DO_LOGGING := 1 #--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPPC)),) $(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") endif ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=devkitPRO") endif export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH) export PORTLIBS := $(DEVKITPRO)/portlibs/ppc export WUPSDIR := $(DEVKITPRO)/wups export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion) PREFIX := powerpc-eabi- export AS := $(PREFIX)as export CC := $(PREFIX)gcc export CXX := $(PREFIX)g++ export LD := $(PREFIX)ld export AR := $(PREFIX)ar export OBJCOPY := $(PREFIX)objcopy #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR)).mod BUILD := build SOURCES := src \ src/common \ src/myutils \ src/myfs DATA := INCLUDES := src MAP ?= $(TARGET:.mod=.map) #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- # -Os: optimise size # -Wall: generate lots of warnings # -DGEKKO_U: define the symbol GEKKO (used in some headers) # -D__wiiu__: define the symbol __wii__ (used in some headers) # -mrvl: enable wii/gamecube compilation # -mcpu=750: enable processor specific compilation # -meabi: enable eabi specific compilation # -mhard-float: enable hardware floating point instructions # -fshort-wchar: use 16 bit whcar_t type in keeping with Wii executables # -fno-common: stop common variables which the loader can't understand # -msdata-none: do not use r2 or r13 as small data areas # -memb: enable embedded application specific compilation # -ffunction-sections: split up functions so linker can garbage collect # -fdata-sections: split up data so linker can garbage collect COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -mrvl -mcpu=750 -meabi -mhard-float -fshort-wchar -fno-common -msdata=none -memb -ffunction-sections -fdata-sections # -x c: compile as c code # -std=c11: use the c11 standard CFLAGS += $(COMMON_CFLAGS) -x c -std=c11 # -x c: compile as c++ code # -std=gnu++11: use the c++11 standard CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11 -D_GNU_SOURCE ifeq ($(DO_LOGGING), 1) CFLAGS += -D__LOGGING__ CXXFLAGS += -D__LOGGING__ endif ASFLAGS := -mregnames # --relocatable: make sure ld doesn't remove relocations wups will need # -s: strip local symbols to speed linking # -u: keep certain sections # -wrap: wrap function # --gc-sections: remove unneeded symbols # -T: use the linker script specified (to force certain wups sections together) # -Map: generate a map file LDFLAG_COMMON += -u wups_load -u wups_meta -u wups_hooks -T $(WUPSDIR)/wups.ld \ -Wl,-wrap,open,-wrap,close,-wrap,write,-wrap,read,-wrap,lseek,-wrap,stat,-wrap,fstat,-wrap,opendir,-wrap,closedir,-wrap,readdir \ -Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,-wrap,opendir,--gc-sections LDFLAGS_MOD += $(LDFLAG_COMMON),--relocatable LDFLAGS_ELF += --relocatable -s -T $(WUPSDIR)/wups_elf.ld #--------------------------------------------------------------------------------- Q := @ MAKEFLAGS += --no-print-directory #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lwups -liosuhax -lfswrapper -lutils -ldynamiclibs # #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(DEVKITPPC) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export PROJECTDIR := $(CURDIR) export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf))) PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD_MOD := $(CC) else export LD_MOD := $(CXX) endif export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ $(sFILES:.s=.o) $(SFILES:.S=.o) \ $(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES)) #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \ -I$(PORTLIBS)/include/libutils -I$(PORTLIBS)/include/libfswrapper \ -I$(WUPSDIR)/include #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ -L$(PORTLIBS)/lib \ -L$(WUPSDIR)/lib export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: all $(BUILD) clean install #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT) #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST)))) ############################################################################### # Rule to make everything. PHONY += all all : $(OUTPUT) ############################################################################### # Special build rules # Rule to make the module file. $(OUTPUT) : output.elf @echo "checking for missing symbols ..." @$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LIBS) $(LIBPATHS) -o check_linking.elf @echo "linking ..." $@ @$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAGS_MOD) $(LIBS) $(LIBPATHS) -o $@ # Rule to make the module file. output.elf : $(OFILES) @echo "linking ... output.elf" @$(LD) $(OFILES) $(LDFLAGS_ELF) $(LIBS) $(LIBPATHS) -o $@ ############################################################################### # Standard build rules #--------------------------------------------------------------------------------- %.a: #--------------------------------------------------------------------------------- @echo $(notdir $@) @rm -f $@ @$(AR) -rc $@ $^ #--------------------------------------------------------------------------------- %.o: %.cpp @echo $(notdir $<) @$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER) #--------------------------------------------------------------------------------- %.o: %.c @echo $(notdir $<) @$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE) -c $< -o $@ $(ERROR_FILTER) #--------------------------------------------------------------------------------- %.o: %.S @echo $(notdir $<) @$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER) #--------------------------------------------------------------------------------- %.png.o : %.png @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) #--------------------------------------------------------------------------------- %.jpg.o : %.jpg @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) #--------------------------------------------------------------------------------- %.ttf.o : %.ttf @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) #--------------------------------------------------------------------------------- %.bin.o : %.bin @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) #--------------------------------------------------------------------------------- %.wav.o : %.wav @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) #--------------------------------------------------------------------------------- %.mp3.o : %.mp3 @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) #--------------------------------------------------------------------------------- %.ogg.o : %.ogg @echo $(notdir $<) @bin2s -a 32 $< | $(AS) -o $(@) ############################################################################### # Assembly listing rules # Rule to make assembly listing. PHONY += list list : $(LIST) # Rule to make the listing file. %.list : $(TARGET) $(LOG) -$Qmkdir -p $(dir $@) $Q$(OBJDUMP) -d $< > $@ ############################################################################### # Clean rule # Rule to clean files. PHONY += clean clean : $Qrm -rf $(wildcard $(BUILD) $(BIN)) ############################################################################### # Phony targets .PHONY : $(PHONY) -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------