276 lines
17 KiB
C++

#pragma once
#include "defines.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Get a string representation of the specified button_combo status.
*
* This function returns a string representation of the provided button_combo status.
*
* @param status The button_combo status to get the string representation for.
* @return A pointer to a string describing the provided button_combo status.
**/
const char *WUPSButtonComboAPI_GetStatusStr(WUPSButtonCombo_Error status);
/**
* @brief Get a string representation of the specified controller type.
*
* This function returns a string representation of the provided controller type.
*
* @param controller The controller to get the string representation for.
* @return A pointer to a string describing the provided controller.
**/
const char *WUPSButtonComboAPI_GetControllerTypeStr(WUPSButtonCombo_ControllerTypes controller);
/**
* @brief Adds a button combo which triggers a callback if a certain button combination is pressed on any controller.
*
* Registers a unique button combination which will trigger a callback if the combo is pressed down **on any connected controller** and the button combo is valid
*
* A press down is only detecting while pressing down buttons. Releasing a button will never trigger the callback.
* For example if the combo is "L+R+X" but you hold down "L+R+Y", press then "X" and release "Y" the combo won't be triggered.
*
* Conflict management:
* The button combination is only active if this function returns WUPS_BUTTON_COMBO_ERROR_SUCCESS and outStatus is WUPS_BUTTON_COMBO_COMBO_STATUS_VALID.
*
* If any other (valid) button combination overlaps with the button combo, the outStatus WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT and the callback will not be triggered
* even if the combination is pressed.
*
* Even if the button combination would be unique and valid (due to the change or removal of other combos), the status won't update itself.
* To resolve a WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT combo state you **always** have to the combo information via WUPSButtonComboAPI_UpdateButtonComboInfo or WUPSButtonComboAPI_UpdateButtonComboSimple.
*
* Conflict example: It's not possible to add any new valid button combo containing "L+R" (e.g. "X+L+R"), if there already is a button combination "L+R".
* Furthermore, it's also not possible to add a "L" or "R" combo if there already is a button combination "L+R".
*
* @param label Label of this button combo
* @param combo Combination which should be checked
* @param callback
* @param context
* @param outHandle The handle of the combo will be stored here. Must not be nullptr.
* @param outStatus The status of the combo will be stored here. Only if the status is WUPS_BUTTON_COMBO_COMBO_STATUS_VALID the combo is valid. Must not be nullptr.
* @return
**/
WUPSButtonCombo_Error WUPSButtonComboAPI_AddButtonComboPressDown(const char *label,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboHandle *outHandle,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_AddButtonComboPressDownObserver(const char *label,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboHandle *outHandle,
WUPSButtonCombo_ComboStatus *outStatus);
/**
* @brief Adds a button combo which triggers a callback if a certain button combination was hold for X ms on any controller.
*
* Registers a unique button combination which will trigger a callback if the combo is held for a certain amount of ms **on any connected controller** and the button combo is valid.
*
* The callback is triggered if the given button combination has been held down for at least X ms
*
* Conflict management:
* The button combination is only active if this function returns WUPS_BUTTON_COMBO_ERROR_SUCCESS and outStatus is WUPS_BUTTON_COMBO_COMBO_STATUS_VALID.
*
* If any other (valid) button combination overlaps with the button combo, the outStatus WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT and the callback will not be triggered
* even if the combination is pressed.
*
* Even if the button combination would be unique and valid (due to the change or removal of other combos), the status won't update itself.
* To resolve a WUPS_BUTTON_COMBO_COMBO_STATUS_CONFLICT combo state you **always** have to the combo information via WUPSButtonComboAPI_UpdateButtonComboInfo or WUPSButtonComboAPI_UpdateButtonComboSimple.
*
* Conflict example: It's not possible to add any new valid button combo containing "L+R" (e.g. "X+L+R"), if there already is a button combination "L+R".
* Furthermore, it's also not possible to add a "L" or "R" combo if there already is a button combination "L+R".
*
* @param label Label of this button combo
* @param combo Combination which should be checked
* @param holdDurationInMs
* @param callback
* @param context
* @param outHandle The handle of the combo will be stored here. Must not be nullptr.
* @param outStatus The status of the combo will be stored here. Only if the status is WUPS_BUTTON_COMBO_COMBO_STATUS_VALID the combo is valid. Must not be nullptr.
* @return
**/
WUPSButtonCombo_Error WUPSButtonComboAPI_AddButtonComboHold(const char *label,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboHandle *outHandle,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_AddButtonComboHoldObserver(const char *label,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboHandle *outHandle,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_AddButtonCombo(const WUPSButtonCombo_ComboOptions *options,
WUPSButtonCombo_ComboHandle *outHandle,
WUPSButtonCombo_ComboStatus *outStatus);
/**
* Removes a button combo for the given handle.
