mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2025-03-09 18:11:53 +01:00
Example plugin: add button combo API usage
This commit is contained in:
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a5e8d2b269
commit
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@ -13,6 +13,8 @@ public:
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WUPSConfigCategory(const WUPSConfigCategory &) = delete;
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WUPSConfigCategory &operator=(const WUPSConfigCategory &) = delete;
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WUPSConfigCategory(WUPSConfigCategory &&src) noexcept;
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WUPSConfigCategory &operator=(WUPSConfigCategory &&src) noexcept;
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@ -14,6 +14,8 @@ public:
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WUPSConfigItem(const WUPSConfigItem &) = delete;
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WUPSConfigItem &operator=(const WUPSConfigItem &) = delete;
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WUPSConfigItem(WUPSConfigItem &&src) noexcept;
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WUPSConfigItem &operator=(WUPSConfigItem &&src) noexcept;
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@ -4,6 +4,7 @@
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#include <stdbool.h>
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#include <stdio.h>
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#include <wups.h>
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#include <wups/button_combo/api.h>
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#include <wups/config/WUPSConfigItemBoolean.h>
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#include <wups/config/WUPSConfigItemMultipleValues.h>
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#include <wups/config/WUPSConfigItemStub.h>
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@ -29,7 +30,13 @@ WUPS_PLUGIN_LICENSE("BSD");
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WUPS_USE_WUT_DEVOPTAB(); // Use the wut devoptabs
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WUPS_USE_STORAGE("example_plugin"); // Unique id for the storage api
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bool logFSOpen = true;
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bool logFSOpen = true;
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static WUPSButtonCombo_ComboHandle sPressDownButtonComboExampleHandle = {};
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static WUPSButtonCombo_ComboHandle sPressDownObserverButtonComboExampleHandle = {};
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static WUPSButtonCombo_ComboHandle sHoldButtonComboExampleHandle = {};
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static WUPSButtonCombo_ComboHandle sHoldObserverExButtonComboExampleHandle = {};
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WUPSButtonCombo_Buttons DEFAULT_PRESS_DOWN_BUTTON_COMBO = WUPS_BUTTON_COMBO_BUTTON_L | WUPS_BUTTON_COMBO_BUTTON_R;
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WUPSButtonCombo_Buttons DEFAULT_PRESS_HOLD_COMBO = WUPS_BUTTON_COMBO_BUTTON_L | WUPS_BUTTON_COMBO_BUTTON_R | WUPS_BUTTON_COMBO_BUTTON_DOWN;
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/**
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* Callback that will be called if the config has been changed
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@ -46,13 +53,15 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
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// Let's create a new category called "Settings"
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WUPSConfigCategoryHandle settingsCategory;
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WUPSConfigAPICreateCategoryOptionsV1 settingsCategoryOptions = {.name = "Settings"};
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if (WUPSConfigAPI_Category_Create(settingsCategoryOptions, &settingsCategory) != WUPSCONFIG_API_RESULT_SUCCESS) {
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if (WUPSConfigAPI_Category_Create(settingsCategoryOptions, &settingsCategory) !=
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WUPSCONFIG_API_RESULT_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to create settings category");
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return WUPSCONFIG_API_CALLBACK_RESULT_ERROR;
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}
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// Add a new item to this settings category
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if (WUPSConfigItemBoolean_AddToCategory(settingsCategory, LOG_FS_OPEN_CONFIG_ID, "Log FSOpen calls", true, logFSOpen, &logFSOpenChanged) != WUPSCONFIG_API_RESULT_SUCCESS) {
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if (WUPSConfigItemBoolean_AddToCategory(settingsCategory, LOG_FS_OPEN_CONFIG_ID, "Log FSOpen calls", true,
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logFSOpen, &logFSOpenChanged) != WUPSCONFIG_API_RESULT_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to add item to category");
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return WUPSCONFIG_API_CALLBACK_RESULT_ERROR;
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}
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@ -62,7 +71,6 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
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DEBUG_FUNCTION_LINE_ERR("Failed to add category to root item");
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}
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}
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{
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// We can also have categories inside categories!
