mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-04 18:05:08 +01:00
[Plugin] Added screenshot plugin
This commit is contained in:
parent
647c3a9246
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291
plugins/screenshot/Makefile
Normal file
291
plugins/screenshot/Makefile
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@ -0,0 +1,291 @@
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DO_LOGGING := 1
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
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endif
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export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
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export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
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export WUPSDIR := $(DEVKITPRO)/wups
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export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
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PREFIX := powerpc-eabi-
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export AS := $(PREFIX)as
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export CC := $(PREFIX)gcc
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export CXX := $(PREFIX)g++
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export LD := $(PREFIX)ld
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export AR := $(PREFIX)ar
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export OBJCOPY := $(PREFIX)objcopy
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR)).mod
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BUILD := build
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SOURCES := src
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DATA :=
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INCLUDES := src
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MAP ?= $(TARGET:.mod=.map)
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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# -Os: optimise size
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# -Wall: generate lots of warnings
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# -DGEKKO_U: define the symbol GEKKO (used in some headers)
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# -D__wiiu__: define the symbol __wii__ (used in some headers)
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# -mrvl: enable wii/gamecube compilation
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# -mcpu=750: enable processor specific compilation
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# -meabi: enable eabi specific compilation
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# -mhard-float: enable hardware floating point instructions
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# -fshort-wchar: use 16 bit whcar_t type in keeping with Wii executables
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# -fno-common: stop common variables which the loader can't understand
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# -msdata-none: do not use r2 or r13 as small data areas
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# -memb: enable embedded application specific compilation
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# -ffunction-sections: split up functions so linker can garbage collect
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# -fdata-sections: split up data so linker can garbage collect
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COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -mrvl -mcpu=750 -meabi -mhard-float -fshort-wchar -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
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# -x c: compile as c code
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# -std=c11: use the c11 standard
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CFLAGS += $(COMMON_CFLAGS) -x c -std=c11
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# -x c: compile as c++ code
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# -std=gnu++11: use the c++11 standard
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CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
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ifeq ($(DO_LOGGING), 1)
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CFLAGS += -D__LOGGING__
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CXXFLAGS += -D__LOGGING__
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endif
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ASFLAGS := -mregnames
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# --relocatable: make sure ld doesn't remove relocations wups will need
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# -s: strip local symbols to speed linking
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# -u: keep certain sections
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# -wrap: wrap function
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# --gc-sections: remove unneeded symbols
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# -T: use the linker script specified (to force certain wups sections together)
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# -Map: generate a map file
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LDFLAG_COMMON += -u wups_load -u wups_meta -u wups_hooks -T $(WUPSDIR)/wups.ld \
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-Wl,-wrap,open,-wrap,close,-wrap,write,-wrap,read,-wrap,lseek,-wrap,stat,-wrap,fstat,-wrap,opendir,-wrap,closedir,-wrap,readdir,-wrap,mkdir \
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-Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,--gc-sections
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LDFLAGS_MOD += $(LDFLAG_COMMON),--relocatable
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LDFLAGS_ELF += --relocatable -s -T $(WUPSDIR)/wups_elf.ld
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#---------------------------------------------------------------------------------
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Q := @
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MAKEFLAGS += --no-print-directory
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lwups -lutils -ldynamiclibs -lgd -ljpeg
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#
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(DEVKITPPC)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export PROJECTDIR := $(CURDIR)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD_MOD := $(CC)
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else
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export LD_MOD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \
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-I$(PORTLIBS)/include/libutils -I$(WUPSDIR)/include
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(PORTLIBS)/lib \
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-L$(WUPSDIR)/lib
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean install
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
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###############################################################################
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# Rule to make everything.
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PHONY += all
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all : $(OUTPUT)
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###############################################################################
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# Special build rules
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# Rule to make the module file.
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$(OUTPUT) : output.elf
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@echo "checking for missing symbols ..."
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@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LIBS) $(LIBPATHS) -o check_linking.elf
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@echo "linking ..." $@
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@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAGS_MOD) $(LIBS) $(LIBPATHS) -o $@
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# Rule to make the module file.
