mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
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e6e488a453
Adds the configuration menu.
132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2018 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _WUPS_CONFIG_ITEM_H_
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#define _WUPS_CONFIG_ITEM_H_
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#include <string>
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#include <vector>
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#define WUPS_CONFIG_BUTTON_NONE 0
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#define WUPS_CONFIG_BUTTON_LEFT (1<<0)
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#define WUPS_CONFIG_BUTTON_RIGHT (1<<1)
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#define WUPS_CONFIG_BUTTON_UP (1<<2)
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#define WUPS_CONFIG_BUTTON_DOWN (1<<3)
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#define WUPS_CONFIG_BUTTON_A (1<<4)
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#define WUPS_CONFIG_BUTTON_B (1<<5)
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#define WUPS_CONFIG_BUTTON_ZL (1<<6)
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#define WUPS_CONFIG_BUTTON_ZR (1<<7)
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typedef int32_t WUPSConfigButtons;
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class WUPSConfigItem {
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public:
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/**
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Sets the display name of this WUPSConfigItem
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This is the value which will be shown in the configuration menu.
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**/
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virtual void setDisplayName(std::string displayName) {
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this->displayName = displayName;
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}
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/**
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\return Returns the display name of this WUPSConfigItem
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**/
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virtual std::string getDisplayName() {
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return this->displayName;
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}
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/**
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Sets the config ID name of this WUPSConfigItem.
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This config ID is used to persist the configuration values and needs
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to be unique in the context of this WUPSConfig.
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Items in different categories are NOT allowed to have the config ID.
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**/
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virtual void setConfigID(std::string configID) {
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this->configID = configID;
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}
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/**
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\return Returns the configID of this WUPSConfigItem.
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**/
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virtual std::string getConfigID() {
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return this->configID;
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}
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/**
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Returns a string that displays the current value.
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This string is shown next to the display name when the cursor is NOT on this item
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**/
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virtual std::string getCurrentValueDisplay() = 0;
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/**
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Returns a string that displays the current value when selected.
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This string is shown next to the display name when the cursor IS on this item
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**/
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virtual std::string getCurrentValueSelectedDisplay() = 0;
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/**
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Is called when the cursor enters or leaves the item.
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When the cursor enters the item, "isSelected" will be true.
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When the cursor leaves the item, "isSelected" will be false.
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**/
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virtual void onSelected(bool isSelected) = 0;
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/**
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Is called when a button is pressed while the cursor on this item.
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See the WUPSConfigButtons enum for possible values.
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**/
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virtual void onButtonPressed(WUPSConfigButtons buttons) = 0;
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/**
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When the cursor is on this item, the configuration menu asks this item
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if it's allowed to leave it.
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If it returns true, the item can be leaved.
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It it returns false, leaves is not allowed.
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**/
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virtual bool isMovementAllowed() = 0;
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/**
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Returns a string that represents the value of this item.
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**/
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virtual std::string persistValue() = 0;
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/**
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Loads a value for a given string that contains the persisted value.
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\param persistedValue A valued that the result of the persistValue function
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**/
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virtual void loadValue(std::string persistedValue) = 0;
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/**
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Restores the default value
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**/
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virtual void restoreDefault() = 0;
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WUPSConfigItem(std::string configID, std::string displayName){
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this->configID = configID;
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this->displayName = displayName;
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}
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virtual ~WUPSConfigItem(){
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}
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private:
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std::string displayName;
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std::string configID;
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};
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#endif
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