CONTENT_HOME_H
#include "gui/Gui.h"
#include "ContentTemplate.h"
#include "language/gettext.h"
#include "custom/gui/DefaultGuiSwitch.h"
#include "plugin/PluginInformation.h"
#include "plugin/PluginLoader.h"
class ContentHome : public ContentTemplate {
public:
ContentHome();
virtual ~ContentHome();
private:
GuiText welcomeHeadLineLabel;
GuiImageData *twitterLogoImageData;
GuiImage twitterLogoImage;
GuiImageData *githubLogoImageData;
GuiImage githubLogoImage;
GuiText twitterLabel;
GuiText URLLabel;
GuiImageData * homebutton_imgdata;
GuiImage homebutton_img;
GuiText exitHome;
GuiFrame exitHomeFrame;
GuiImageData * plusbutton_imgdata;
GuiImage plusbutton_img;
GuiText exitPlus;
GuiFrame exitPlusFrame;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
GuiSound *buttonClickSound;
GuiTrigger buttonATrigger;
GuiTrigger buttonUpTrigger;
GuiTrigger buttonDownTrigger;
GuiButton DPADButtons;
GuiFrame pluginsFrame;
PluginLoader * loader = NULL;
std::vector<GuiElement*> toDelete;
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnValueChanged(GuiToggle * toggle,bool value);
bool linkPlugins();
std::map<GuiToggle *, PluginInformation *> pluginMapping;
std::map<int, GuiToggle *> selectionMapping;
int selectionMappingMin = 0;
int selectionMappingMax = 0;
int selectionMappingCur = -1;
bool updateButtons = true;
virtual void update(GuiController * c);
};
#endif //_CONTENT_HOME_H