*/
WUPSButtonCombo_Error WUPSButtonComboAPI_RemoveButtonCombo(WUPSButtonCombo_ComboHandle handle);
/**
* Returns the combo status for the given handle
*/
WUPSButtonCombo_Error WUPSButtonComboAPI_GetButtonComboStatus(WUPSButtonCombo_ComboHandle handle,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_UpdateButtonComboMeta(WUPSButtonCombo_ComboHandle handle,
const WUPSButtonCombo_MetaOptions *metaOptions);
WUPSButtonCombo_Error WUPSButtonComboAPI_UpdateButtonComboCallback(WUPSButtonCombo_ComboHandle handle,
const WUPSButtonCombo_CallbackOptions *callbackOptions);
WUPSButtonCombo_Error WUPSButtonComboAPI_UpdateControllerMask(WUPSButtonCombo_ComboHandle handle,
WUPSButtonCombo_ControllerTypes controllerMask,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_UpdateButtonCombo(WUPSButtonCombo_ComboHandle handle,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_UpdateHoldDuration(WUPSButtonCombo_ComboHandle handle,
uint32_t holdDurationInMs);
WUPSButtonCombo_Error WUPSButtonComboAPI_GetButtonComboMeta(WUPSButtonCombo_ComboHandle handle,
WUPSButtonCombo_MetaOptionsOut *outOptions);
WUPSButtonCombo_Error WUPSButtonComboAPI_GetButtonComboCallback(WUPSButtonCombo_ComboHandle handle,
WUPSButtonCombo_CallbackOptions *outOptions);
WUPSButtonCombo_Error WUPSButtonComboAPI_GetButtonComboInfoEx(WUPSButtonCombo_ComboHandle handle,
WUPSButtonCombo_ButtonComboInfoEx *outOptions);
WUPSButtonCombo_Error WUPSButtonComboAPI_CheckComboAvailable(const WUPSButtonCombo_ButtonComboOptions *options,
WUPSButtonCombo_ComboStatus *outStatus);
WUPSButtonCombo_Error WUPSButtonComboAPI_DetectButtonCombo_Blocking(const WUPSButtonCombo_DetectButtonComboOptions *options,
WUPSButtonCombo_Buttons *outButtons);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
#include "WUPSButtonCombo.h"
#include <optional>
#include <string_view>
namespace WUPSButtonComboAPI {
std::string_view GetStatusStr(WUPSButtonCombo_Error status);
std::string_view GetControllerTypeStr(WUPSButtonCombo_ControllerTypes controller);
std::optional<ButtonCombo> CreateComboPressDownEx(std::string_view label,
WUPSButtonCombo_ControllerTypes controllerMask,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
bool observer,
WUPSButtonCombo_ComboStatus &outStatus,
WUPSButtonCombo_Error &outError) noexcept;
std::optional<ButtonCombo> CreateComboPressDown(std::string_view label,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus,
WUPSButtonCombo_Error &outError) noexcept;
std::optional<ButtonCombo> CreateComboPressDownObserver(std::string_view label,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus,
WUPSButtonCombo_Error &outError) noexcept;
std::optional<ButtonCombo> CreateComboHoldEx(std::string_view label,
WUPSButtonCombo_ControllerTypes controllerMask,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
bool observer,
WUPSButtonCombo_ComboStatus &outStatus,
WUPSButtonCombo_Error &outError) noexcept;
std::optional<ButtonCombo> CreateComboHold(std::string_view label,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus,
WUPSButtonCombo_Error &outError) noexcept;
std::optional<ButtonCombo> CreateComboHoldObserver(std::string_view label,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus,
WUPSButtonCombo_Error &outError) noexcept;
ButtonCombo CreateComboPressDownEx(std::string_view label,
WUPSButtonCombo_ControllerTypes controllerMask,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
bool observer,
WUPSButtonCombo_ComboStatus &outStatus);
ButtonCombo CreateComboPressDown(std::string_view label,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus);
ButtonCombo CreateComboPressDownObserver(std::string_view label,
WUPSButtonCombo_Buttons combo,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus);
ButtonCombo CreateComboHoldEx(std::string_view label,
WUPSButtonCombo_ControllerTypes controllerMask,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
bool observer,
WUPSButtonCombo_ComboStatus &outStatus);
ButtonCombo CreateComboHold(std::string_view label,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus);
ButtonCombo CreateComboHoldObserver(std::string_view label,
WUPSButtonCombo_Buttons combo,
uint32_t holdDurationInMs,
WUPSButtonCombo_ComboCallback callback,
void *context,
WUPSButtonCombo_ComboStatus &outStatus);
WUPSButtonCombo_Error CheckComboAvailable(const WUPSButtonCombo_ButtonComboOptions &options,
WUPSButtonCombo_ComboStatus &outStatus);
WUPSButtonCombo_Error DetectButtonCombo_Blocking(const WUPSButtonCombo_DetectButtonComboOptions &options,
WUPSButtonCombo_Buttons &outButtons);
} // namespace WUPSButtonComboAPI
#endif