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Add a config item for boolean values.
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src/config/WUPSConfigItemBoolean.cpp
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src/config/WUPSConfigItemBoolean.cpp
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/****************************************************************************
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* Copyright (C) 2018 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <wups/config/WUPSConfigItemBoolean.h>
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#include <vector>
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WUPSConfigItemBoolean::WUPSConfigItemBoolean(std::string configID, std::string displayName, bool defaultValue, BooleanValueChangedCallback callback) : WUPSConfigItem(configID,displayName) {
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this->defaultValue = defaultValue;
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this->value = defaultValue;
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this->callback = callback;
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}
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WUPSConfigItemBoolean::~WUPSConfigItemBoolean() {
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}
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void WUPSConfigItemBoolean::setTrueValueName(std::string trueValName) {
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this->trueValName = trueValName;
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}
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void WUPSConfigItemBoolean::setFalseValueName(std::string falseValName) {
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this->falseValName = falseValName;
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}
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std::string WUPSConfigItemBoolean::getCurrentValueDisplay() {
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if(value) {
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return " " + trueValName;
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} else {
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return " " + falseValName;
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}
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}
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std::string WUPSConfigItemBoolean::getCurrentValueSelectedDisplay() {
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if(value) {
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return " " + trueValName + " >";
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} else {
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return "< " + falseValName;
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}
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}
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void WUPSConfigItemBoolean::onSelected(bool isSelected) {
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}
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void WUPSConfigItemBoolean::onButtonPressed(WUPSConfigButtons buttons) {
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if(buttons & WUPS_CONFIG_BUTTON_A) {
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toggleValue();
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}else if(buttons & WUPS_CONFIG_BUTTON_LEFT && !value){
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toggleValue();
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}else if((buttons & WUPS_CONFIG_BUTTON_RIGHT) && value){
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toggleValue();
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}
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}
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bool WUPSConfigItemBoolean::isMovementAllowed() {
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return true;
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}
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std::string WUPSConfigItemBoolean::persistValue() {
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if(value) {
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return "1";
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}
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return "0";
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}
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void WUPSConfigItemBoolean::loadValue(std::string persistedValue) {
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bool newValue = false;
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if(persistedValue.compare("1") == 0) {
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newValue = true;
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}
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if(newValue != value) {
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toggleValue();
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}
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}
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void WUPSConfigItemBoolean::toggleValue() {
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value = !value;
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if(callback != NULL) {
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callback(value);
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}
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}
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void WUPSConfigItemBoolean::restoreDefault() {
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this->value = this->defaultValue;
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}
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75
wups_include/wups/config/WUPSConfigItemBoolean.h
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75
wups_include/wups/config/WUPSConfigItemBoolean.h
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/****************************************************************************
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* Copyright (C) 2018 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _WUPS_CONFIG_ITEM_BOOLEAN_H_
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#define _WUPS_CONFIG_ITEM_BOOLEAN_H_
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#include <string>
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#include <vector>
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#include <wups/config/WUPSConfigItem.h>
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typedef void (*BooleanValueChangedCallback)(bool);
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class WUPSConfigItemBoolean : public WUPSConfigItem {
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public:
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WUPSConfigItemBoolean(std::string configID, std::string displayName, bool defaultValue, BooleanValueChangedCallback callback);
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virtual ~WUPSConfigItemBoolean();
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/**
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Sets the name with will be displayed as "true" value
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\param name of the "true" value
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**/
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void setTrueValueName(std::string trueValName);
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/**
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Sets the name with will be displayed as "false" value
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\param name of the "false" value
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**/
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void setFalseValueName(std::string falseValName);
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/**
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Toggles the value. When it was true, it now false, when it was false, it's now true.
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Call the callback with the new value.
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**/
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virtual void toggleValue();
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virtual std::string getCurrentValueDisplay();
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virtual std::string getCurrentValueSelectedDisplay();
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virtual void onSelected(bool isSelected);
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virtual void onButtonPressed(WUPSConfigButtons buttons);
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virtual bool isMovementAllowed();
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virtual std::string persistValue();
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virtual void loadValue(std::string persistedValue);
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virtual void restoreDefault();
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private:
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BooleanValueChangedCallback callback = NULL;
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bool value;
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bool defaultValue;
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std::string trueValName = "on";
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std::string falseValName = "off";
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};
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#endif
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