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WUPSConfigCategoryHandle categoryLevel1;
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@ -77,7 +85,9 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
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DEBUG_FUNCTION_LINE_ERR("Failed to create categoryLevel1");
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return WUPSCONFIG_API_CALLBACK_RESULT_ERROR;
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}
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if (WUPSConfigItemBoolean_AddToCategory(categoryLevel2, "stubInsideCategory", "This is stub item inside a nested category", false, false, NULL) != WUPSCONFIG_API_RESULT_SUCCESS) {
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if (WUPSConfigItemBoolean_AddToCategory(categoryLevel2, "stubInsideCategory",
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"This is stub item inside a nested category", false, false,
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NULL) != WUPSCONFIG_API_RESULT_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to add stub item to root category");
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return WUPSCONFIG_API_CALLBACK_RESULT_ERROR;
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}
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@ -96,7 +106,8 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
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}
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{
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// We can also directly add items to the root category
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if (WUPSConfigItemStub_AddToCategory(root, "This is stub item without category") != WUPSCONFIG_API_RESULT_SUCCESS) {
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if (WUPSConfigItemStub_AddToCategory(root, "This is stub item without category") !=
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WUPSCONFIG_API_RESULT_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to add stub item to root category");
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return WUPSCONFIG_API_CALLBACK_RESULT_ERROR;
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}
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@ -112,7 +123,8 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
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values[i].value = i;
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values[i].valueName = str;
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}
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WUPSConfigAPIStatus multValuesRes = WUPSConfigItemMultipleValues_AddToCategory(root, "multival", "Multiple values", 0, 0, values, numOfElements, NULL);
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WUPSConfigAPIStatus multValuesRes = WUPSConfigItemMultipleValues_AddToCategory(
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root, "multival", "Multiple values", 0, 0, values, numOfElements, NULL);
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for (int i = 0; i < sizeof(values) / sizeof(values[0]); i++) {
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free((void *) values[i].valueName);
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}
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@ -128,6 +140,22 @@ void ConfigMenuClosedCallback() {
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WUPSStorageAPI_SaveStorage(false);
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}
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void pressDownComboCallback(const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
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DEBUG_FUNCTION_LINE_INFO("Button combo has been pressed down by controller %s", WUPSButtonComboAPI_GetControllerTypeStr(triggeredBy));
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}
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void pressDownObserverComboCallback(const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
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DEBUG_FUNCTION_LINE_INFO("[OBSERVER] Button combo has been pressed down by controller %s", WUPSButtonComboAPI_GetControllerTypeStr(triggeredBy));
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}
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void holdComboCallback(const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
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DEBUG_FUNCTION_LINE_INFO("Button combo has been hold by controller %s", WUPSButtonComboAPI_GetControllerTypeStr(triggeredBy));
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}
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void holdObserverExComboCallback(const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
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DEBUG_FUNCTION_LINE_INFO("[OBSERVER] Button combo has been hold by controller %s", WUPSButtonComboAPI_GetControllerTypeStr(triggeredBy));
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}
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/**
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Gets called ONCE when the plugin was loaded.
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**/
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@ -137,14 +165,15 @@ INITIALIZE_PLUGIN() {
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DEBUG_FUNCTION_LINE("INITIALIZE_PLUGIN of example_plugin!");
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WUPSConfigAPIOptionsV1 configOptions = {.name = "example_plugin"};
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if (WUPSConfigAPI_Init(configOptions, ConfigMenuOpenedCallback, ConfigMenuClosedCallback) != WUPSCONFIG_API_RESULT_SUCCESS) {
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if (WUPSConfigAPI_Init(configOptions, ConfigMenuOpenedCallback, ConfigMenuClosedCallback) !=
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WUPSCONFIG_API_RESULT_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to init config api");
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}
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WUPSStorageError storageRes;
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// Try to get value from storage
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if ((storageRes = WUPSStorageAPI_GetBool(NULL, LOG_FS_OPEN_CONFIG_ID, &logFSOpen)) == WUPS_STORAGE_ERROR_NOT_FOUND) {
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if ((storageRes = WUPSStorageAPI_GetBool(NULL, LOG_FS_OPEN_CONFIG_ID, &logFSOpen)) ==
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WUPS_STORAGE_ERROR_NOT_FOUND) {
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// Add the value to the storage if it's missing.
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if (WUPSStorageAPI_StoreBool(NULL, LOG_FS_OPEN_CONFIG_ID, logFSOpen) != WUPS_STORAGE_ERROR_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to store bool");
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@ -152,10 +181,157 @@ INITIALIZE_PLUGIN() {
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} else if (storageRes != WUPS_STORAGE_ERROR_SUCCESS) {
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DEBUG_FUNCTION_LINE_ERR("Failed to get bool %s (%d)", WUPSConfigAPI_GetStatusStr(storageRes), storageRes);
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} else {
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DEBUG_FUNCTION_LINE_ERR("Successfully read the value from storage: %d %s (%d)", logFSOpen, WUPSConfigAPI_GetStatusStr(storageRes), storageRes);
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DEBUG_FUNCTION_LINE_ERR("Successfully read the value from storage: %d %s (%d)", logFSOpen,
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WUPSConfigAPI_GetStatusStr(storageRes), storageRes);
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}
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WUPSStorageAPI_SaveStorage(false);
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// To register a button combo, we can use the C++ wrapper class "WUPSButtonComboAPI::ButtonCombo".
