[Plugin] Added HID to VPAD support

- Missing support for configuration files
- Missing controller mapper (all controller map to the gamepad by default)

BUT:
- Network controller support!
- Support for pads with built in support (Switch Pro Controller via USB, GC Adapter, XInput via network client etc.)

- Updated travis script
This commit is contained in:
Maschell 2018-02-12 20:53:37 +01:00
parent 7aec6a2bfd
commit 96224310b0
3 changed files with 376 additions and 0 deletions

View File

@ -26,6 +26,8 @@ before_install:
- wget https://github.com/aliaspider/libfat/archive/master.tar.gz -O libfat.tar.gz
- wget https://github.com/dimok789/libiosuhax/archive/master.tar.gz -O libiosuhax.tar.gz
- wget https://github.com/Maschell/libntfs-wiiu/archive/master.tar.gz -O libntfs.tar.gz
- wget https://github.com/Maschell/controller_patcher/archive/master.tar.gz -O controller_patcher.tar.gz
- wget https://github.com/Maschell/fs_wrapper/archive/master.tar.gz -O fs_wrapper.tar.gz
install:
- tar -xjf devkitPPC-linux.tar.bz2 -C ${DEVKITPRO}/
@ -35,12 +37,16 @@ install:
- tar -xzvf libiosuhax.tar.gz
- tar -xzvf libntfs.tar.gz
- tar -xzvf libiosuhax.tar.gz
- tar -xzvf fs_wrapper.tar.gz
- tar -xzvf controller_patcher.tar.gz
- 7z x -y ./dynamic_libs-lib/libs/portlibs.zip -o${DEVKITPRO}
- (cd libiosuhax-master && make -j8 && make install)
- (cd libfat-master && make wiiu-release && make wiiu-install)
- (cd libntfs-wiiu-master && make wiiu-install)
- (cd dynamic_libs-lib && make -j8 && make install)
- (cd libutils-master && make -j8 && make install)
- (cd fs_wrapper-master && make -j8 && make install)
- (cd controller_patcher-master && make -j8 && make install)
script:
- make
@ -49,6 +55,7 @@ script:
- (cd plugins/padcon && make)
- (cd plugins/sdcafiine && make)
- (cd plugins/swapdrc && make)
- (cd plugins/hid_to_vpad && make)
before_deploy:
- mkdir -p "wiiu/apps/wiiupluginloader"
@ -61,6 +68,7 @@ before_deploy:
- cp plugins/padcon/padcon.mod wiiu/plugins
- cp plugins/swapdrc/swapdrc.mod wiiu/plugins
- cp plugins/sdcafiine/sdcafiine.mod wiiu/plugins
- cp plugins/hid_to_vpad/hid_to_vpad.mod wiiu/plugins
- cp loader/meta/* wiiu/apps/wiiupluginloader
- cp loader/wiiupluginloader.elf wiiu/apps/wiiupluginloader
- zip -r WiiUPluginLoader_$versiontag.zip wiiu

