diff --git a/plugins/example_plugin/Makefile b/plugins/example_plugin/Makefile new file mode 100644 index 0000000..08fb63f --- /dev/null +++ b/plugins/example_plugin/Makefile @@ -0,0 +1,300 @@ +# You probably never need to adjust this Makefile. +# All changes can be done in the makefile.mk + +#--------------------------------------------------------------------------------- +# Clear the implicit built in rules +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- +ifeq ($(strip $(DEVKITPPC)),) +$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") +endif +ifeq ($(strip $(DEVKITPRO)),) +$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=devkitPRO") +endif + +export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH) +export PORTLIBS := $(DEVKITPRO)/portlibs/ppc +export WUPSDIR := $(DEVKITPRO)/wups +export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion) + +PREFIX := powerpc-eabi- + +export AS := $(PREFIX)as +export CC := $(PREFIX)gcc +export CXX := $(PREFIX)g++ +export LD := $(PREFIX)ld +export AR := $(PREFIX)ar +export OBJCOPY := $(PREFIX)objcopy + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build + +ifeq ($(notdir $(CURDIR)),$(BUILD)) + include ../makefile.mk +else + include makefile.mk +endif + +include $(WUPSDIR)/plugin_makefile.mk + + +#MAP ?= $(TARGET:.mod=.map) + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- + +# -Os: optimise size +# -Wall: generate lots of warnings +# -D__wiiu__: define the symbol __wiiu__ (used in some headers) +# -mcpu=750: enable processor specific compilation +# -meabi: enable eabi specific compilation +# -mhard-float: enable hardware floating point instructions +# -nostartfiles: Do not use the standard system startup files when linking +# -ffunction-sections: split up functions so linker can garbage collect +# -fdata-sections: split up data so linker can garbage collect +COMMON_CFLAGS := -Os -Wall -mcpu=750 -meabi -mhard-float -D__WIIU__ -nostartfiles -ffunction-sections -fdata-sections -Wl,-q $(COMMON_CFLAGS) + +# -x c: compile as c code +# -std=c11: use the c11 standard +CFLAGS := $(COMMON_CFLAGS) -x c -std=gnu11 $(CFLAGS) + +# -x c: compile as c++ code +# -std=gnu++11: use the c++11 standard +CXXFLAGS := $(COMMON_CFLAGS) -x c++ -std=gnu++11 $(CXXFLAGS) + +ifeq ($(DO_LOGGING), 1) + CFLAGS += -D__LOGGING__ + CXXFLAGS += -D__LOGGING__ +endif + +#--------------------------------------------------------------------------------- +# any extra ld flags +#-------------------------------------------------------------------------------- +# --gc-sections: remove unneeded symbols +# -Map: generate a map file +LDFLAGS += -Wl,-Map,$(notdir $@).map,--gc-sections + + +#--------------------------------------------------------------------------------- +Q := @ +MAKEFLAGS += --no-print-directory +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS += +# +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS += + +NEEDS_WUT := 0 + +ifeq ($(WUT_ENABLE_CPP), 1) + WUT_ENABLE_NEWLIB := 1 + + LDFLAGS += -Wl,-whole-archive,-lwutstdc++,-no-whole-archive + NEEDS_WUT := 1 +endif + +ifeq ($(WUT_ENABLE_NEWLIB), 1) + LDFLAGS += -Wl,-whole-archive,-lwutnewlib,-no-whole-archive + NEEDS_WUT := 1 +endif + +ifeq ($(WUT_DEFAULT_MALLOC), 1) + LDFLAGS += -Wl,-whole-archive,-lwutmalloc,-no-whole-archive + NEEDS_WUT := 1 +endif + +ifeq ($(NEEDS_WUT), 1) + ifeq ($(strip $(WUT_ROOT)),) + $(error "Please set WUT_ROOT in your environment. export WUT_ROOT=wut) + endif + CFLAGS += -D__WUT__ + CXXFLAGS += -D__WUT__ +endif + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- +export PROJECTDIR := $(CURDIR) +export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET) +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) +export DEPSDIR := $(CURDIR)/$(BUILD) + +#--------------------------------------------------------------------------------- +# automatically build a list of object files for our project +#--------------------------------------------------------------------------------- +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) +TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf))) +PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) + export REAL_LD := $(CC) +else + export REAL_LD := $(CXX) +endif + +export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ + $(sFILES:.s=.o) $(SFILES:.S=.o) \ + $(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES)) + +#--------------------------------------------------------------------------------- +# build a list of include paths +#--------------------------------------------------------------------------------- +export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + $(EXTERNAL_INCLUDE) + +#--------------------------------------------------------------------------------- +# build a list of library paths +#--------------------------------------------------------------------------------- +export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ + $(EXTERNAL_LIBPATHS) + + +export OUTPUT := $(CURDIR)/$(TARGET) +.PHONY: $(BUILD) clean install + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(OUTPUT).mod $(OUTPUT) + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST)))) + +############################################################################### +# Rule to make