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// The combo will be added on construction of that wrapper, and removed again in the destructor. Use `std::move` to move it around.
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// Like the C++ config api there are two versions of all function, one that throws an exception on error and one that returns a std::optional but set an additional error parameter.
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{
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WUPSButtonCombo_ComboStatus comboStatus = WUPS_BUTTON_COMBO_COMBO_STATUS_INVALID_STATUS;
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// Create a button combo which detects if a combo has been pressed down on any controller.
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// This version will check for conflicts. It's useful to check for conflicts if you want to use that button combo for a global unique thing
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// that's always possible, like taking screenshots.
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const WUPSButtonCombo_Error err = WUPSButtonComboAPI_AddButtonComboPressDown(
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"Example Plugin: Press Down test",
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DEFAULT_PRESS_DOWN_BUTTON_COMBO, // L + R
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pressDownComboCallback,
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NULL,
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&sPressDownButtonComboExampleHandle, // We will use the handle in the config menu
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&comboStatus);
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if (err == WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
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// On success, we can check if the combo is actually active by checking the combo status.
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// If there is already another combo that conflicts with us, the status will be set to WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT
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switch (comboStatus) {
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case WUPS_BUTTON_COMBO_COMBO_STATUS_VALID:
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DEBUG_FUNCTION_LINE_INFO("Button combo is valid and active");
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break;
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case WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT:
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DEBUG_FUNCTION_LINE_INFO("Conflict detected for button combo");
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break;
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default:
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DEBUG_FUNCTION_LINE_ERR("Invalid combo status");
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break;
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}
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} else {
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DEBUG_FUNCTION_LINE_ERR("Failed to add press down button combo");
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}
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// To remove that button combo, we explicitly have to call "WUPSButtonComboAPI_RemoveButtonCombo", we'll do it in DEINITIALIZE_PLUGIN
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}
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{
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// --------------------------------------------------------------------------------------------------------------------------------------------------
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// But we can also create button combos without caring about conflicts.
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// E.g. when a new Aroma update is detected, the updater can be launched by holding the PLUS button. This should always be possible.
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// If we don't want to check for conflicts, we need to create a "PressDownObserver"
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WUPSButtonCombo_ComboStatus comboStatus = WUPS_BUTTON_COMBO_COMBO_STATUS_INVALID_STATUS;
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const WUPSButtonCombo_Error err = WUPSButtonComboAPI_AddButtonComboPressDownObserver(
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"Example Plugin: Press Down observer test",
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DEFAULT_PRESS_DOWN_BUTTON_COMBO, // L + R Even though this is same combo as in buttonComboPressDown an observer will ignore conflicts.
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pressDownObserverComboCallback,
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NULL,
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&sPressDownObserverButtonComboExampleHandle,
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&comboStatus); // comboStatus will always be WUPS_BUTTON_COMBO_COMBO_STATUS_VALID for observers.
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if (err == WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
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// To remove that button combo, we explicitly have to call "WUPSButtonComboAPI_RemoveButtonCombo", we'll do it in DEINITIALIZE_PLUGIN
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} else {
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DEBUG_FUNCTION_LINE_ERR("Failed to add press down observer button combo");
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}
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}
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{
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// --------------------------------------------------------------------------------------------------------------------------------------------------
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// In case of a conflict, the function will return SUCCESS, but the combo status will be WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT
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// Let's create a button combo which will lead to a conflict. This time we want to check if a combo has been hold for 500ms. Conflicts are checked across
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// non-observer combo types.
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WUPSButtonCombo_ComboStatus comboStatus = WUPS_BUTTON_COMBO_COMBO_STATUS_INVALID_STATUS;
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WUPSButtonCombo_Error err = WUPSButtonComboAPI_AddButtonComboHold(
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"Example Plugin: Hold test",
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DEFAULT_PRESS_HOLD_COMBO, // L+R+DPAD+DOWN. This combo includes the combo "L+R" of the buttonComboPressDown, so this will lead to a conflict.
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500, // We need to hold that combo for 500ms
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holdComboCallback,
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NULL,
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&sHoldButtonComboExampleHandle,
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&comboStatus); // comboStatus will always be WUPS_BUTTON_COMBO_COMBO_STATUS_VALID for observers.
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if (err == WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
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// API returned "WUPS_BUTTON_COMBO_ERROR_SUCCESS", but we have a conflict because of the existing press down combo.
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switch (comboStatus) {
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case WUPS_BUTTON_COMBO_COMBO_STATUS_VALID:
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DEBUG_FUNCTION_LINE_INFO("Button combo is valid and active");
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break;
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case WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT:
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DEBUG_FUNCTION_LINE_INFO("Conflict detected for button combo"); // <-- this is expected to happen
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break;
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default:
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DEBUG_FUNCTION_LINE_ERR("Invalid combo status");
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break;
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}
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// Once combo is in the "WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT" state it can only be valid again, if the button combo or the controllerMask changes.
