mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-09-06 06:53:16 +02:00
![]() Now the plugins inherit the SD/USB access from the loader. Check (args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0) in your INITIALZE method if you have SD access, and (args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0) for usb access. You can simply use open, read etc. then with "sd:/" and "usb:". No (un)mounting required. NTFS support is NOT implemented yet. So: HID to VPAD plugin can now read configurations SDCafiine now has support for libfat (other games than SSBU + FAT32 USB) |
||
---|---|---|
.. | ||
src | ||
Makefile | ||
README.md |
HIDtoVPAD Plugin for the Wii U Plugin System
See https://github.com/Maschell/hid_to_vpad for more information.
Currently supported
- Support for Controller with built in support.
- Network Client support
- Alle attached devices are mapped automatically to the Gamepad
Whats NOT working:
- Loading configuration files (to extend controller support or change configs)
- Mapping the controllers individually (No GUI for this)
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
- controller_patcher to emulate the controllers.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.