diff --git a/index.md b/index.md index f0015f0..563d9bd 100644 --- a/index.md +++ b/index.md @@ -49,8 +49,8 @@ More information about wiiload and alternatives can be found here: http://wiibre # Download The plugin loader can be downloaded here: -Nightlies: [Download](https://github.com/Maschell/WiiUPluginSystem/releases) -Source: [Here](https://github.com/Maschell/WiiUPluginSystem) +Nightlies: [Download](https://github.com/Maschell/WiiUPluginLoader/releases) +Source: [Here](https://github.com/Maschell/WiiUPluginLoader) Load the file with the homebrew launcher. {% include links.html %} diff --git a/pages/dev/dev_compile_loader.md b/pages/dev/dev_compile_loader.md index e71c494..6a26e4e 100644 --- a/pages/dev/dev_compile_loader.md +++ b/pages/dev/dev_compile_loader.md @@ -2,7 +2,7 @@ title: How to compile the loader tags: keywords: system functions, dynamic_libs, dynamic libs, wut -last_updated: July 24, 2018 +last_updated: November 20, 2018 sidebar: dev_sidebar permalink: dev_compile_loader.html folder: dev @@ -10,8 +10,8 @@ topnav: topnav --- ## Requirements -To be able to compile the loader, you need to already have installed the [toolchain](https://github.com/Maschell/WiiUPluginSystem/wiki/Setting-up-the-Toolchain) -and [required libs](https://github.com/Maschell/WiiUPluginSystem/wiki/Installing-the-required-libraries). +To be able to compile the loader, you need to already have installed the [toolchain](dev_toolchain_setup) +and [required libs](dev_required_libraries). **Make sure to also install DevkitARM!** ## Compiling the loader diff --git a/pages/dev/dev_plugin_makefile.md b/pages/dev/dev_plugin_makefile.md index 806b97a..ca022e3 100644 --- a/pages/dev/dev_plugin_makefile.md +++ b/pages/dev/dev_plugin_makefile.md @@ -18,7 +18,7 @@ The `plugin_makefile.mk` will be installed automatically into the _WUPS_DIR_ ins [WUPS library](https://github.com/Maschell/WiiUPluginSystem/wiki/Installing-the-required-libraries#wups-library). The `Makefile` and `makefile.mk` can be found inside the [example plugin](https://github.com/Maschell/WiiUPluginSystem/tree/master/plugins/example_plugin). -When using the [Code::Blocks template](https://github.com/Maschell/WiiUPluginSystem/wiki/Using-project-templates-in-Code::Blocks), these will be provided. +When using the [Code::Blocks template](dev_project_template_in_code_blocks), these will be provided. # makefile.mk The `makefile.mk` should be self explanatory, but common changes will be explained here. diff --git a/pages/dev/dev_project_template_in_code_blocks.md b/pages/dev/dev_project_template_in_code_blocks.md index bc2d19f..2e46ded 100644 --- a/pages/dev/dev_project_template_in_code_blocks.md +++ b/pages/dev/dev_project_template_in_code_blocks.md @@ -11,8 +11,8 @@ topnav: topnav Code::Blocks allows you to save projects as an template for other (new projects). This page is about setting up the example plugin template. ## Setting up a plugin template. -The Wii U Plugin also provides an example Code::Blocks project which can be used as a template. -It can be found in the following directory of this repository: +The Wii U Plugin System also provides an example Code::Blocks project which can be used as a template. +It can be found in the following directory of the [repository](https://github.com/Maschell/WiiUPluginSystem/tree/master/ide_templates/codeblocks): `ide_templates\codeblocks` The directory contains a project file (`windows_template.cbp`), a example source file (`src/main.cpp`) and a default Makefile (`Makefile`). Once you've opened the project in Code::Blocks, make sure you can compile it. Press `Ctrl + F11` to call `make clean && make`. You can also do `right click -> Rebuild` on the project.