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// Other combos won't ever affect this state of this combo
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// We can easily update the button combo
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err = WUPSButtonComboAPI_UpdateButtonCombo(
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sHoldButtonComboExampleHandle,
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WUPS_BUTTON_COMBO_BUTTON_ZR | WUPS_BUTTON_COMBO_BUTTON_R | WUPS_BUTTON_COMBO_BUTTON_DOWN,
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&comboStatus);
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if (err == WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
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DEBUG_FUNCTION_LINE_INFO("Updated button combo");
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// Check the comboStatus after updating the combo
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switch (comboStatus) {
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case WUPS_BUTTON_COMBO_COMBO_STATUS_VALID:
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DEBUG_FUNCTION_LINE_INFO("Button combo is valid and active"); // <-- this is expected to happen
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break;
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case WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT:
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DEBUG_FUNCTION_LINE_INFO("Conflict detected for button combo");
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break;
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default:
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DEBUG_FUNCTION_LINE_ERR("Invalid combo status");
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break;
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}
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} else {
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DEBUG_FUNCTION_LINE_INFO("Failed to update button combo");
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}
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// To remove that button combo, we explicitly have to call "WUPSButtonComboAPI_RemoveButtonCombo", we'll do it in DEINITIALIZE_PLUGIN
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} else {
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DEBUG_FUNCTION_LINE_ERR("Failed to add press down observer button combo");
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}
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}
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{
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// --------------------------------------------------------------------------------------------------------------------------------------------------
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// To register a combo for just one controller, we can't use the helper function we're using above.
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// We have fill in the options instead:
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WUPSButtonCombo_ComboOptions options;
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options.metaOptions.label = "Combo for WPAD_0"; // can be NULL
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options.callbackOptions.callback = holdObserverExComboCallback; // must not be NULL
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options.callbackOptions.context = NULL; // can be NULL
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// We want to a "hold" combination where we have to hold for 100ms. Let's create an observer to not care about conflicts for this example plugin.
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options.buttonComboOptions.type = WUPS_BUTTON_COMBO_COMBO_TYPE_HOLD_OBSERVER;
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options.buttonComboOptions.optionalHoldForXMs = 100; // <-- will be ignored if the type is WUPS_BUTTON_COMBO_COMBO_TYPE_PRESS_DOWN*
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// Defines which button the combo is using and which controllers should be checked
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options.buttonComboOptions.basicCombo.controllerMask = WUPS_BUTTON_COMBO_CONTROLLER_WPAD_0; // We check for WPAD_0, but we could also do something like (WUPS_BUTTON_COMBO_CONTROLLER_WPAD_0 | WUPS_BUTTON_COMBO_CONTROLLER_VPAD_0)
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options.buttonComboOptions.basicCombo.combo = WUPS_BUTTON_COMBO_BUTTON_A | WUPS_BUTTON_COMBO_BUTTON_B; // <-- will be ignored if the type is WUPS_BUTTON_COMBO_COMBO_TYPE_PRESS_DOWN*
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WUPSButtonCombo_ComboStatus comboStatus = WUPS_BUTTON_COMBO_COMBO_STATUS_INVALID_STATUS;
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const WUPSButtonCombo_Error err = WUPSButtonComboAPI_AddButtonCombo(&options,
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&sHoldObserverExButtonComboExampleHandle,
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&comboStatus); // comboStatus will always be WUPS_BUTTON_COMBO_COMBO_STATUS_VALID for observers.
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if (err == WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
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// To remove that button combo, we explicitly have to call "WUPSButtonComboAPI_RemoveButtonCombo", we'll do it in DEINITIALIZE_PLUGIN
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} else {
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DEBUG_FUNCTION_LINE_ERR("Failed to add hold observer button combo for WPAD_0");
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}
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}
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deinitLogging();
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}
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@ -164,6 +340,14 @@ INITIALIZE_PLUGIN() {
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**/
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DEINITIALIZE_PLUGIN() {
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DEBUG_FUNCTION_LINE("DEINITIALIZE_PLUGIN of example_plugin!");
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WUPSButtonComboAPI_RemoveButtonCombo(sPressDownButtonComboExampleHandle);
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WUPSButtonComboAPI_RemoveButtonCombo(sPressDownObserverButtonComboExampleHandle);
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WUPSButtonComboAPI_RemoveButtonCombo(sHoldButtonComboExampleHandle);
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WUPSButtonComboAPI_RemoveButtonCombo(sHoldObserverExButtonComboExampleHandle);
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sPressDownButtonComboExampleHandle.handle = NULL;
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sPressDownObserverButtonComboExampleHandle.handle = NULL;
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sHoldButtonComboExampleHandle.handle = NULL;
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sHoldObserverExButtonComboExampleHandle.handle = NULL;
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}
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/**
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@ -191,23 +375,23 @@ ON_APPLICATION_REQUESTS_EXIT() {
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/**
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This defines a function replacement.
