mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2025-01-11 17:19:06 +01:00
[Plugin] Added HID to VPAD support
- Missing support for configuration files - Missing controller mapper (all controller map to the gamepad by default) BUT: - Network controller support! - Support for pads with built in support (Switch Pro Controller via USB, GC Adapter, XInput via network client etc.) - Updated travis script
This commit is contained in:
parent
7aec6a2bfd
commit
96224310b0
@ -26,6 +26,8 @@ before_install:
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- wget https://github.com/aliaspider/libfat/archive/master.tar.gz -O libfat.tar.gz
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- wget https://github.com/dimok789/libiosuhax/archive/master.tar.gz -O libiosuhax.tar.gz
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- wget https://github.com/Maschell/libntfs-wiiu/archive/master.tar.gz -O libntfs.tar.gz
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- wget https://github.com/Maschell/controller_patcher/archive/master.tar.gz -O controller_patcher.tar.gz
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- wget https://github.com/Maschell/fs_wrapper/archive/master.tar.gz -O fs_wrapper.tar.gz
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install:
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- tar -xjf devkitPPC-linux.tar.bz2 -C ${DEVKITPRO}/
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@ -35,12 +37,16 @@ install:
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- tar -xzvf libiosuhax.tar.gz
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- tar -xzvf libntfs.tar.gz
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- tar -xzvf libiosuhax.tar.gz
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- tar -xzvf fs_wrapper.tar.gz
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- tar -xzvf controller_patcher.tar.gz
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- 7z x -y ./dynamic_libs-lib/libs/portlibs.zip -o${DEVKITPRO}
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- (cd libiosuhax-master && make -j8 && make install)
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- (cd libfat-master && make wiiu-release && make wiiu-install)
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- (cd libntfs-wiiu-master && make wiiu-install)
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- (cd dynamic_libs-lib && make -j8 && make install)
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- (cd libutils-master && make -j8 && make install)
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- (cd fs_wrapper-master && make -j8 && make install)
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- (cd controller_patcher-master && make -j8 && make install)
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script:
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- make
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@ -49,6 +55,7 @@ script:
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- (cd plugins/padcon && make)
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- (cd plugins/sdcafiine && make)
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- (cd plugins/swapdrc && make)
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- (cd plugins/hid_to_vpad && make)
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before_deploy:
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- mkdir -p "wiiu/apps/wiiupluginloader"
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@ -61,6 +68,7 @@ before_deploy:
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- cp plugins/padcon/padcon.mod wiiu/plugins
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- cp plugins/swapdrc/swapdrc.mod wiiu/plugins
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- cp plugins/sdcafiine/sdcafiine.mod wiiu/plugins
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- cp plugins/hid_to_vpad/hid_to_vpad.mod wiiu/plugins
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- cp loader/meta/* wiiu/apps/wiiupluginloader
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- cp loader/wiiupluginloader.elf wiiu/apps/wiiupluginloader
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- zip -r WiiUPluginLoader_$versiontag.zip wiiu
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291
plugins/hid_to_vpad/Makefile
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291
plugins/hid_to_vpad/Makefile
Normal file
@ -0,0 +1,291 @@
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DO_LOGGING := 1
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
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endif
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export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
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export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
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export WUPSDIR := $(DEVKITPRO)/wups
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export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
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PREFIX := powerpc-eabi-
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export AS := $(PREFIX)as
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export CC := $(PREFIX)gcc
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export CXX := $(PREFIX)g++
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export LD := $(PREFIX)ld
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export AR := $(PREFIX)ar
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export OBJCOPY := $(PREFIX)objcopy
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR)).mod
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BUILD := build
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SOURCES := src \
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src/common \
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src/utils
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DATA :=
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INCLUDES := src
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MAP ?= $(TARGET:.mod=.map)
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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# -Os: optimise size
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# -Wall: generate lots of warnings
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# -DGEKKO_U: define the symbol GEKKO (used in some headers)
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# -D__wiiu__: define the symbol __wii__ (used in some headers)
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# -mrvl: enable wii/gamecube compilation
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# -mcpu=750: enable processor specific compilation
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# -meabi: enable eabi specific compilation
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# -mhard-float: enable hardware floating point instructions
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# -fshort-wchar: use 16 bit whcar_t type in keeping with Wii executables
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# -fno-common: stop common variables which the loader can't understand
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# -msdata-none: do not use r2 or r13 as small data areas
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# -memb: enable embedded application specific compilation
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# -ffunction-sections: split up functions so linker can garbage collect
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# -fdata-sections: split up data so linker can garbage collect
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COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -mrvl -mcpu=750 -meabi -mhard-float -fshort-wchar -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
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# -x c: compile as c code
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# -std=c11: use the c11 standard
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CFLAGS += $(COMMON_CFLAGS) -x c -std=c11
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# -x c: compile as c++ code
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# -std=gnu++11: use the c++11 standard
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CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
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ifeq ($(DO_LOGGING), 1)
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CFLAGS += -D__LOGGING__
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CXXFLAGS += -D__LOGGING__
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endif
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ASFLAGS := -mregnames
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# --relocatable: make sure ld doesn't remove relocations wups will need
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# -s: strip local symbols to speed linking
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# -u: keep certain sections
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# -wrap: wrap function
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# --gc-sections: remove unneeded symbols
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# -T: use the linker script specified (to force certain wups sections together)
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# -Map: generate a map file
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LDFLAG_COMMON += -u wups_load -u wups_meta -u wups_hooks -T $(WUPSDIR)/wups.ld \
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-Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,--gc-sections
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LDFLAGS_MOD += $(LDFLAG_COMMON),--relocatable
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LDFLAGS_ELF += --relocatable -s -T $(WUPSDIR)/wups_elf.ld
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#---------------------------------------------------------------------------------
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Q := @
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MAKEFLAGS += --no-print-directory
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lcontrollerpatcher -lutils -ldynamiclibs
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#
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(DEVKITPPC)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export PROJECTDIR := $(CURDIR)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD_MOD := $(CC)
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else
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export LD_MOD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \
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-I$(PORTLIBS)/include/libutils -I$(WUPSDIR)/include
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(PORTLIBS)/lib
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean install
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
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###############################################################################
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# Rule to make everything.
