[Example plugin] Added a very basic plugin based on brainslug

This commit is contained in:
Maschell 2018-02-04 10:14:45 +01:00
parent 17cb04b142
commit 679b90cb9f
9 changed files with 403 additions and 0 deletions

3
.gitignore vendored
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loader/build/*
loader/WiiUPluginLoader.cbp
loader/*.elf
example_plugin/bin/*
example_plugin/build/*
example_plugin_pic/*

27
Makefile Normal file
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
WUPSDIR := $(DEVKITPRO)/wups
# Rule to install wups.
PHONY += install
install : wups.ld wups_elf.ld
$(addprefix $Qrm -rf ,$(wildcard $(WUPSDIR)))
$Qmkdir $(WUPSDIR)
$Qcp -r wups_include $(WUPSDIR)/include
$Qcp -r wups.ld $(WUPSDIR)
$Qcp -r wups_elf.ld $(WUPSDIR)
# Rule to install wups.
PHONY += uninstall
uninstall :
$(addprefix $Qrm -rf ,$(wildcard $(WUPSDIR)))

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@ -131,3 +131,6 @@ Platform: IOS
Notes: TODO
https://github.com/comex/substitute
# Credits
Some files are based on brainslug by Chadderz:
https://github.com/Chadderz121/brainslug-wii

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example_plugin/Makefile Normal file
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###############################################################################
# Makefile
# by Alex Chadwick
#
# A makefile script for generation of a brainslug module
###############################################################################
# Hopefully you shouldn't need to change anything in this file.
# Alter makefile.mk to change common settings.
###############################################################################
# devkitpro settings
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro")
endif
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
WUPSDIR := $(DEVKITPRO)/wups
GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PATH := $(DEVKITPPC)/bin:$(PATH)
LIB_INC_DIRS := $(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)/include \
$(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)/include-fixed \
$(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)/include-fixed \
$(DEVKITPPC)/powerpc-eabi/include \
$(WUPSDIR)/include
include makefile.mk
LIB_DIRS += $(DEVKITPPC)/lib\gcc\powerpc-eabi\6.3.0
LIBS += gcc
###############################################################################
# Parameters
# A comma to make writing commands easier
C := ,
# Used to suppress command echo.
Q ?= @
LOG ?= @echo $@
# The intermediate directory for compiled object files.
BUILD ?= build
# The name of the assembler listing file to generate.
LIST ?= $(TARGET:.mod=.list)
# The name of the map file to generate.
MAP ?= $(TARGET:.mod=.map)
INC_DIRS += $(LIB_INC_DIRS)
###############################################################################
# Compiler settings
# The toolchain to use.
PREFIX ?= powerpc-eabi-
# Tools to use
AS := $(PREFIX)as
LD := $(PREFIX)ld
CC := $(PREFIX)g++
OBJDUMP := $(PREFIX)objdump
# --relocatable: make sure ld doesn't remove relocations wups will need
# -s: strip local symbols to speed linking
# --gc-sections: remove unneeded symbols
# -T: use the linker script specified (to force certain wups sections together)
# -Map: generate a map file
LDFLAGS += --relocatable -s -u wups_load -u wups_meta \
-T $(WUPSDIR)/wups.ld \
$(patsubst %,-Map %,$(strip $(MAP)))
LD1FLAGS += --relocatable -s \
-T $(WUPSDIR)/wups_elf.ld
# -O2: optimise lots
# -Wall: generate lots of warnings
# -x c: compile as C code
# -std=gnu11: use the C11 standard with GNU extensions
# -nostdinc: don't include standard headers (we don't have all the symbols)
# -ffreestanding: we don't have libc; don't expect we do
# -DGEKKO: define the symbol GEKKO (used in some libogc headers)
# -DHW_RVL: define the symbol HW_RVL (used in some libogc headers)
# -D__wii__: define the symbol __wii__ (used in some libogc headers)
# -mrvl: enable wii/gamecube compilation
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fshort-wchar: use 16 bit whcar_t type in keeping with Wii executables
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
CFLAGS += -O0 -Wall -x c -std=gnu11 \
-nostdinc -ffreestanding \
-DGEKKO_U -D__wiiu__ \
-mrvl -mcpu=750 -meabi -mhard-float -fshort-wchar -fno-common \
-msdata=none -memb -ffunction-sections -fdata-sections
ifdef DEBUG
else
CFLAGS += -DNDEBUG
endif
###############################################################################
# Variable init
# Phony targets
PHONY :=
###############################################################################
# Rule to make everything.
PHONY += all
all : $(TARGET)
###############################################################################
# Derived rules
LDFLAGS += $(patsubst %,-l %,$(LIBS)) $(patsubst %,-l %,$(LIBS)) \
$(patsubst %,-L %,$(LIB_DIRS)) $(patsubst %,-L %/lib,$(LIB_DIRS))
CFLAGS += $(patsubst %,-I %,$(INC_DIRS)) \
$(patsubst %,-I %/include,$(LIB_DIRS)) -iquote src
OBJECTS := $(patsubst %.c,$(BUILD)/%.c.o,$(filter %.c,$(SRC)))
###############################################################################
# Special build rules
# Rule to make the module file.
$(TARGET) : $(BUILD)/output.elf | $(BIN)
$(LOG)
$Q$(LD) $(BUILD)/output.elf $(LDFLAGS) -o $@
# Rule to make the module file.
$(BUILD)/output.elf : $(OBJECTS) | $(BIN) $(BUILD)
$(LOG)
$Q$(LD) $(OBJECTS) $(LD1FLAGS) -o $@
# Rule to make intermediate directory
$(BUILD) :
$Qmkdir $@
# Rule to make output directory
$(BIN) :
$Qmkdir $@
###############################################################################
# Standard build rules
$(BUILD)/%.c.o: %.c | $(BUILD)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(CC) -c $(CFLAGS) $< -o $@
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)