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@ -0,0 +1,291 @@
DO_LOGGING := 1
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).mod
BUILD := build
SOURCES := src \
src/common \
src/utils
DATA :=
INCLUDES := src
MAP ?= $(TARGET:.mod=.map)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
# -Os: optimise size
# -Wall: generate lots of warnings
# -DGEKKO_U: define the symbol GEKKO (used in some headers)
# -D__wiiu__: define the symbol __wii__ (used in some headers)
# -mrvl: enable wii/gamecube compilation
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fshort-wchar: use 16 bit whcar_t type in keeping with Wii executables
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -mrvl -mcpu=750 -meabi -mhard-float -fshort-wchar -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS += $(COMMON_CFLAGS) -x c -std=c11
# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ASFLAGS := -mregnames
# --relocatable: make sure ld doesn't remove relocations wups will need
# -s: strip local symbols to speed linking
# -u: keep certain sections
# -wrap: wrap function
# --gc-sections: remove unneeded symbols
# -T: use the linker script specified (to force certain wups sections together)
# -Map: generate a map file
LDFLAG_COMMON += -u wups_load -u wups_meta -u wups_hooks -T $(WUPSDIR)/wups.ld \
-Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,--gc-sections
LDFLAGS_MOD += $(LDFLAG_COMMON),--relocatable
LDFLAGS_ELF += --relocatable -s -T $(WUPSDIR)/wups_elf.ld
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lcontrollerpatcher -lutils -ldynamiclibs
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(DEVKITPPC)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD_MOD := $(CC)
else
export LD_MOD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \
-I$(PORTLIBS)/include/libutils -I$(WUPSDIR)/include
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(PORTLIBS)/lib
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
###############################################################################
# Rule to make everything.
PHONY += all
all : $(OUTPUT)
###############################################################################
# Special build rules
# Rule to make the module file.
$(OUTPUT) : output.elf
@echo "checking for missing symbols ..."
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LIBS) $(LIBPATHS) -o check_linking.elf
@echo "linking ..." $@
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAGS_MOD) $(LIBS) $(LIBPATHS) -o $@
# Rule to make the module file.
output.elf : $(OFILES)
@echo "linking ... output.elf"
@$(LD) $(OFILES) $(LDFLAGS_ELF) $(LIBS) $(LIBPATHS) -o $@
###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1,77 @@
#include <wups.h>
#include <string.h>
#include <dynamic_libs/os_functions.h>
#include <dynamic_libs/vpad_functions.h>
#include <dynamic_libs/socket_functions.h>
#include <dynamic_libs/proc_ui_functions.h>
#include <controller_patcher/ControllerPatcher.hpp>
#include <utils/logger.h>
#include <fs/sd_fat_devoptab.h>
WUPS_MODULE_NAME("HID to VPAD lite");
WUPS_MODULE_VERSION("v1.0");
WUPS_MODULE_AUTHOR("Maschell");
WUPS_MODULE_LICENSE("GPL");
INITIALIZE(){
InitOSFunctionPointers();
InitSocketFunctionPointers();
InitVPadFunctionPointers();
InitProcUIFunctionPointers();
log_init();
log_print("Init of hid_to_vpad!\n");
ControllerPatcher::Init(NULL);
ControllerPatcher::disableControllerMapping();
log_print("Start network server\n");
ControllerPatcher::startNetworkServer();
}
DECL_FUNCTION(void, __PPCExit, void){
ControllerPatcher::resetCallbackData();
ControllerPatcher::DeInit();
ControllerPatcher::stopNetworkServer();
real___PPCExit();
}
DECL_FUNCTION(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
s32 result = real_VPADRead(chan, buffer, buffer_size, error);
//A keyboard only sends data when the state changes. We force it to call the sampling callback on each frame!
ControllerPatcher::sampleKeyboardData();
bool do_callback = (result > 0 && (buffer[0].btns_h & VPAD_BUTTON_TV));
ControllerPatcher::handleCallbackData(do_callback);
if(ControllerPatcher::areControllersConnected() && buffer_size > 0){
ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(0));
if(ControllerPatcher::setControllerDataFromHID(buffer) == CONTROLLER_PATCHER_ERROR_NONE){
if(buffer[0].btns_h & VPAD_BUTTON_HOME){
//You can open the home menu this way, but not close it. Need a proper way to close it using the same button...
//OSSendAppSwitchRequest(5,0,0); //Open the home menu!
}
if(error != NULL){
*error = 0;
}
result = 1; // We want the WiiU to ignore everything else.
}
}
if(ControllerPatcher::isButtonRemappingDone()){
ControllerPatcher::buttonRemapping(buffer,result);
//ControllerPatcher::printVPADButtons(buffer); //Leads to random crashes on app transitions.
}
return result;
}
WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);
WUPS_MUST_REPLACE(__PPCExit, WUPS_LOADER_LIBRARY_COREINIT, __PPCExit);