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https://github.com/wiiu-env/WiiUPluginSystem.git
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Override __init_wut_socket and __fini_wut_socket
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@ -28,3 +28,4 @@ debug/
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*.jekyll-metadata
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*.cbp
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lib/
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cmake-build-debug/
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@ -3,4 +3,27 @@ extern "C" void OSFatal(const char *msg);
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extern "C" void __wups_start(){
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OSFatal("This file needs to be run with the Wii U Plugin System.");
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}
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extern __attribute__((weak)) void __wut_socket_init_devoptab();
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extern __attribute__((weak)) void __wut_socket_fini_devoptab();
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static int __wut_socket_devoptab_added = 0;
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extern void socket_lib_init();
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void __attribute__((weak)) __init_wut_socket() {
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if(!&__wut_socket_init_devoptab) return;
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if (!__wut_socket_devoptab_added) {
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socket_lib_init();
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__wut_socket_init_devoptab();
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__wut_socket_devoptab_added = 1;
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}
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}
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void __attribute__((weak)) __fini_wut_socket() {
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if(!&__wut_socket_init_devoptab || !&__wut_socket_fini_devoptab) return;
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if (__wut_socket_devoptab_added) {
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__wut_socket_fini_devoptab();
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__wut_socket_devoptab_added = 0;
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}
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}
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