mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
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a839430ea0
The loader will now map some (hopefully) unused memory into userland using the segement registers. Currently we can get ~ 65mb of extra memory. At the moment, none if this memory is used, at first it needs to be checked if it's really unused. Press MINUS in the plugin loader to map the memory, this can take a moment. Check the UDPLogger for the mapping information. When the memory was mapped, values will be written to the PHYSICAL memory addresses, and read from the effective addresses as an test.. |
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data | ||
languages | ||
libs | ||
meta | ||
src | ||
filelist.sh | ||
LICENSE | ||
Makefile | ||
README.md | ||
updatelang.sh |
Wii U Plugin Loader
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.