everything. +PHONY += all + +all : $(OUTPUT) +############################################################################### +# Special build rules + + +# Rule to make the module file. +$(OUTPUT) : $(OFILES) + @echo "linking ... " $@ + @$(REAL_LD) $(OFILES) $(LDFLAGS) $(LIBS) $(LIBPATHS_FULL) -o $@ + +############################################################################### +# Standard build rules +#--------------------------------------------------------------------------------- +%.a: +#--------------------------------------------------------------------------------- + @echo $(notdir $@) + @rm -f $@ + @$(AR) -rc $@ $^ + +#--------------------------------------------------------------------------------- +%.o: %.cpp + @echo $(notdir $<) + @$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER) + +#--------------------------------------------------------------------------------- +%.o: %.c + @echo $(notdir $<) + @$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER) + +#--------------------------------------------------------------------------------- +%.o: %.S + @echo $(notdir $<) + $(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER) + +#--------------------------------------------------------------------------------- +%.png.o : %.png + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +#--------------------------------------------------------------------------------- +%.jpg.o : %.jpg + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +#--------------------------------------------------------------------------------- +%.ttf.o : %.ttf + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +#--------------------------------------------------------------------------------- +%.bin.o : %.bin + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +#--------------------------------------------------------------------------------- +%.wav.o : %.wav + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +#--------------------------------------------------------------------------------- +%.mp3.o : %.mp3 + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +#--------------------------------------------------------------------------------- +%.ogg.o : %.ogg + @echo $(notdir $<) + @bin2s -a 32 $< | $(AS) -o $(@) + +############################################################################### +# Assembly listing rules + +# Rule to make assembly listing. +PHONY += list +list : $(LIST) + +# Rule to make the listing file. +%.list : $(TARGET) + $(LOG) + -$Qmkdir -p $(dir $@) + $Q$(OBJDUMP) -d $< > $@ + +############################################################################### +# Clean rule + +# Rule to clean files. +PHONY += clean +clean : + $Qrm -rf $(wildcard $(BUILD) $(BIN)) + +############################################################################### +# Phony targets + +.PHONY : $(PHONY) + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- diff --git a/plugins/example_plugin/README.md b/plugins/example_plugin/README.md new file mode 100644 index 0000000..8c8d81f --- /dev/null +++ b/plugins/example_plugin/README.md @@ -0,0 +1,12 @@ +# Example plugin + +This is just a simple example plugin which can be used as a template. + +## Building + +For building you need: +- [wups](https://github.com/Maschell/WiiUPluginSystem) +- [wut](https://github.com/decaf-emu/wut) +- [libutils](https://github.com/Maschell/libutils/tree/wut) for common functions (WUT version). + +Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself. \ No newline at end of file diff --git a/plugins/example_plugin/makefile.mk b/plugins/example_plugin/makefile.mk new file mode 100644 index 0000000..ed19430 --- /dev/null +++ b/plugins/example_plugin/makefile.mk @@ -0,0 +1,64 @@ +# Compiling the projects with libutils logging code? +DO_LOGGING := 1 + +# Links against the wut implementation of newlib, this is useful for using any function +# from the C standard library +WUT_ENABLE_NEWLIB := 0 + +# Links against the wut implementation of stdcpp, this is useful for using any function +# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so. +WUT_ENABLE_CPP := 0 + +# By default newlib will allocate 90% of the default heap for use with sbrk & malloc, +# if this is unacceptable to you then you should use this as it replaces the newlib +# malloc functions which ones which redirect to the CafeOS default heap functions +# such as MEMAllocFromDefaultHeap. +WUT_DEFAULT_MALLOC := 0 + +# Target filename +TARGET := $(notdir $(CURDIR)).mod + +# Source directories +SOURCES := src + +# Data directories +DATA := + +# Include directories +INCLUDES := src + +#--------------------------------------------------------------------------------- +# options for code generation and linking +#--------------------------------------------------------------------------------- +# Extra C AND C++ compiler flags +COMMON_CFLAGS := +# Extra C compiler flags +CFLAGS := +# Extra C++ compiler flags +CXXFLAGS := +# Extra linking flags for all linking steps +LDFLAGS := + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(WUPSDIR) $(WUT_ROOT) + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lwups -lutilswut -lcoreinit -lnsysnet + +#--------------------------------------------------------------------------------- +# Will be added to the final