diff --git a/pages/dev/dev_ide_setup.md b/pages/dev/dev_ide_setup.md index 8a83fd4..984f380 100644 --- a/pages/dev/dev_ide_setup.md +++ b/pages/dev/dev_ide_setup.md @@ -10,34 +10,35 @@ topnav: topnav --- ## Code::Blocks -This page is about setting up CodeBlocks for developing Wii U Homebrew using the DevkitPPC toolchain. -If you haven't already set up the toolchain, [follow this tutorial](dev_toolchain_setup). -You also should've installed the required libraries by now. If not check out: [Installing the required libraries](dev_required_libraries). +This page is about setting up `Code::Blocks` for developing Wii U Homebrew using the `devkitPPC` toolchain. -Code::Blocks is free and can be downloaded [here](http://www.codeblocks.org/). -Download and install it according to the Code::Blocks homepage. +### Preparations +If you didn't set up `devkitPPC` already, you may want to follow [this](dev_toolchain_setup) tutorial. You should've installed the required libraries for plugin development by now as well. If not, check out [this](dev_required_libraries) page. + +### Installation +`Code::Blocks` is a free IDE and can be downloaded [here](http://www.codeblocks.org/). Install it according to the `Code::Blocks` homepage. ### Setting up the compiler -The Wii U is using custom Makefiles, but Code::Blocks still needs to have an valid compiler/toolchain set. Using this tutorial we are overriding an existing compiler setting. -If you are using it for non-WiiU projects, make sure to make an backup / copy. -Once you have opened Code::Blocks, you can access the compiler options via `Settings->Compiler...` on the menu bar. +For Wii U homebrew we generally use custom makefiles but `Code::Blocks` still needs to have a valid compiler/toolchain set. Using this tutorial we are overriding an existing compiler setting. +If you are using it for non Wii U projects, make sure to make a backup/copy of the settings. +Once you have opened Code::Blocks, you can access the compiler options menu via `Settings -> Compiler...` on the menu bar. 1. Select the `GNU GCC Compiler for PowerPC (HighTec)` in the dropdown menu. 2. Press `Set as default` 3. Click on the `Toolchain executables` tab. -4. Set `Compiler's installation directory` to the bin folder of your DEVKITPPC installation (on windows probably `C:\devkitPro\devkitPPC\bin`) -5. Set `C compiler` to `powerpc-eabi-gcc` (on windows `powerpc-eabi-gcc.exe`) -6. Set `C++ compiler` to `powerpc-eabi-g++` (on windows `powerpc-eabi-g++.exe`) -7. Set `Linker for dynamic libs:` to `powerpc-eabi-g++` (on windows `powerpc-eabi-g++.exe`) -8. Set `Linker for static libs:` to `powerpc-eabi-ar` (on windows `powerpc-eabi-ar.exe`) -9. Set `Make program` to `make` (on windows `make.exe`) -10. Save the settings by clicking on `Ok` +4. Set `Compiler's installation directory` to the bin folder of your `devkitPPC` installation (on Windows this usually is `C:\devkitPro\devkitPPC\bin`) +5. Set `C compiler` to `powerpc-eabi-gcc` (on Windows `powerpc-eabi-gcc.exe`) +6. Set `C++ compiler` to `powerpc-eabi-g++` (on Windows `powerpc-eabi-g++.exe`) +7. Set `Linker for dynamic libs:` to `powerpc-eabi-g++` (on Windows `powerpc-eabi-g++.exe`) +8. Set `Linker for static libs:` to `powerpc-eabi-ar` (on Windows `powerpc-eabi-ar.exe`) +9. Set `Make program` to `make` (on Windows `make.exe`) +10. Save the settings by clicking on `OK` An example configuration can be found here: ![Example configuration of the compiler in Code::Blocks](https://i.imgur.com/cnfkmHR.gif) ### Next steps -Now you can turn any existing project into an Code::Blocks project by following [this](https://github.com/Maschell/WiiUPluginSystem/wiki/Creating-a-Code::Blocks-project-from-the-scratch) tutorial. +Now you can turn any existing project into a `Code::Blocks` project by following [this](dev_codeblocks_project_from_scratch.html) tutorial. -Or you can use the the Code::Blocks template to create a new plugin project from the scratch. A tutroial can be found [here](https://github.com/Maschell/WiiUPluginSystem/wiki/Using-project-templates-in-Code::Blocks). +Alternatively, you can use the `Code::Blocks` template to create a new plugin project from the scratch. A tutorial for this can be found [here](https://github.com/Maschell/WiiUPluginSystem/wiki/Using-project-templates-in-Code::Blocks). {% include links.html %}