mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2025-02-12 14:58:53 +01:00
![Maschell](/assets/img/avatar_default.png)
Now the plugin don't need to use the INITIALIZE_PLUGIN hook for fs and overlay access, but use the WUPS_FS_ACCESS()/WUPS_ALLOW_OVERLAY() macro.
Wii U Plugin Loader ![Build Status](https://api.travis-ci.org/Maschell/WiiUPluginSystem.svg?branch=master)
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.