#include "wups_reent.h" #include "wups_thread_specific.h" #include #include extern "C" void OSFatal(const char *); extern "C" void __wups_start() { OSFatal("This file needs to be run with the Wii U Plugin System."); } extern "C" __attribute__((weak)) void __wut_socket_init_devoptab(); extern "C" __attribute__((weak)) void __wut_socket_fini_devoptab(); static int __wut_socket_devoptab_added = 0; extern "C" __attribute__((weak)) void socket_lib_init(); extern "C" void __attribute__((weak)) __init_wut_socket(); void __attribute__((weak)) __init_wut_socket() { if (!&__wut_socket_init_devoptab || !&socket_lib_init) return; if (!__wut_socket_devoptab_added) { socket_lib_init(); __wut_socket_init_devoptab(); __wut_socket_devoptab_added = 1; } } extern "C" void __attribute__((weak)) __fini_wut_socket(); void __attribute__((weak)) __fini_wut_socket() { if (!&__wut_socket_init_devoptab || !&__wut_socket_fini_devoptab) return; if (__wut_socket_devoptab_added) { __wut_socket_fini_devoptab(); __wut_socket_devoptab_added = 0; } } extern "C" struct _reent *__getreent(void) { return __wups_getreent(); } extern "C" void __attribute__((weak)) wut_set_thread_specific(__wut_thread_specific_id id, void *value); void wut_set_thread_specific(__wut_thread_specific_id id, void *value) { return wups_set_thread_specific(id, value); } extern "C" void *__attribute__((weak)) wut_get_thread_specific(__wut_thread_specific_id id); void *wut_get_thread_specific(__wut_thread_specific_id id) { return wups_get_thread_specific(id); }