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It allows to replace the system function with an own function.
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It allows to replace the system function with an own function.
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So whenever a game / application calls an overridden function, your function gets called instead.
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Currently it's only possible to override functions that are loaded from .rpl files of OSv10 (00050010-1000400A).
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Signature of this macro:
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DECL_FUNCTION( RETURN_TYPE, ARBITRARY_NAME_OF_FUNCTION , ARGS_SEPERATED_BY_COMMA){
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//Your code goes here.
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}
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Within this macro, two more function get declare you can use.
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my_ARBITRARY_NAME_OF_FUNCTION and real_ARBITRARY_NAME_OF_FUNCTION
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RETURN_TYPE my_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
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is just name of the function that gets declared in this macro.
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is just name of the function that gets declared in this macro.
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It has the same effect as calling the overridden function directly.
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RETURN_TYPE real_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
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is the name of the function, that leads to function that was overridden.
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Use this to call the original function that will be overridden.
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@ -215,7 +399,8 @@ ON_APPLICATION_REQUESTS_EXIT() {
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Use this macro for each function you want to override
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**/
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DECL_FUNCTION(int, FSOpenFile, FSClient *pClient, FSCmdBlock *pCmd, const char *path, const char *mode, int *handle, int error) {
|
||||
DECL_FUNCTION(int, FSOpenFile, FSClient *pClient, FSCmdBlock *pCmd, const char *path, const char *mode, int *handle,
|
||||
int error) {
|
||||
int result = real_FSOpenFile(pClient, pCmd, path, mode, handle, error);
|
||||
if (logFSOpen) {
|
||||
DEBUG_FUNCTION_LINE_INFO("FSOpenFile called for folder %s! Result %d", path, result);
|
||||
@ -231,4 +416,4 @@ WUPS_MUST_REPLACE(FUNCTION_NAME_IN_THIS_FILE, NAME_OF_LIB_WHICH_CONTAINS_THIS_
|
||||
|
||||
Define this for each function you want to override.
|
||||
**/
|
||||
WUPS_MUST_REPLACE(FSOpenFile, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFile);
|
||||
WUPS_MUST_REPLACE(FSOpenFile, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFile);
|
||||
|
@ -1,14 +1,19 @@
|
||||
#include "utils/logger.h"
|
||||
#include <coreinit/filesystem.h>
|
||||
#include <malloc.h>
|
||||
#include <wups.h>
|
||||
#include <wups/button_combo/api.h>
|
||||
#include <wups/config/WUPSConfigCategory.h>
|
||||
#include <wups/config/WUPSConfigItemBoolean.h>
|
||||
#include <wups/config/WUPSConfigItemButtonCombo.h>
|
||||
#include <wups/config/WUPSConfigItemIntegerRange.h>
|
||||
#include <wups/config/WUPSConfigItemMultipleValues.h>
|
||||
#include <wups/config/WUPSConfigItemStub.h>
|
||||
#include <wups/config_api.h>
|
||||
|
||||
#include <forward_list>
|
||||
|
||||
#include <malloc.h>
|
||||
|
||||
/**
|
||||
Mandatory plugin information.
|
||||
If not set correctly, the loader will refuse to use the plugin.
