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https://github.com/wiiu-env/WiiUPluginSystem.git
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46358ce67a
Now the plugins inherit the SD/USB access from the loader. Check (args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0) in your INITIALZE method if you have SD access, and (args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0) for usb access. You can simply use open, read etc. then with "sd:/" and "usb:". No (un)mounting required. NTFS support is NOT implemented yet. So: HID to VPAD plugin can now read configurations SDCafiine now has support for libfat (other games than SSBU + FAT32 USB) |
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README.md |
SDCafiine Plugin for the Wii U Plugin System
See https://github.com/Maschell/SDCafiine for more information.
Currently supported
- Modpack selector
- Loads mods on games with native SD Access (Smash 4)
Whats NOT working:
- SD Access for all other games
- USB support (both FAT32 and NTFS)
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
- libfswrapper to replace the fs functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.