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Now the plugin don't need to use the INITIALIZE_PLUGIN hook for fs and overlay access, but use the WUPS_FS_ACCESS()/WUPS_ALLOW_OVERLAY() macro. |
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README.md |
HIDtoVPAD Plugin for the Wii U Plugin System
See https://github.com/Maschell/hid_to_vpad for more information.
Currently supported
- Support for Controller with built in support.
- Network Client support
- All attached devices are mapped automatically to the Gamepad
- Loading configuration files (to extend controller support or change configs)
Whats NOT working:
- Mapping the controllers individually (No GUI for this)
Building
For building you need:
- wups
- dynamic_libs for access to the functions.
- libutils for common functions.
- controller_patcher to emulate the controllers.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.