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PHONY += all
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all : $(OUTPUT)
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###############################################################################
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# Special build rules
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# Rule to make the module file.
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$(OUTPUT) : output.elf
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@echo "checking for missing symbols ..."
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@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LIBS) $(LIBPATHS) -o check_linking.elf
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@echo "linking ..." $@
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@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAGS_MOD) $(LIBS) $(LIBPATHS) -o $@
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# Rule to make the module file.
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output.elf : $(OFILES)
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@echo "linking ... output.elf"
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@$(LD) $(OFILES) $(LDFLAGS_ELF) $(LIBS) $(LIBPATHS) -o $@
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###############################################################################
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# Standard build rules
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#---------------------------------------------------------------------------------
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%.a:
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#---------------------------------------------------------------------------------
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@echo $(notdir $@)
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@rm -f $@
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@$(AR) -rc $@ $^
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#---------------------------------------------------------------------------------
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%.o: %.cpp
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@echo $(notdir $<)
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@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.o: %.c
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@echo $(notdir $<)
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@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.o: %.S
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@echo $(notdir $<)
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@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.ttf.o : %.ttf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.wav.o : %.wav
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.mp3.o : %.mp3
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.ogg.o : %.ogg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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###############################################################################
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# Assembly listing rules
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# Rule to make assembly listing.
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PHONY += list
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list : $(LIST)
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# Rule to make the listing file.
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%.list : $(TARGET)
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$(LOG)
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-$Qmkdir -p $(dir $@)
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$Q$(OBJDUMP) -d $< > $@
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###############################################################################
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# Clean rule
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# Rule to clean files.
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PHONY += clean
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clean :
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$Qrm -rf $(wildcard $(BUILD) $(BIN))
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###############################################################################
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# Phony targets
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.PHONY : $(PHONY)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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77
plugins/hid_to_vpad/src/main.cpp
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77
plugins/hid_to_vpad/src/main.cpp
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@ -0,0 +1,77 @@
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#include <wups.h>
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#include <string.h>
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#include <dynamic_libs/os_functions.h>
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#include <dynamic_libs/vpad_functions.h>
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#include <dynamic_libs/socket_functions.h>
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#include <dynamic_libs/proc_ui_functions.h>
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#include <controller_patcher/ControllerPatcher.hpp>
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#include <utils/logger.h>
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#include <fs/sd_fat_devoptab.h>
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WUPS_MODULE_NAME("HID to VPAD lite");
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WUPS_MODULE_VERSION("v1.0");
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WUPS_MODULE_AUTHOR("Maschell");
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WUPS_MODULE_LICENSE("GPL");
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INITIALIZE(){
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InitOSFunctionPointers();
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InitSocketFunctionPointers();
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InitVPadFunctionPointers();
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InitProcUIFunctionPointers();
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log_init();
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log_print("Init of hid_to_vpad!\n");
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ControllerPatcher::Init(NULL);
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ControllerPatcher::disableControllerMapping();
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log_print("Start network server\n");
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ControllerPatcher::startNetworkServer();
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}
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DECL_FUNCTION(void, __PPCExit, void){
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ControllerPatcher::resetCallbackData();
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ControllerPatcher::DeInit();
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ControllerPatcher::stopNetworkServer();
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real___PPCExit();
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}
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DECL_FUNCTION(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
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s32 result = real_VPADRead(chan, buffer, buffer_size, error);
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//A keyboard only sends data when the state changes. We force it to call the sampling callback on each frame!
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ControllerPatcher::sampleKeyboardData();
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bool do_callback = (result > 0 && (buffer[0].btns_h & VPAD_BUTTON_TV));
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ControllerPatcher::handleCallbackData(do_callback);
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if(ControllerPatcher::areControllersConnected() && buffer_size > 0){
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ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(0));
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if(ControllerPatcher::setControllerDataFromHID(buffer) == CONTROLLER_PATCHER_ERROR_NONE){
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if(buffer[0].btns_h & VPAD_BUTTON_HOME){
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//You can open the home menu this way, but not close it. Need a proper way to close it using the same button...
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//OSSendAppSwitchRequest(5,0,0); //Open the home menu!
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}
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if(error != NULL){
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*error = 0;
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}
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result = 1; // We want the WiiU to ignore everything else.
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}
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}
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if(ControllerPatcher::isButtonRemappingDone()){
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ControllerPatcher::buttonRemapping(buffer,result);
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//ControllerPatcher::printVPADButtons(buffer); //Leads to random crashes on app transitions.
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}
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return result;
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}
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WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);
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WUPS_MUST_REPLACE(__PPCExit, WUPS_LOADER_LIBRARY_COREINIT, __PPCExit);
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Block a user