diff --git a/pages/dev/dev_ide_setup.md b/pages/dev/dev_ide_setup.md index f9e34af..984f380 100644 --- a/pages/dev/dev_ide_setup.md +++ b/pages/dev/dev_ide_setup.md @@ -13,7 +13,7 @@ topnav: topnav This page is about setting up `Code::Blocks` for developing Wii U Homebrew using the `devkitPPC` toolchain. ### Preparations -If you didn't set up `devkitPPC` already, you may want to follow [this](dev_toolchain_setup) tutorial. You should've installed the required libraries for plugin development by now as well. If not, check out this [this](dev_required_libraries) page. +If you didn't set up `devkitPPC` already, you may want to follow [this](dev_toolchain_setup) tutorial. You should've installed the required libraries for plugin development by now as well. If not, check out [this](dev_required_libraries) page. ### Installation `Code::Blocks` is a free IDE and can be downloaded [here](http://www.codeblocks.org/). Install it according to the `Code::Blocks` homepage. @@ -37,8 +37,8 @@ An example configuration can be found here: ![Example configuration of the compiler in Code::Blocks](https://i.imgur.com/cnfkmHR.gif) ### Next steps -Now you can turn any existing project into a `Code::Blocks` project by following [this](https://maschell.github.io/WiiUPluginSystem/dev_codeblocks_project_from_scratch.html) tutorial. +Now you can turn any existing project into a `Code::Blocks` project by following [this](dev_codeblocks_project_from_scratch.html) tutorial. -Alternatively, you can use the `Code::Blocks` template to create a new plugin project from the scratch. A tutroial for this can be found [here](https://github.com/Maschell/WiiUPluginSystem/wiki/Using-project-templates-in-Code::Blocks). +Alternatively, you can use the `Code::Blocks` template to create a new plugin project from the scratch. A tutorial for this can be found [here](https://github.com/Maschell/WiiUPluginSystem/wiki/Using-project-templates-in-Code::Blocks). {% include links.html %}