mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
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178 lines
5.6 KiB
Makefile
178 lines
5.6 KiB
Makefile
###############################################################################
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# Makefile
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# by Alex Chadwick
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#
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# A makefile script for generation of a brainslug module
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###############################################################################
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# Hopefully you shouldn't need to change anything in this file.
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# Alter makefile.mk to change common settings.
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###############################################################################
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# devkitpro settings
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro")
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endif
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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WUPSDIR := $(DEVKITPRO)/wups
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GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
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PATH := $(DEVKITPPC)/bin:$(PATH)
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LIB_INC_DIRS := $(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)/include \
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$(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)/include-fixed \
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$(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)/include-fixed \
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$(DEVKITPPC)/powerpc-eabi/include \
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$(WUPSDIR)/include
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include makefile.mk
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LIB_DIRS += $(DEVKITPPC)/lib/gcc/powerpc-eabi/$(GCC_VER)
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LIBS += gcc
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###############################################################################
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# Parameters
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# A comma to make writing commands easier
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C := ,
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# Used to suppress command echo.
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Q ?= @
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LOG ?= @echo $@
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# The intermediate directory for compiled object files.
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BUILD ?= build
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# The name of the assembler listing file to generate.
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LIST ?= $(TARGET:.mod=.list)
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# The name of the map file to generate.
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MAP ?= $(TARGET:.mod=.map)
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INC_DIRS += $(LIB_INC_DIRS)
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###############################################################################
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# Compiler settings
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# The toolchain to use.
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PREFIX ?= powerpc-eabi-
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# Tools to use
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AS := $(PREFIX)as
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LD := $(PREFIX)ld
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CC := $(PREFIX)g++
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OBJDUMP := $(PREFIX)objdump
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# --relocatable: make sure ld doesn't remove relocations wups will need
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# -s: strip local symbols to speed linking
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# --gc-sections: remove unneeded symbols
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# -T: use the linker script specified (to force certain wups sections together)
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# -Map: generate a map file
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LDFLAGS += --relocatable -s -u wups_load -u wups_meta \
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-T $(WUPSDIR)/wups.ld \
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$(patsubst %,-Map %,$(strip $(MAP)))
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LD1FLAGS += --relocatable -s \
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-T $(WUPSDIR)/wups_elf.ld
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# -O2: optimise lots
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# -Wall: generate lots of warnings
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# -x c: compile as C code
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# -std=gnu11: use the C11 standard with GNU extensions
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# -nostdinc: don't include standard headers (we don't have all the symbols)
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# -ffreestanding: we don't have libc; don't expect we do
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# -DGEKKO: define the symbol GEKKO (used in some libogc headers)
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# -DHW_RVL: define the symbol HW_RVL (used in some libogc headers)
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# -D__wii__: define the symbol __wii__ (used in some libogc headers)
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# -mrvl: enable wii/gamecube compilation
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# -mcpu=750: enable processor specific compilation
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# -meabi: enable eabi specific compilation
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# -mhard-float: enable hardware floating point instructions
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# -fshort-wchar: use 16 bit whcar_t type in keeping with Wii executables
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# -fno-common: stop common variables which the loader can't understand
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# -msdata-none: do not use r2 or r13 as small data areas
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# -memb: enable embedded application specific compilation
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# -ffunction-sections: split up functions so linker can garbage collect
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# -fdata-sections: split up data so linker can garbage collect
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CFLAGS += -O0 -Wall -x c -std=gnu11 \
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-nostdinc -ffreestanding \
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-DGEKKO_U -D__wiiu__ \
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-mrvl -mcpu=750 -meabi -mhard-float -fshort-wchar -fno-common \
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-msdata=none -memb -ffunction-sections -fdata-sections
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ifdef DEBUG
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else
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CFLAGS += -DNDEBUG
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endif
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###############################################################################
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# Variable init
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# Phony targets
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PHONY :=
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###############################################################################
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# Rule to make everything.
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PHONY += all
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all : $(TARGET)
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###############################################################################
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# Derived rules
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LDFLAGS += $(patsubst %,-l %,$(LIBS)) $(patsubst %,-l %,$(LIBS)) \
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$(patsubst %,-L %,$(LIB_DIRS)) $(patsubst %,-L %/lib,$(LIB_DIRS))
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CFLAGS += $(patsubst %,-I %,$(INC_DIRS)) \
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$(patsubst %,-I %/include,$(LIB_DIRS)) -iquote src
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OBJECTS := $(patsubst %.c,$(BUILD)/%.c.o,$(filter %.c,$(SRC)))
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###############################################################################
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# Special build rules
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# Rule to make the module file.
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$(TARGET) : $(BUILD)/output.elf | $(BIN)
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$(LOG)
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$Q$(LD) $(BUILD)/output.elf $(LDFLAGS) -o $@
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# Rule to make the module file.
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$(BUILD)/output.elf : $(OBJECTS) | $(BIN) $(BUILD)
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$(LOG)
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$Q$(LD) $(OBJECTS) $(LD1FLAGS) -o $@
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# Rule to make intermediate directory
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$(BUILD) :
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$Qmkdir $@
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# Rule to make output directory
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$(BIN) :
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$Qmkdir $@
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###############################################################################
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# Standard build rules
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$(BUILD)/%.c.o: %.c | $(BUILD)
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$(LOG)
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-$Qmkdir -p $(dir $@)
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$Q$(CC) -c $(CFLAGS) $< -o $@
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###############################################################################
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# Assembly listing rules
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# Rule to make assembly listing.
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PHONY += list
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list : $(LIST)
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# Rule to make the listing file.
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%.list : $(TARGET)
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$(LOG)
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-$Qmkdir -p $(dir $@)
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$Q$(OBJDUMP) -d $< > $@
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###############################################################################
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# Clean rule
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# Rule to clean files.
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PHONY += clean
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clean :
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$Qrm -rf $(wildcard $(BUILD) $(BIN))
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###############################################################################
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# Phony targets
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.PHONY : $(PHONY)
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