|
||||
@ -20,6 +25,8 @@ WUPS_PLUGIN_AUTHOR("Maschell");
|
||||
WUPS_PLUGIN_LICENSE("BSD");
|
||||
|
||||
#define LOG_FS_OPEN_CONFIG_ID "logFSOpen"
|
||||
#define BUTTON_COMBO_PRESS_DOWN_CONFIG_ID "pressDownItem"
|
||||
#define BUTTON_COMBO_HOLD_CONFIG_ID "holdItem"
|
||||
#define OTHER_EXAMPLE_BOOL_CONFIG_ID "otherBoolItem"
|
||||
#define OTHER_EXAMPLE2_BOOL_CONFIG_ID "other2BoolItem"
|
||||
#define INTEGER_RANGE_EXAMPLE_CONFIG_ID "intRangeExample"
|
||||
@ -48,6 +55,14 @@ bool sLogFSOpen = LOF_FS_OPEN_DEFAULT_VALUE;
|
||||
int sIntegerRangeValue = INTEGER_RANGE_DEFAULT_VALUE;
|
||||
ExampleOptions sExampleOptionValue = MULTIPLE_VALUES_DEFAULT_VALUE;
|
||||
|
||||
static std::forward_list<WUPSButtonComboAPI::ButtonCombo> sButtonComboInstances;
|
||||
|
||||
static WUPSButtonCombo_ComboHandle sPressDownExampleHandle(nullptr);
|
||||
static WUPSButtonCombo_ComboHandle sHoldExampleHandle(nullptr);
|
||||
|
||||
WUPSButtonCombo_Buttons DEFAULT_PRESS_DOWN_BUTTON_COMBO = WUPS_BUTTON_COMBO_BUTTON_L | WUPS_BUTTON_COMBO_BUTTON_R;
|
||||
WUPSButtonCombo_Buttons DEFAULT_PRESS_HOLD_COMBO = WUPS_BUTTON_COMBO_BUTTON_L | WUPS_BUTTON_COMBO_BUTTON_R | WUPS_BUTTON_COMBO_BUTTON_DOWN;
|
||||
|
||||
/**
|
||||
* Callback that will be called if the config has been changed
|
||||
*/
|
||||
@ -84,6 +99,10 @@ void multipleValueItemChanged(ConfigItemIntegerRange *item, uint32_t newValue) {
|
||||
}
|
||||
}
|
||||
|
||||
void buttonComboItemChanged(ConfigItemButtonCombo *item, uint32_t newValue) {
|
||||
DEBUG_FUNCTION_LINE_INFO("New value in buttonComboItemChanged: %d for %s", newValue, item->identifier);
|
||||
}
|
||||
|
||||
WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle rootHandle) {
|
||||
// To use the C++ API, we create new WUPSConfigCategory from the root handle!
|
||||
WUPSConfigCategory root = WUPSConfigCategory(rootHandle);
|
||||
@ -117,6 +136,14 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
|
||||
0, 50,
|
||||
&integerRangeItemChanged));
|
||||
|
||||
// To change a button combo, we can use the ButtonCombo ConfigItem
|
||||
root.add(WUPSConfigItemButtonCombo::Create(BUTTON_COMBO_PRESS_DOWN_CONFIG_ID, "Press Down button combo",
|
||||
DEFAULT_PRESS_DOWN_BUTTON_COMBO, sPressDownExampleHandle,
|
||||
buttonComboItemChanged));
|
||||
root.add(WUPSConfigItemButtonCombo::Create(BUTTON_COMBO_HOLD_CONFIG_ID, "Hold button combo",
|
||||
DEFAULT_PRESS_HOLD_COMBO, sHoldExampleHandle,
|
||||
buttonComboItemChanged));
|
||||
|
||||
|
||||
// To select value from an enum WUPSConfigItemMultipleValues fits the best.
|
||||
constexpr WUPSConfigItemMultipleValues::ValuePair possibleValues[] = {
|
||||
@ -152,7 +179,7 @@ WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHandle ro
|
||||
|
||||
// In case we don't like exception, we can use the API as well.
|
||||
// If we add a "WUPSConfigAPIStatus" reference to the API calls, the function won't throw an exception.
|
||||
// Instead it will return std::optionals and write the result into the WUPSConfigAPIStatus.
|
||||
// Instead, it will return std::optionals and write the result into the WUPSConfigAPIStatus.
|
||||
WUPSConfigAPIStatus err;
|
||||
auto categoryOpt = WUPSConfigCategory::Create("Just another Category", err);
|
||||
if (!categoryOpt) {
|
||||
@ -209,6 +236,157 @@ INITIALIZE_PLUGIN() {
|
||||
DEBUG_FUNCTION_LINE_ERR("GetOrStoreDefault failed: %s (%d)", WUPSStorageAPI_GetStatusStr(storageRes), storageRes);
|
||||
}
|
||||
|
||||
// To register a button combo, we can use the C++ wrapper class "WUPSButtonComboAPI::ButtonCombo".
|
||||
// The combo will be added on construction of that wrapper, and removed again in the destructor. Use `std::move` to move it around.
|
||||
// Like the C++ config api there are two versions of all function, one that throws an exception on error and one that returns a std::optional but set an additional error parameter.
|
||||
|
||||
// Example of the exception throwing API
|
||||
try {
|
||||
WUPSButtonCombo_ComboStatus comboStatus;
|
||||
// Create a button combo which detects if a combo has been pressed down on any controller.
|
||||
// This version will check for conflicts. It's useful to check for conflicts if you want to use that button combo for a global unique thing
|
||||
// that's always possible, like taking screenshots.
|
||||
WUPSButtonComboAPI::ButtonCombo buttonComboPressDown = WUPSButtonComboAPI::CreateComboPressDown(
|
||||
"Example Plugin: Press Down test",
|
||||
DEFAULT_PRESS_DOWN_BUTTON_COMBO, // L + R
|
||||
[](const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
|
||||
DEBUG_FUNCTION_LINE_INFO("Button combo has been pressed down by controller %s", WUPSButtonComboAPI::GetControllerTypeStr(triggeredBy).data());
|
||||
},
|
||||
nullptr,
|
||||
comboStatus);
|
||||
// On success, we can check if the combo is actually active by checking the combo status.