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output.elf : $(OFILES)
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@echo "linking ... output.elf"
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@$(LD) $(OFILES) $(LDFLAGS_ELF) $(LIBS) $(LIBPATHS) -o $@
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###############################################################################
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# Standard build rules
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#---------------------------------------------------------------------------------
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%.a:
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#---------------------------------------------------------------------------------
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@echo $(notdir $@)
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@rm -f $@
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@$(AR) -rc $@ $^
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#---------------------------------------------------------------------------------
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%.o: %.cpp
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@echo $(notdir $<)
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@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.o: %.c
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@echo $(notdir $<)
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@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.o: %.S
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@echo $(notdir $<)
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@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.ttf.o : %.ttf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.wav.o : %.wav
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.mp3.o : %.mp3
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.ogg.o : %.ogg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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###############################################################################
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# Assembly listing rules
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# Rule to make assembly listing.
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PHONY += list
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list : $(LIST)
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# Rule to make the listing file.
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%.list : $(TARGET)
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$(LOG)
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-$Qmkdir -p $(dir $@)
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$Q$(OBJDUMP) -d $< > $@
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###############################################################################
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# Clean rule
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# Rule to clean files.
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PHONY += clean
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clean :
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$Qrm -rf $(wildcard $(BUILD) $(BIN))
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###############################################################################
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# Phony targets
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.PHONY : $(PHONY)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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20
plugins/screenshot/README.md
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20
plugins/screenshot/README.md
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# Screenshot tool
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This is just a simple plugin that takes screenshot of the TV and DRC screen. The screenshot will saved on the sd card.
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## Building
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For building you need:
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- [wups](https://github.com/Maschell/WiiUPluginSystem)
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- [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions.
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- [libutils](https://github.com/Maschell/libutils) for common functions.
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Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.
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You also need some other, external libraries.
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All needed dependencies are in the "libs" folder of this plugin. Extract the "portlibs.zip" archive into your devkitPro directory.
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The archive includes:
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- gd
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- libjpeg
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BIN
plugins/screenshot/libs/portlibs.zip
Normal file
BIN
plugins/screenshot/libs/portlibs.zip
Normal file
Binary file not shown.
6
plugins/screenshot/src/common.h
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6
plugins/screenshot/src/common.h
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#ifndef COMMON_H_
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#define COMMON_H_
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#define WIIU_SCREENSHOT_PATH "sd:/wiiu/screenshots/"
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#endif // COMMON_H_
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63
plugins/screenshot/src/function_patcher.cpp
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63
plugins/screenshot/src/function_patcher.cpp
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#include <wups.h>
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#include <utils/logger.h>
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#include <dynamic_libs/os_functions.h>
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#include <dynamic_libs/os_types.h>
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#include <dynamic_libs/vpad_functions.h>
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#include <dynamic_libs/gx2_functions.h>
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#include <utils/StringTools.h>
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#include <fs/FSUtils.h>
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#include "common.h"
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#include "function_patcher.h"
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#include "screenshot_utils.h"
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#include "retain_vars.hpp"
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static bool takeScreenshotTV = false;
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static bool takeScreenshotDRC = false;
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static u8 screenshotCooldown = 0;
