mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-13 06:15:11 +01:00
139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
|
#include <wups.h>
|
||
|
#include <malloc.h>
|
||
|
#include <string.h>
|
||
|
#include <nsysnet/socket.h>
|
||
|
#include <utils/logger.h>
|
||
|
#include <coreinit/filesystem.h>
|
||
|
|
||
|
/**
|
||
|
Mandatory plugin information.
|
||
|
If not set correctly, the loader will refuse to use the plugin.
|
||
|
**/
|
||
|
WUPS_PLUGIN_NAME("Example plugin");
|
||
|
WUPS_PLUGIN_DESCRIPTION("This is just an example plugin and will log the FSOpenFile function.");
|
||
|
WUPS_PLUGIN_VERSION("v1.0");
|
||
|
WUPS_PLUGIN_AUTHOR("Maschell");
|
||
|
WUPS_PLUGIN_LICENSE("BSD");
|
||
|
|
||
|
/**
|
||
|
Add this to one of your projects file to have access to SD/USB.
|
||
|
**/
|
||
|
WUPS_FS_ACCESS()
|
||
|
/**
|
||
|
Add this to one of your projects file to be able to create overlays.
|
||
|
**/
|
||
|
WUPS_ALLOW_OVERLAY()
|
||
|
|
||
|
/**
|
||
|
All of this defines can be used in ANY file.
|
||
|
It's possible to split it up into multiple files.
|
||
|
|
||
|
**/
|
||
|
|
||
|
/**
|
||
|
Get's called ONCE when the loader exits, but BEFORE the ON_APPLICATION_START gets called or functions are overridden.
|
||
|
**/
|
||
|
INITIALIZE_PLUGIN(){
|
||
|
socket_lib_init();
|
||
|
log_init();
|
||
|
DEBUG_FUNCTION_LINE("INITIALIZE_PLUGIN of example_plugin!\n");
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
Gets called when the plugin loader is re-entered => when the plugin is unloaded.
|
||
|
The overridden functions are restored before this is getting called.
|
||
|
**/
|
||
|
DEINITIALIZE_PLUGIN(){
|
||
|
socket_lib_init();
|
||
|
log_init();
|
||
|
DEBUG_FUNCTION_LINE("DEINITIALIZE_PLUGIN of example_plugin!\n");
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
Gets called when an application starts.
|
||
|
This is called BEFORE the functions are overridden.
|
||
|
Make sure to initialize all functions you're using in the overridden functions!
|
||
|
**/
|
||
|
ON_APPLICATION_START(){
|
||
|
socket_lib_init();
|
||
|
log_init();
|
||
|
|
||
|
DEBUG_FUNCTION_LINE("ON_APPLICATION_START of example_plugin!\n");
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
Gets called when an application ends. A good place for freeing memory.
|
||
|
**/
|
||
|
ON_APPLICATION_ENDING(){
|
||
|
DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING of example_plugin!\n");
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
Gets called on each frame.
|
||
|
**/
|
||
|
ON_VYSNC(){
|
||
|
DEBUG_FUNCTION_LINE("ON_VYSNC of example_plugin!\n");
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
Gets called whenever the application status changes.
|
||
|
|
||
|
Possible values of "status":
|
||
|
WUPS_APP_STATUS_FOREGROUND, App is now running in foreground
|
||
|
WUPS_APP_STATUS_BACKGROUND App is now running in background
|
||
|
WUPS_APP_STATUS_CLOSED App is going to be closed
|
||
|
**/
|
||
|
ON_APP_STATUS_CHANGED(status){
|
||
|
if(status == WUPS_APP_STATUS_FOREGROUND){
|
||
|
DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in foreground\n");
|
||
|
} else if(status == WUPS_APP_STATUS_BACKGROUND){
|
||
|
DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in background\n");
|
||
|
} else if(status == WUPS_APP_STATUS_CLOSED){
|
||
|
DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now going to be closed\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
This defines a function replacement.
|
||
|
It allows to replace the system function with an own function.
|
||
|
So whenever a game / application calles an overridden function, your function gets called instead.
|
||
|
|
||
|
Currently it's only possible to override functions that are loaded from .rpl files of OSv10 (00050010-1000400A).
|
||
|
|
||
|
Signature of this macro:
|
||
|
DECL_FUNCTION( RETURN_TYPE, ARBITRARY_NAME_OF_FUNCTION , ARGS_SEPERATED_BY_COMMA){
|
||
|
//Your code goes here.
|
||
|
}
|
||
|
|
||
|
Within this macro, two more function get declare you can use.
|
||
|
my_ARBITRARY_NAME_OF_FUNCTION and real_FSOpenFile
|
||
|
|
||
|
RETURN_TYPE my_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
|
||
|
is just name of the function that gets declared in this macro.
|
||
|
It has the same effect as calling the overridden function directly.
|
||
|
|
||
|
RETURN_TYPE real_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
|
||
|
is the name of the function, that leads to function that was overridden.
|
||
|
Use this to call the original function that will be overridden.
|
||
|
CAUTION: Other plugins may already have manipulated the the return value or arguments.
|
||
|
|
||
|
|
||
|
Use this macro for each function you want to override
|
||
|
|
||
|
**/
|
||
|
DECL_FUNCTION(int, FSOpenFile, FSClient *pClient, FSCmdBlock *pCmd, const char *path, const char *mode, int *handle, int error) {
|
||
|
int result = real_FSOpenFile(pClient, pCmd, path, mode, handle, error);
|
||
|
|
||
|
DEBUG_FUNCTION_LINE("FSOpenFile called for folder %s! Result %d\n",path,result);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
This tells the loader which functions from which library (.rpl) should be replaced with which function from this file.
|
||
|
The list of possible libraries can be found in the wiki. (In general it's WUPS_LOADER_LIBRARY_ + the name of the RPL in caps lock)
|
||
|
|
||
|
WUPS_MUST_REPLACE(FUNCTION_NAME_IN_THIS_FILE, NAME_OF_LIB_WHICH_CONTAINS_THIS_FUNCTION, NAME_OF_FUNCTION_TO_OVERRIDE)
|
||
|
|
||
|
Define this for each function you want to override.
|
||
|
**/
|
||
|
WUPS_MUST_REPLACE(FSOpenFile, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFile);
|