lib paths +# example: +# -L$C:/library1/lib +#--------------------------------------------------------------------------------- +EXTERNAL_LIBPATHS := + +#--------------------------------------------------------------------------------- +# Will be added to the final include paths +# -IC:/library1/include +#--------------------------------------------------------------------------------- +EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut diff --git a/plugins/example_plugin/src/main.cpp b/plugins/example_plugin/src/main.cpp new file mode 100644 index 0000000..d85623c --- /dev/null +++ b/plugins/example_plugin/src/main.cpp @@ -0,0 +1,139 @@ +#include +#include +#include +#include +#include +#include + +/** + Mandatory plugin information. + If not set correctly, the loader will refuse to use the plugin. +**/ +WUPS_PLUGIN_NAME("Example plugin"); +WUPS_PLUGIN_DESCRIPTION("This is just an example plugin and will log the FSOpenFile function."); +WUPS_PLUGIN_VERSION("v1.0"); +WUPS_PLUGIN_AUTHOR("Maschell"); +WUPS_PLUGIN_LICENSE("BSD"); + +/** + Add this to one of your projects file to have access to SD/USB. +**/ +WUPS_FS_ACCESS() +/** + Add this to one of your projects file to be able to create overlays. +**/ +WUPS_ALLOW_OVERLAY() + +/** + All of this defines can be used in ANY file. + It's possible to split it up into multiple files. + +**/ + +/** + Get's called ONCE when the loader exits, but BEFORE the ON_APPLICATION_START gets called or functions are overridden. +**/ +INITIALIZE_PLUGIN(){ + socket_lib_init(); + log_init(); + DEBUG_FUNCTION_LINE("INITIALIZE_PLUGIN of example_plugin!\n"); +} + +/** + Gets called when the plugin loader is re-entered => when the plugin is unloaded. + The overridden functions are restored before this is getting called. +**/ +DEINITIALIZE_PLUGIN(){ + socket_lib_init(); + log_init(); + DEBUG_FUNCTION_LINE("DEINITIALIZE_PLUGIN of example_plugin!\n"); +} + +/** + Gets called when an application starts. + This is called BEFORE the functions are overridden. + Make sure to initialize all functions you're using in the overridden functions! +**/ +ON_APPLICATION_START(){ + socket_lib_init(); + log_init(); + + DEBUG_FUNCTION_LINE("ON_APPLICATION_START of example_plugin!\n"); +} + +/** + Gets called when an application ends. A good place for freeing memory. +**/ +ON_APPLICATION_ENDING(){ + DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING of example_plugin!\n"); +} + +/** + Gets called on each frame. +**/ +ON_VYSNC(){ + DEBUG_FUNCTION_LINE("ON_VYSNC of example_plugin!\n"); +} + +/** +Gets called whenever the application status changes. + +Possible values of "status": + WUPS_APP_STATUS_FOREGROUND, App is now running in foreground + WUPS_APP_STATUS_BACKGROUND App is now running in background + WUPS_APP_STATUS_CLOSED App is going to be closed +**/ +ON_APP_STATUS_CHANGED(status){ + if(status == WUPS_APP_STATUS_FOREGROUND){ + DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in foreground\n"); + } else if(status == WUPS_APP_STATUS_BACKGROUND){ + DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in background\n"); + } else if(status == WUPS_APP_STATUS_CLOSED){ + DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now going to be closed\n"); + } +} + +/** + This defines a function replacement. + It allows to replace the system function with an own function. + So whenever a game / application calles an overridden function, your function gets called instead. + + Currently it's only possible to override functions that are loaded from .rpl files of OSv10 (00050010-1000400A). + + Signature of this macro: + DECL_FUNCTION( RETURN_TYPE, ARBITRARY_NAME_OF_FUNCTION , ARGS_SEPERATED_BY_COMMA){ + //Your code goes here. + } + + Within this macro, two more function get declare you can use. + my_ARBITRARY_NAME_OF_FUNCTION and real_FSOpenFile + + RETURN_TYPE my_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA): + is just name of the function that gets declared in this macro. + It has the same effect as calling the overridden function directly. + + RETURN_TYPE real_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA): + is the name of the function, that leads to function that was overridden. + Use this to call the original function that will be overridden. + CAUTION: Other plugins may already have manipulated the the return value or arguments. + + + Use this macro for each function you want to override + +**/ +DECL_FUNCTION(int, FSOpenFile, FSClient *pClient, FSCmdBlock *pCmd, const char *path, const char *mode, int *handle, int error) { + int result = real_FSOpenFile(pClient, pCmd, path, mode, handle, error); + + DEBUG_FUNCTION_LINE("FSOpenFile called for folder %s! Result %d\n",path,result); + return result; +} + +/** +This tells the loader which functions from which library (.rpl) should be replaced with which function from this file. +The list of possible libraries can be found in the wiki. (In general it's WUPS_LOADER_LIBRARY_ + the name of the RPL in caps lock) + +WUPS_MUST_REPLACE(FUNCTION_NAME_IN_THIS_FILE, NAME_OF_LIB_WHICH_CONTAINS_THIS_FUNCTION, NAME_OF_FUNCTION_TO_OVERRIDE) + +Define this for each function you want to override. +**/ +WUPS_MUST_REPLACE(FSOpenFile, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFile); \ No newline at end of file