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static u32 counter = 0;
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DECL_FUNCTION(int, VPADRead, int chan, VPADData *buffer, u32 buffer_size, s32 *error) {
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int result = real_VPADRead(chan, buffer, buffer_size, error);
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u32 btns = gButtonCombo;
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if(result > 0 && (buffer[0].btns_h == btns) && screenshotCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
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counter++;
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takeScreenshotTV = true;
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takeScreenshotDRC = true;
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screenshotCooldown = 0x3C;
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}
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if(screenshotCooldown > 0) {
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screenshotCooldown--;
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}
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return result;
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}
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DECL_FUNCTION(void, GX2CopyColorBufferToScanBuffer, const GX2ColorBuffer *colorBuffer, s32 scan_target) {
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if(takeScreenshotTV || takeScreenshotDRC) {
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OSCalendarTime output;
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OSTicksToCalendarTime(OSGetTime(), &output);
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char buffer[255] = {0};
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snprintf(buffer,254,"%s%04i-%02i-%02i/",WIIU_SCREENSHOT_PATH,output.year,output.mon,output.mday);
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FSUtils::CreateSubfolder(buffer);
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snprintf(buffer,254,"%s%04i-%02i-%02i/%04i-%02i.%02i_%02i.%02i.%02i_",
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WIIU_SCREENSHOT_PATH,output.year,output.mon,output.mday,output.year,output.mon,output.mday,output.hour,output.min,output.sec);
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if(scan_target == 1 && colorBuffer != NULL && takeScreenshotTV && gAppStatus == WUPS_APP_STATUS_FOREGROUND) {
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DEBUG_FUNCTION_LINE("Lets take a screenshot from TV. Source format: %d \n",colorBuffer->surface.format);
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takeScreenshot((GX2ColorBuffer *)colorBuffer, StringTools::strfmt("%sTV.jpg",buffer).c_str());
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takeScreenshotTV = false;
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}
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if(scan_target == 4 && colorBuffer != NULL && takeScreenshotDRC && gAppStatus == WUPS_APP_STATUS_FOREGROUND) {
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DEBUG_FUNCTION_LINE("Lets take a screenshot from DRC. Source format: %d \n",colorBuffer->surface.format);
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takeScreenshot((GX2ColorBuffer *)colorBuffer, StringTools::strfmt("%sDRC.jpg",buffer).c_str());
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takeScreenshotDRC = false;
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}
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}
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real_GX2CopyColorBufferToScanBuffer(colorBuffer,scan_target);
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}
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WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);
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WUPS_MUST_REPLACE(GX2CopyColorBufferToScanBuffer, WUPS_LOADER_LIBRARY_GX2, GX2CopyColorBufferToScanBuffer);
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0
plugins/screenshot/src/function_patcher.h
Normal file
0
plugins/screenshot/src/function_patcher.h
Normal file
156
plugins/screenshot/src/main.cpp
Normal file
156
plugins/screenshot/src/main.cpp
Normal file
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#include <wups.h>
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#include <malloc.h>
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#include <vector>
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#include <string>
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#include <string.h>
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#include <dirent.h>
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#include <dynamic_libs/os_functions.h>
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#include <dynamic_libs/socket_functions.h>
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#include <dynamic_libs/fs_functions.h>
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#include <dynamic_libs/vpad_functions.h>
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#include <dynamic_libs/gx2_functions.h>
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#include <utils/logger.h>
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#include "retain_vars.hpp"
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// Mandatory plugin information.
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WUPS_PLUGIN_NAME("Screenshot tool");
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WUPS_PLUGIN_DESCRIPTION("This plugin allows you to make screenshots that will be saved to the sd card");
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WUPS_PLUGIN_VERSION("v0.1");
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WUPS_PLUGIN_AUTHOR("Maschell");
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WUPS_PLUGIN_LICENSE("GPL");
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// FS Access
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WUPS_FS_ACCESS()
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u32 SplashScreen(s32 time,s32 combotime);
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// Gets called once the loader exists.
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INITIALIZE_PLUGIN() {
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InitOSFunctionPointers();
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InitSocketFunctionPointers();
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InitVPadFunctionPointers();
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InitGX2FunctionPointers();
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log_init();
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InitOSFunctionPointers();
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InitVPadFunctionPointers();
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u32 res = SplashScreen(10,2);
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gButtonCombo = res;
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}
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// Called whenever an application was started.
