mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-11-18 16:49:21 +01:00
195e686a50
- Remove the fs function wrapper
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2018 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _WUPS_CONFIG_ITEM_MULTIPLE_VALUES_H_
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#define _WUPS_CONFIG_ITEM_MULTIPLE_VALUES_H_
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#include <string>
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#include <vector>
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#include <map>
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#include <wups/config/WUPSConfigItem.h>
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class WUPSConfigItemMultipleValues;
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typedef void (*MultipleValuesChangedCallback)(WUPSConfigItemMultipleValues *, int32_t);
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class WUPSConfigItemMultipleValues : public WUPSConfigItem {
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public:
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WUPSConfigItemMultipleValues(std::string configID, std::string displayName, int32_t defaultValue, std::map<int32_t,std::string> values_, MultipleValuesChangedCallback callback);
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virtual ~WUPSConfigItemMultipleValues();
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virtual std::string getCurrentValueDisplay();
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virtual std::string getCurrentValueSelectedDisplay();
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virtual void onSelected(bool isSelected);
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virtual void onButtonPressed(WUPSConfigButtons buttons) ;
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virtual bool isMovementAllowed();
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virtual std::string persistValue();
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virtual void loadValue(std::string persistedValue);
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virtual void restoreDefault();
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virtual bool callCallback();
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private:
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MultipleValuesChangedCallback callback = NULL;
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int32_t defaultValue;
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uint32_t valueIndex = 0;
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std::map<int32_t,std::string> values;
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};
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#endif
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