mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
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139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
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#include <wups.h>
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#include <malloc.h>
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#include <string.h>
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#include <nsysnet/socket.h>
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#include <utils/logger.h>
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#include <coreinit/filesystem.h>
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/**
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Mandatory plugin information.
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If not set correctly, the loader will refuse to use the plugin.
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**/
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WUPS_PLUGIN_NAME("Example plugin");
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WUPS_PLUGIN_DESCRIPTION("This is just an example plugin and will log the FSOpenFile function.");
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WUPS_PLUGIN_VERSION("v1.0");
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WUPS_PLUGIN_AUTHOR("Maschell");
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WUPS_PLUGIN_LICENSE("BSD");
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/**
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Add this to one of your projects file to have access to SD/USB.
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**/
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WUPS_FS_ACCESS()
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/**
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Add this to one of your projects file to be able to create overlays.
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**/
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WUPS_ALLOW_OVERLAY()
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/**
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All of this defines can be used in ANY file.
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It's possible to split it up into multiple files.
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**/
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/**
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Get's called ONCE when the loader exits, but BEFORE the ON_APPLICATION_START gets called or functions are overridden.
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**/
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INITIALIZE_PLUGIN(){
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("INITIALIZE_PLUGIN of example_plugin!\n");
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}
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/**
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Gets called when the plugin loader is re-entered => when the plugin is unloaded.
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The overridden functions are restored before this is getting called.
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**/
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DEINITIALIZE_PLUGIN(){
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("DEINITIALIZE_PLUGIN of example_plugin!\n");
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}
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/**
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Gets called when an application starts.
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This is called BEFORE the functions are overridden.
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Make sure to initialize all functions you're using in the overridden functions!
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**/
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ON_APPLICATION_START(){
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("ON_APPLICATION_START of example_plugin!\n");
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}
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/**
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Gets called when an application ends. A good place for freeing memory.
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**/
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ON_APPLICATION_ENDING(){
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DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING of example_plugin!\n");
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}
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/**
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Gets called on each frame.
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**/
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ON_VYSNC(){
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DEBUG_FUNCTION_LINE("ON_VYSNC of example_plugin!\n");
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}
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/**
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Gets called whenever the application status changes.
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Possible values of "status":
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WUPS_APP_STATUS_FOREGROUND, App is now running in foreground
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WUPS_APP_STATUS_BACKGROUND App is now running in background
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WUPS_APP_STATUS_CLOSED App is going to be closed
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**/
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ON_APP_STATUS_CHANGED(status){
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if(status == WUPS_APP_STATUS_FOREGROUND){
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DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in foreground\n");
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} else if(status == WUPS_APP_STATUS_BACKGROUND){
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DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in background\n");
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} else if(status == WUPS_APP_STATUS_CLOSED){
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DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now going to be closed\n");
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}
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}
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/**
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This defines a function replacement.
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It allows to replace the system function with an own function.
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So whenever a game / application calles an overridden function, your function gets called instead.
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Currently it's only possible to override functions that are loaded from .rpl files of OSv10 (00050010-1000400A).
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Signature of this macro:
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DECL_FUNCTION( RETURN_TYPE, ARBITRARY_NAME_OF_FUNCTION , ARGS_SEPERATED_BY_COMMA){
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//Your code goes here.
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}
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Within this macro, two more function get declare you can use.
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my_ARBITRARY_NAME_OF_FUNCTION and real_FSOpenFile
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RETURN_TYPE my_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
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is just name of the function that gets declared in this macro.
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It has the same effect as calling the overridden function directly.
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RETURN_TYPE real_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
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is the name of the function, that leads to function that was overridden.
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Use this to call the original function that will be overridden.
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CAUTION: Other plugins may already have manipulated the the return value or arguments.
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Use this macro for each function you want to override
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**/
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DECL_FUNCTION(int, FSOpenFile, FSClient *pClient, FSCmdBlock *pCmd, const char *path, const char *mode, int *handle, int error) {
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int result = real_FSOpenFile(pClient, pCmd, path, mode, handle, error);
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DEBUG_FUNCTION_LINE("FSOpenFile called for folder %s! Result %d\n",path,result);
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return result;
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}
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/**
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This tells the loader which functions from which library (.rpl) should be replaced with which function from this file.
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The list of possible libraries can be found in the wiki. (In general it's WUPS_LOADER_LIBRARY_ + the name of the RPL in caps lock)
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WUPS_MUST_REPLACE(FUNCTION_NAME_IN_THIS_FILE, NAME_OF_LIB_WHICH_CONTAINS_THIS_FUNCTION, NAME_OF_FUNCTION_TO_OVERRIDE)
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Define this for each function you want to override.
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**/
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WUPS_MUST_REPLACE(FSOpenFile, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFile);
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