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ON_APPLICATION_START(my_args) {
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InitOSFunctionPointers();
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InitSocketFunctionPointers();
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InitFSFunctionPointers();
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log_init();
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}
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||||
ON_APP_STATUS_CHANGED(status) {
|
||||
gAppStatus = status;
|
||||
}
|
||||
|
||||
|
||||
#define FPS 60
|
||||
u32 SplashScreen(s32 time,s32 combotime) {
|
||||
u32 result = VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_ZR | VPAD_BUTTON_ZL;
|
||||
|
||||
// Init screen
|
||||
OSScreenInit();
|
||||
|
||||
u32 screen_buf0_size = OSScreenGetBufferSizeEx(0);
|
||||
u32 screen_buf1_size = OSScreenGetBufferSizeEx(1);
|
||||
|
||||
u32 * screenbuffer0 = (u32*)memalign(0x100, screen_buf0_size);
|
||||
u32 * screenbuffer1 = (u32*)memalign(0x100, screen_buf1_size);
|
||||
|
||||
if(screenbuffer0 == NULL || screenbuffer1 == NULL) {
|
||||
if(screenbuffer0 != NULL) {
|
||||
free(screenbuffer0);
|
||||
}
|
||||
if(screenbuffer1 != NULL) {
|
||||
free(screenbuffer1);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
OSScreenSetBufferEx(0, (void *)screenbuffer0);
|
||||
OSScreenSetBufferEx(1, (void *)screenbuffer1);
|
||||
|
||||
OSScreenEnableEx(0, 1);
|
||||
OSScreenEnableEx(1, 1);
|
||||
|
||||
// Clear screens
|
||||
OSScreenClearBufferEx(0, 0);
|
||||
OSScreenClearBufferEx(1, 0);
|
||||
|
||||
// Flip buffers
|
||||
OSScreenFlipBuffersEx(0);
|
||||
OSScreenFlipBuffersEx(1);
|
||||
|
||||
OSScreenClearBufferEx(0, 0);
|
||||
OSScreenClearBufferEx(1, 0);
|
||||
|
||||
std::vector<std::string> strings;
|
||||
strings.push_back("Screenshot tool 0.1 - by Maschell.");
|
||||
strings.push_back("");
|
||||
strings.push_back("");
|
||||
strings.push_back("Press the combo you want to use for making screenshots now");
|
||||
strings.push_back("for 2 seconds.");
|
||||
strings.push_back(" ");
|
||||
strings.push_back("Otherwise the default combo (L+R+ZR+ZL button) will be used");
|
||||
strings.push_back("in 10 seconds.");
|
||||
strings.push_back(" ");
|
||||
strings.push_back("Press the TV buttons to exit with the default combo.");
|
||||
|
||||
u8 pos = 0;
|
||||
for (std::vector<std::string>::iterator it = strings.begin() ; it != strings.end(); ++it) {
|
||||
OSScreenPutFontEx(0, 0, pos, (*it).c_str());
|
||||
OSScreenPutFontEx(1, 0, pos, (*it).c_str());
|
||||
pos++;
|
||||
}
|
||||
|
||||
OSScreenFlipBuffersEx(0);
|
||||
OSScreenFlipBuffersEx(1);
|
||||
|
||||
s32 tickswait = time * FPS * 16;
|
||||
|
||||
s32 sleepingtime = 16;
|
||||
s32 times = tickswait/16;
|
||||
s32 i=0;
|
||||
|
||||
VPADData vpad_data;
|
||||
s32 error;
|
||||
u32 last = 0xFFFFFFFF;
|
||||
s32 timer = 0;
|
||||
while(i<times) {
|
||||
VPADRead(0, &vpad_data, 1, &error);
|
||||
if(vpad_data.btns_h == VPAD_BUTTON_TV) {
|
||||
break;
|
||||
}
|
||||
if(last == vpad_data.btns_h && last != 0) {
|
||||
timer++;
|
||||
} else {
|
||||
last = vpad_data.btns_h;
|
||||
timer = 0;
|
||||
}
|
||||
if(timer >= combotime*FPS) {
|
||||
result = vpad_data.btns_h;
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
os_usleep(sleepingtime*1000);
|
||||
}
|
||||
|
||||
if(screenbuffer0 != NULL) {
|
||||
free(screenbuffer0);