|
||||
// If there is already another combo that conflicts with us, the status will be set to WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT
|
||||
switch (comboStatus) {
|
||||
case WUPS_BUTTON_COMBO_COMBO_STATUS_VALID:
|
||||
DEBUG_FUNCTION_LINE_INFO("Button combo is valid and active");
|
||||
break;
|
||||
case WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT:
|
||||
DEBUG_FUNCTION_LINE_INFO("Conflict detected for button combo");
|
||||
break;
|
||||
default:
|
||||
DEBUG_FUNCTION_LINE_ERR("Invalid combo status");
|
||||
break;
|
||||
}
|
||||
// We want to save the handle, so we can use it for the config menu
|
||||
sPressDownExampleHandle = buttonComboPressDown.getHandle();
|
||||
// BUT. We need to make sure to keep that button combo instance. Otherwise, the combo will be removed.
|
||||
// We save it in this list, which gets cleared in DEINITIALIZE_PLUGIN
|
||||
sButtonComboInstances.emplace_front(std::move(buttonComboPressDown));
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// But we can also create button combos without caring about conflicts.
|
||||
// E.g. when a new Aroma update is detected, the updater can be launched by holding the PLUS button. This should always be possible.
|
||||
|
||||
// If we don't want to check for conflicts, we need to create a "PressDownObserver"
|
||||
WUPSButtonComboAPI::ButtonCombo buttonComboPressDownObserver = WUPSButtonComboAPI::CreateComboPressDownObserver(
|
||||
"Example Plugin: Press Down observer test",
|
||||
DEFAULT_PRESS_DOWN_BUTTON_COMBO, // L + R Even though this is same combo as in buttonComboPressDown an observer will ignore conflicts.
|
||||
[](const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
|
||||
DEBUG_FUNCTION_LINE_INFO("[OBSERVER] Button combo has been pressed down by controller %s", WUPSButtonComboAPI::GetControllerTypeStr(triggeredBy).data());
|
||||
},
|
||||
nullptr,
|
||||
comboStatus); // comboStatus will always be WUPS_BUTTON_COMBO_COMBO_STATUS_VALID for observers.
|
||||
|
||||
// Let's move this instance into the list as well. But in this case we don't need the handle
|
||||
sButtonComboInstances.emplace_front(std::move(buttonComboPressDownObserver));
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// In case of a conflict, the button combo instance will be returned, but the combo status will be WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT
|
||||
|
||||
// Let's create a button combo which will lead to a conflict. This time we want to check if a combo has been hold for 500ms. Conflicts are checked across
|
||||
// non-observer combo types.
|
||||
WUPSButtonComboAPI::ButtonCombo buttonComboHold = WUPSButtonComboAPI::CreateComboHold(
|
||||
"Example Plugin: Hold test",
|
||||
DEFAULT_PRESS_HOLD_COMBO, // L+R+DPAD+DOWN. This combo includes the combo "L+R" of the buttonComboPressDown, so this will lead to a conflict.
|
||||
500, // We need to hold that combo for 500ms
|
||||
[](const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
|
||||
DEBUG_FUNCTION_LINE_INFO("Button combo has been hold for 500ms by controller %s", WUPSButtonComboAPI::GetControllerTypeStr(triggeredBy).data());
|
||||
},
|
||||
nullptr,
|
||||
comboStatus); // comboStatus will always be WUPS_BUTTON_COMBO_COMBO_STATUS_VALID for observers.
|
||||
|
||||
switch (comboStatus) {
|
||||
case WUPS_BUTTON_COMBO_COMBO_STATUS_VALID:
|
||||
DEBUG_FUNCTION_LINE_INFO("Button combo is valid and active");
|
||||
break;
|
||||
case WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT:
|
||||
DEBUG_FUNCTION_LINE_INFO("Conflict detected for button combo"); // <-- this is expected to happen
|
||||
break;
|
||||
default:
|
||||
DEBUG_FUNCTION_LINE_ERR("Invalid combo status");
|
||||
break;
|
||||
}
|
||||
|
||||
// Once combo is in the "WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT" state it can only be valid again, if the combo or the controllerMask changes. Other combo won't ever affect this state of this combo
|
||||
// We can easily update the button combo
|
||||
if (const auto res = buttonComboHold.UpdateButtonCombo(WUPS_BUTTON_COMBO_BUTTON_ZR | WUPS_BUTTON_COMBO_BUTTON_R | WUPS_BUTTON_COMBO_BUTTON_DOWN, comboStatus); res != WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
|
||||
DEBUG_FUNCTION_LINE_INFO("Failed to update button combo");
|
||||
} else {
|
||||
DEBUG_FUNCTION_LINE_INFO("Updated button combo");
|
||||
// Check the comboStatus after updating the combo
|
||||
switch (comboStatus) {
|
||||
case WUPS_BUTTON_COMBO_COMBO_STATUS_VALID:
|
||||
DEBUG_FUNCTION_LINE_INFO("Button combo is valid and active"); // <-- this is expected to happen
|
||||
break;
|
||||
case WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT:
|
||||
DEBUG_FUNCTION_LINE_INFO("Conflict detected for button combo");
|
||||
break;
|
||||
default:
|
||||
DEBUG_FUNCTION_LINE_ERR("Invalid combo status");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// We want to save the handle, so we can use it for the config menu
|
||||
sHoldExampleHandle = buttonComboHold.getHandle();
|
||||
// Let's move this instance into the list as well. But in this case we don't need the handle
|
||||
sButtonComboInstances.emplace_front(std::move(buttonComboHold));
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// If we want to create combo for only a specific controller (or specific controllers), we have to use the "Ex" functions.
