mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-19 09:09:19 +01:00
1024338498
Now the plugin don't need to use the INITIALIZE_PLUGIN hook for fs and overlay access, but use the WUPS_FS_ACCESS()/WUPS_ALLOW_OVERLAY() macro. |
||
---|---|---|
.. | ||
data | ||
languages | ||
meta | ||
src | ||
filelist.sh | ||
LICENSE | ||
Makefile | ||
README.md | ||
updatelang.sh |
Wii U Plugin Loader
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.