|
||||
}
|
||||
if(screenbuffer1 != NULL) {
|
||||
free(screenbuffer1);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
3
plugins/screenshot/src/retain_vars.cpp
Normal file
3
plugins/screenshot/src/retain_vars.cpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include "retain_vars.hpp"
|
||||
wups_loader_app_status_t gAppStatus __attribute__((section(".data"))) = WUPS_APP_STATUS_UNKNOWN;
|
||||
u32 gButtonCombo __attribute__((section(".data"))) = 0;
|
10
plugins/screenshot/src/retain_vars.hpp
Normal file
10
plugins/screenshot/src/retain_vars.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef _RETAINS_VARS_H_
|
||||
#define _RETAINS_VARS_H_
|
||||
|
||||
#include <wups.h>
|
||||
#include <dynamic_libs/os_types.h>
|
||||
|
||||
extern wups_loader_app_status_t gAppStatus;
|
||||
extern u32 gButtonCombo;
|
||||
|
||||
#endif // _RETAINS_VARS_H_
|
222
plugins/screenshot/src/screenshot_utils.cpp
Normal file
222
plugins/screenshot/src/screenshot_utils.cpp
Normal file
@ -0,0 +1,222 @@
|
||||
#include "screenshot_utils.h"
|
||||
#include <fs/FSUtils.h>
|
||||
#include <malloc.h>
|
||||
|
||||
bool UnormR8G8B8A8TogdImage(gdImagePtr *gdImgTmp, void *image_data, u32 width, u32 rows, u32 pitch) {
|
||||
*gdImgTmp = gdImageCreateTrueColor(width , rows );
|
||||
if(*gdImgTmp != NULL){
|
||||
R8G8B8A8_COLOR *buffer = (R8G8B8A8_COLOR *) image_data;
|
||||
R8G8B8A8_COLOR val;
|
||||
for (u32 row = 0; row < rows; ++row) {
|
||||
for (u32 x = 0; x < width; ++x) {
|
||||
val = buffer[row * pitch + x];
|
||||
gdImageSetPixel(*gdImgTmp, x , row , gdTrueColor(val.R, val.G, val.B));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool saveAsJPEG(const char * path, u8 * sourceBuffer, u32 width, u32 height, u32 pitch, u32 format) {
|
||||
if(path == NULL || sourceBuffer == NULL) {
|
||||
DEBUG_FUNCTION_LINE("path or buffer NULL\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(( format != GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_SRGB &&
|
||||
format != GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM)) {
|
||||
DEBUG_FUNCTION_LINE("Format not supported\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
gdImagePtr gdImagePtr = 0;
|
||||
bool result = false;
|
||||
|
||||
if(!UnormR8G8B8A8TogdImage(&gdImagePtr, sourceBuffer, width, height, pitch)){
|
||||
DEBUG_FUNCTION_LINE("Setting up the GD buffer failed\n");
|
||||
if(gdImagePtr != NULL){
|
||||
gdImageDestroy(gdImagePtr);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int imd_size = 0;
|
||||
void *data = gdImageJpegPtr(gdImagePtr, &imd_size, 95);
|
||||
if (data) {
|
||||
DEBUG_FUNCTION_LINE("Encoded file as JPEG. size = %d.\n",imd_size);
|
||||
//FSUtils::CreateSubfolder("sd:/screenshots);
|
||||
result = FSUtils::saveBufferToFile(path,data,imd_size);
|
||||
if(!result){
|
||||
DEBUG_FUNCTION_LINE("Failed to save buffer to %s \n",path);
|
||||
}
|
||||
}
|
||||
gdFree(data);
|
||||
gdImageDestroy(gdImagePtr);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool copyBuffer(GX2ColorBuffer * sourceBuffer, GX2ColorBuffer * targetBuffer, u32 targetWidth, u32 targetHeight) {
|
||||
// Making sure the buffers are not NULL
|
||||
if (sourceBuffer != NULL && targetBuffer != NULL) {
|
||||
GX2InitColorBuffer(targetBuffer, GX2_SURFACE_DIM_2D, targetWidth, targetHeight, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_SRGB, GX2_AA_MODE_1X);
|
||||
|
||||
// We need to override some values.