|
||||
|
||||
// If we don't want to check for conflicts, we need to create a "PressDownObserver", but this time we have to provide a controllerMask and if it's a observer.
|
||||
WUPSButtonComboAPI::ButtonCombo buttonComboPressDownExObserver = WUPSButtonComboAPI::CreateComboPressDownEx(
|
||||
"Example Plugin: Press Down observer test",
|
||||
WUPS_BUTTON_COMBO_CONTROLLER_WPAD_0, // Define which controllers should be checked. Could be something (WUPS_BUTTON_COMBO_CONTROLLER_WPAD_0 | WUPS_BUTTON_COMBO_CONTROLLER_VPAD).
|
||||
DEFAULT_PRESS_DOWN_BUTTON_COMBO, // L + R Even though this is same combo as in buttonComboPressDown an observer will ignore conflicts.
|
||||
[](const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
|
||||
DEBUG_FUNCTION_LINE_INFO("[OBSERVER WPAD_0] Button combo has been pressed down by controller %s", WUPSButtonComboAPI::GetControllerTypeStr(triggeredBy).data());
|
||||
},
|
||||
nullptr,
|
||||
true, // we want an observer
|
||||
comboStatus); // comboStatus will always be WUPS_BUTTON_COMBO_COMBO_STATUS_VALID for observers.
|
||||
|
||||
// Let's move this instance into the list as well. But in this case we don't need the handle
|
||||
sButtonComboInstances.emplace_front(std::move(buttonComboPressDownExObserver));
|
||||
} catch (std::exception &e) {
|
||||
DEBUG_FUNCTION_LINE_ERR("Caught exception: %s", e.what());
|
||||
}
|
||||
|
||||
|
||||
// But we can also use the version which doesn't throw any exceptions
|
||||
WUPSButtonCombo_ComboStatus comboStatus;
|
||||
WUPSButtonCombo_Error comboError;
|
||||
|
||||
// We add a "WUPSButtonCombo_Error" parameter at the end, the function will not throw any exception, but return a std::optional instead.
|
||||
// Create an observer, because we don't care for conflicts.
|
||||
std::optional<WUPSButtonComboAPI::ButtonCombo> buttonComboPressDownObserverOpt = WUPSButtonComboAPI::CreateComboPressDownObserver(
|
||||
"Example Plugin: Press Down test 2",
|
||||
WUPS_BUTTON_COMBO_BUTTON_X | WUPS_BUTTON_COMBO_BUTTON_Y,
|
||||
[](const WUPSButtonCombo_ControllerTypes triggeredBy, WUPSButtonCombo_ComboHandle, void *) {
|
||||
DEBUG_FUNCTION_LINE_INFO("[OBSERVER] Other button combo has been pressed down by controller %s", WUPSButtonComboAPI::GetControllerTypeStr(triggeredBy).data());
|
||||
},
|
||||
nullptr,
|
||||
comboStatus,
|
||||
comboError);
|
||||
if (buttonComboPressDownObserverOpt && comboError == WUPS_BUTTON_COMBO_ERROR_SUCCESS) {
|
||||
// Creating was successful! Let's move it to the list as well.
|
||||
sButtonComboInstances.emplace_front(std::move(*buttonComboPressDownObserverOpt));
|
||||
}
|
||||
|
||||
deinitLogging();
|
||||
}
|
||||
|
||||
@ -216,6 +394,8 @@ INITIALIZE_PLUGIN() {
|
||||
Gets called when the plugin will be unloaded.
|
||||
**/
|
||||
DEINITIALIZE_PLUGIN() {
|
||||
// Remove all button combos from this plugin.
|
||||
sButtonComboInstances.clear();
|
||||
DEBUG_FUNCTION_LINE("DEINITIALIZE_PLUGIN of example_plugin!");
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user