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example_plugin/main.c Normal file
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#include <wups.h>
#include <string.h>
WUPS_MODULE_NAME("test module");
WUPS_MODULE_VERSION("v1.0");
WUPS_MODULE_AUTHOR("Maschell");
WUPS_MODULE_LICENSE("BSD");
int func(void);
static int value = 15;
static int my_func(void)
{
int res = func();
return 4 * value * res;
}
WUPS_MUST_REPLACE(func,WUPS_LOADER_LIBRARY_COREINIT, my_func);

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###############################################################################
# Source files
# The source files to compile.
SRC := main.c
# Include directories
INC_DIRS :=
# Library directories
LIB_DIRS :=
# The names of libraries to use.
LIBS :=
# The output directory for compiled results.
BIN := bin
# The name of the output file to generate.
TARGET := $(BIN)/$(notdir $(CURDIR)).mod
# C compiler flags
CFLAGS :=

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wups.ld Normal file
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SECTIONS {
.wups.meta : {
*(.wups.meta*)
}
.wups.load : {
*(.wups.load*)
}
.text : {
*(.text*)
}
.data : {
*(.data*)
}
.rodata : {
*(.rodata*)
}
.bss : {
*(.bss*)
}
/DISCARD/ : {
*(*)
}
}

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wups_elf.ld Normal file
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SECTIONS {
.wups.meta : {
bslug_meta = .;
*(.wups.meta*)
}
.wups.load : {
bslug_load = .;
*(.wups.load*)
}
}

124
wups_include/wups.h Normal file
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/* wups.h
* by Alex Chadwick
*
* Copyright (C) 2014, Alex Chadwick
* Modified by Maschell, 2018
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef WUPS_H_
#define WUPS_H_
#include <stddef.h>
#include <stdint.h>
#define WUPS_SECTION(x) __attribute__((__section__ (".wups." x)))
typedef enum wups_loader_entry_type_t {
WUPS_LOADER_ENTRY_FUNCTION,
WUPS_LOADER_ENTRY_FUNCTION_MANDATORY,
WUPS_LOADER_ENTRY_EXPORT
} wups_loader_entry_type_t;
typedef enum wups_loader_library_type_t {
WUPS_LOADER_LIBRARY_COREINIT,
WUPS_LOADER_LIBRARY_GX2
} wups_loader_library_type_t;
typedef struct wups_loader_entry_t {
wups_loader_entry_type_t type;
union {
struct {
const char *name;
const wups_loader_library_type_t library;
const void *target;
} function;
struct {
const char *name;
const void *target;
} export;
} data;
} wups_loader_entry_t;
#define WUPS_REPLACE(original_func, rpl_type, replace_func) \
extern const wups_loader_entry_t wups_load_ ## original_func \
WUPS_SECTION("load"); \
const wups_loader_entry_t wups_load_ ## original_func = { \
.type = WUPS_LOADER_ENTRY_FUNCTION, \
.data = { \
.function = { \
.name = #original_func, \
.library = rpl_type, \
.target = &(replace_func) \
} \
} \
}
#define WUPS_MUST_REPLACE(original_func, rpl_type, replace_func) \
extern const wups_loader_entry_t wups_load_ ## original_func \
WUPS_SECTION("load"); \
const wups_loader_entry_t wups_load_ ## original_func = { \
.type = WUPS_LOADER_ENTRY_FUNCTION_MANDATORY, \
.data = { \
.function = { \
.name = #original_func, \
.library = rpl_type, \
.target = &(replace_func) \
} \
} \
}
#define WUPS_EXPORT(symbol) \
extern const wups_loader_entry_t wups_export_ ## symbol \
WUPS_SECTION("load"); \
const wups_loader_entry_t wups_export_ ## symbol = { \
.type = WUPS_LOADER_ENTRY_EXPORT, \
.data = { \
.export = { \
.name = #symbol, \
.target = &(symbol) \
} \
} \
}
#define WUPS_META(id, value) \
extern const char wups_meta_ ## id [] WUPS_SECTION("meta"); \
const char wups_meta_ ## id [] = #id "=" value
#define WUPS_MODULE_NAME(x) WUPS_META(name, x); WUPS_META(wups, "0.1")
#define WUPS_MODULE_AUTHOR(x) WUPS_META(author, x)
#define WUPS_MODULE_VERSION(x) WUPS_META(version, x)
#define WUPS_MODULE_LICENSE(x) WUPS_META(license, x)
/* wups_game_start - first address that is part of the game's executable.
* wups_game_end - address after the end of the game's executable.
* Added in WUPS_LIB_VERSION 0.1.1 */
extern uint8_t wups_game_start[];
extern uint8_t wups_game_end[];
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif /* WUPS_WUPS_H_ */