|
||||
targetBuffer->surface.tile = GX2_TILE_MODE_LINEAR_ALIGNED;
|
||||
targetBuffer->surface.use = GX2_SURFACE_USE_COLOR_BUFFER_TEXTURE;
|
||||
targetBuffer->view_mip = 0;
|
||||
targetBuffer->view_first_slice = 0;
|
||||
targetBuffer->view_slices_count = 1;
|
||||
GX2CalcSurfaceSizeAndAlignment(&targetBuffer->surface);
|
||||
GX2InitColorBufferRegs(targetBuffer);
|
||||
|
||||
// Let's allocate the memory.
|
||||
targetBuffer->surface.image_data = memalign(targetBuffer->surface.align,targetBuffer->surface.image_size);
|
||||
if(targetBuffer->surface.image_data == NULL) {
|
||||
DEBUG_FUNCTION_LINE("failed to allocate memory.\n");
|
||||
return false;
|
||||
}
|
||||
DEBUG_FUNCTION_LINE("Allocated image data buffer. data %08X size %08X \n",targetBuffer->surface.image_data,targetBuffer->surface.image_size);
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, targetBuffer->surface.image_data, targetBuffer->surface.image_size);
|
||||
if (sourceBuffer->surface.aa == GX2_AA_MODE_1X) {
|
||||
// If AA is disabled, we can simply use GX2CopySurface.
|
||||
GX2CopySurface(&sourceBuffer->surface,
|
||||
sourceBuffer->view_mip,
|
||||
sourceBuffer->view_first_slice,
|
||||
&targetBuffer->surface, 0, 0);
|
||||
} else {
|
||||
// If AA is enabled, we need to resolve the AA buffer.
|
||||
GX2Surface tempSurface;
|
||||
tempSurface = sourceBuffer->surface;
|
||||
tempSurface.aa = GX2_AA_MODE_1X;
|
||||
GX2CalcSurfaceSizeAndAlignment(&tempSurface);
|
||||
|
||||
tempSurface.image_data = memalign(tempSurface.align,tempSurface.image_size);
|
||||
if(tempSurface.image_data == NULL) {
|
||||
DEBUG_FUNCTION_LINE("failed to allocate data AA.\n");
|
||||
if(targetBuffer->surface.image_data != NULL) {
|
||||
free(targetBuffer->surface.image_data);
|
||||
targetBuffer->surface.image_data = NULL;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
GX2ResolveAAColorBuffer(sourceBuffer,&tempSurface, 0, 0);
|
||||
GX2CopySurface(&tempSurface, 0, 0,&targetBuffer->surface, 0, 0);
|
||||
|
||||
// Sync CPU and GPU
|
||||
GX2DrawDone();
|
||||
|
||||
if(tempSurface.image_data != NULL) {
|
||||
free(tempSurface.image_data);
|
||||
tempSurface.image_data = NULL;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
DEBUG_FUNCTION_LINE("Couldn't copy buffer, pointer was NULL\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool takeScreenshot(GX2ColorBuffer *srcBuffer,const char * path) {
|
||||
if(srcBuffer == NULL) {
|
||||
return false;
|
||||
}
|
||||
DEBUG_FUNCTION_LINE("Taking screenshot. %s\n",path);
|
||||
|
||||
GX2ColorBuffer colorBuffer;
|
||||
GX2ColorBuffer * saveBuffer = NULL;
|
||||
|
||||
// keep dimensions
|
||||
u32 width = srcBuffer->surface.width;
|
||||
u32 height = srcBuffer->surface.height;
|
||||
|
||||
bool valid = false;
|
||||
bool cancel = false;
|
||||
bool low_memory = false;
|
||||
do {
|
||||
// At first we need to copy the buffer to fit our resolution.
|
||||
if(saveBuffer == NULL) {
|
||||
do {
|
||||
valid = copyBuffer(srcBuffer,&colorBuffer,width,height);
|
||||
// If the copying failed, we don't have enough memory. Let's decrease the resolution.
