mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-05 10:25:10 +01:00
2aadfcf68e
- Split up the WUPS includes into multiple seperate files, renamed some structs - Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information. - Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot) - arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/ - Some minor cleanups and formatting. |
||
---|---|---|
.. | ||
src | ||
Makefile | ||
README.md |
HIDtoVPAD Plugin for the Wii U Plugin System
See https://github.com/Maschell/hid_to_vpad for more information.
Currently supported
- Support for Controller with built in support.
- Network Client support
- All attached devices are mapped automatically to the Gamepad
- Loading configuration files (to extend controller support or change configs)
Whats NOT working:
- Mapping the controllers individually (No GUI for this)
Building
For building you need:
- wups
- dynamic_libs for access to the functions.
- libutils for common functions.
- controller_patcher to emulate the controllers.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.