[Issue Tracker](https://github.com/wiiu-env/WiiUPluginSystem/issues) | [Discord](https://discord.gg/bZ2rep2) # What is the Wii U Plugin System? The Wii U Plugin System is a library to create plugins for the [WiiUPluginLoaderBackend](https://github.com/wiiu-env/WiiUPluginLoaderBackend). See the repository of the Backend for more information. ## How create plugins See the [example plugin](https://github.com/wiiu-env/WiiUPluginSystem/tree/master/plugins/example_plugin) for more information about creating a plugin. ## Compile and install the WUPS lib For building you need: - [wut](https://github.com/devkitPro/wut) Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself. Then you can compile and install this lib via `make install`. ## Use this lib in Dockerfiles. A prebuilt version of this lib can found on dockerhub. To use it for your projects, add this to your Dockerfile. ``` [...] COPY --from=ghcr.io/wiiu-env/wiiupluginsystem:[tag] /artifacts $DEVKITPRO [...] ``` Replace [tag] with a tag you want to use, a list of tags can be found [here](https://github.com/wiiu-env/WiiUPluginSystem/pkgs/container/wiiupluginsystem/versions). It's highly recommended to pin the version to the **latest date** instead of using `latest`. ## Format the code via docker `docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./include ./libraries ./plugins/example_plugin/src ./plugins/example_plugin_cpp/src ./plugins/storage_test_plugin/src --exclude ./plugins/storage_test_plugin/src/catch2 -i`