|
||||
if(!valid) {
|
||||
low_memory = true;
|
||||
|
||||
if(height >= 1080) {
|
||||
width = 1280;
|
||||
height = 720;
|
||||
DEBUG_FUNCTION_LINE("Switching to 720p.\n");
|
||||
} else if(height >= 720) {
|
||||
width = 854;
|
||||
height = 480;
|
||||
DEBUG_FUNCTION_LINE("Switching to 480p.\n");
|
||||
} else if(height >= 480) {
|
||||
width = 640;
|
||||
height = 360;
|
||||
DEBUG_FUNCTION_LINE("Switching to 360p.\n");
|
||||
} else {
|
||||
// Cancel the screenshot if the resolution would be too low.
|
||||
cancel = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// On success save the pointer.
|
||||
saveBuffer = &colorBuffer;
|
||||
}
|
||||
} while(!valid);
|
||||
}
|
||||
|
||||
// Check if we should proceed
|
||||
if(cancel) {
|
||||
// Free the memory on error.
|
||||
if(colorBuffer.surface.image_data != NULL) {
|
||||
free(colorBuffer.surface.image_data);
|
||||
colorBuffer.surface.image_data = NULL;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flush out destinations caches
|
||||
GX2Invalidate(GX2_INVALIDATE_COLOR_BUFFER, colorBuffer.surface.image_data,colorBuffer.surface.image_size);
|
||||
|
||||
// Wait for GPU to finish
|
||||
GX2DrawDone();
|
||||
|
||||
DEBUG_FUNCTION_LINE("Trying to save.\n");
|
||||
|
||||
// Trying to save as JPEG.
|
||||
valid = saveAsJPEG(path,(u8*) saveBuffer->surface.image_data,width,height,saveBuffer->surface.pitch,saveBuffer->surface.format);
|
||||
|
||||
// Free the colorbuffer copy.
|
||||
if(colorBuffer.surface.image_data != NULL) {
|
||||
free(colorBuffer.surface.image_data);
|
||||
colorBuffer.surface.image_data = NULL;
|
||||
saveBuffer = NULL;
|
||||
}
|
||||
|
||||
// When taking the screenshot failed, decrease the resolution again ~.
|
||||
if(!valid) {
|
||||
low_memory = true;
|
||||
if(height >= 1080) {
|
||||
width = 1280;
|
||||
height = 720;
|
||||
DEBUG_FUNCTION_LINE("Switching to 720p.\n");
|
||||
} else if(height >= 720) {
|
||||
width = 854;
|
||||
height = 480;
|
||||
DEBUG_FUNCTION_LINE("Switching to 480p.\n");
|
||||
} else if(height >= 480) {
|
||||
width = 640;
|
||||
height = 360;
|
||||
DEBUG_FUNCTION_LINE("Switching to 360p.\n");
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} while(!valid);
|
||||
|
||||
return true;
|
||||
}
|
20
plugins/screenshot/src/screenshot_utils.h
Normal file
20
plugins/screenshot/src/screenshot_utils.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef _SCREENSHOT_UTILS_H_
|
||||
#define _SCREENSHOT_UTILS_H_
|
||||
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
#include <gd.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
typedef struct _R8G8B8A8_COLOR {
|
||||
u8 R, G, B, A;
|
||||
} R8G8B8A8_COLOR;
|
||||
|
||||
bool UnormR8G8B8A8TogdImage(gdImagePtr *gdImgTmp, void *image_data, u32 width, u32 rows, u32 pitch);
|
||||
|
||||
bool saveAsJPEG(const char * path, u8 * sourceBuffer, u32 width, u32 height, u32 pitch, u32 format);
|
||||
|
||||
bool copyBuffer(GX2ColorBuffer * sourceBuffer, GX2ColorBuffer * targetBuffer, u32 targetWidth, u32 targetHeight);
|
||||
|
||||
bool takeScreenshot(GX2ColorBuffer *srcBuffer,const char * path);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user