mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-16 15:49:23 +01:00
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#ifdef __cplusplus
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#include "WUPSConfigItem.h"
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#include <optional>
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#include <stdexcept>
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#include <string>
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class WUPSConfigCategory {
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public:
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explicit WUPSConfigCategory(WUPSConfigCategoryHandle handle) noexcept;
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virtual ~WUPSConfigCategory();
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WUPSConfigCategory(const WUPSConfigCategory &) = delete;
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WUPSConfigCategory(WUPSConfigCategory &&src) noexcept : mHandle(src.mHandle) {
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src.mHandle = {};
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}
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WUPSConfigCategory &operator=(WUPSConfigCategory &&src) noexcept {
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if (this != &src) {
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src.mHandle = {};
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}
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return *this;
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}
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static std::optional<WUPSConfigCategory> Create(std::string_view name, WUPSConfigAPIStatus &error) noexcept;
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static WUPSConfigCategory Create(std::string_view name);
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bool add(WUPSConfigCategory &&cat, WUPSConfigAPIStatus &error) noexcept;
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void add(WUPSConfigCategory &&cat);
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bool add(WUPSConfigItem &&item, WUPSConfigAPIStatus &error) noexcept;
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void add(WUPSConfigItem &&item);
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[[nodiscard]] const WUPSConfigCategoryHandle &getHandle() const {
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return mHandle;
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}
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void release() {
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mHandle = {};
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}
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private:
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WUPSConfigCategoryHandle mHandle = {};
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};
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#endif |