mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-18 08:39:21 +01:00
46358ce67a
Now the plugins inherit the SD/USB access from the loader. Check (args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0) in your INITIALZE method if you have SD access, and (args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0) for usb access. You can simply use open, read etc. then with "sd:/" and "usb:". No (un)mounting required. NTFS support is NOT implemented yet. So: HID to VPAD plugin can now read configurations SDCafiine now has support for libfat (other games than SSBU + FAT32 USB) |
||
---|---|---|
.. | ||
meta | ||
src | ||
LICENSE | ||
Makefile | ||
README.md |
Wii U Plugin Loader
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.