WiiUPluginSystem/loader
Maschell a839430ea0 [Loader] Added intial code for Memory mapping!
The loader will now map some (hopefully) unused memory into userland using the segement registers. Currently we can get ~ 65mb of extra memory. At the moment, none if this memory is used, at first it needs to be checked if it's really unused.
Press MINUS in the plugin loader to map the memory, this can take a moment. Check the UDPLogger for the mapping information. When the memory was mapped, values will be written to the PHYSICAL memory addresses, and read from the effective addresses as an test..
2018-04-04 16:30:54 +02:00
..
data [Loader] Added simple, initial gui. 2018-02-17 14:51:05 +01:00
languages [Loader] Added simple, initial gui. 2018-02-17 14:51:05 +01:00
libs [Loader] A single plugin can be loaded via wiiload. 2018-03-04 16:27:57 +01:00
meta [loader] Added minimal loader project 2018-02-03 17:03:03 +01:00
src [Loader] Added intial code for Memory mapping! 2018-04-04 16:30:54 +02:00
filelist.sh [Loader] Added simple, initial gui. 2018-02-17 14:51:05 +01:00
LICENSE [loader] Added minimal loader project 2018-02-03 17:03:03 +01:00
Makefile [Loader] Added intial code for Memory mapping! 2018-04-04 16:30:54 +02:00
README.md [General] Updated readmes 2018-02-04 10:31:42 +01:00
updatelang.sh [Loader] Added simple, initial gui. 2018-02-17 14:51:05 +01:00

Wii U Plugin Loader Build Status

Building

For building you need:

Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.