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# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <malloc.h>
# include <ogcsys.h>
# include <wiilight.h>
# include <wiidrc/wiidrc.h>
# include <unistd.h>
# include "sys.h"
# include "fat.h"
# include "nand.h"
# include "restart.h"
# include "title.h"
# include "usbstorage.h"
# include "utils.h"
# include "video.h"
# include "wad.h"
# include "wpad.h"
# include <ogc/pad.h>
# include "globals.h"
# include "iospatch.h"
/* FAT device list */
//static fatDevice fdevList[] = {
fatDevice fdevList [ ] = {
{ " sd " , " Wii SD Slot " , & __io_wiisd } ,
{ " usb " , " USB Mass Storage Device " , & __io_usbstorage } ,
{ " usb2 " , " USB 2.0 Mass Storage Device " , & __io_wiiums } ,
{ " gcsda " , " SD Gecko (Slot A) " , & __io_gcsda } ,
{ " gcsdb " , " SD Gecko (Slot B) " , & __io_gcsdb } ,
//{ "smb", "SMB share", NULL },
} ;
/* NAND device list */
//static nandDevice ndevList[] = {
nandDevice ndevList [ ] = {
{ " Disable " , 0 , 0x00 , 0x00 } ,
{ " SD/SDHC Card " , 1 , 0xF0 , 0xF1 } ,
{ " USB 2.0 Mass Storage Device " , 2 , 0xF2 , 0xF3 } ,
} ;
/* FAT device */
static fatDevice * fdev = NULL ;
static nandDevice * ndev = NULL ;
// wiiNinja: Define a buffer holding the previous path names as user
// traverses the directory tree. Max of 10 levels is define at this point
static u8 gDirLevel = 0 ;
static char gDirList [ MAX_DIR_LEVELS ] [ MAX_FILE_PATH_LEN ] ;
static s32 gSeleted [ MAX_DIR_LEVELS ] ;
static s32 gStart [ MAX_DIR_LEVELS ] ;
/* Macros */
# define NB_FAT_DEVICES (sizeof(fdevList) / sizeof(fatDevice))
# define NB_NAND_DEVICES (sizeof(ndevList) / sizeof(nandDevice))
// Local prototypes: wiiNinja
void WaitPrompt ( char * prompt ) ;
int PushCurrentDir ( char * dirStr , int Selected , int Start ) ;
char * PopCurrentDir ( int * Selected , int * Start ) ;
bool IsListFull ( void ) ;
char * PeekCurrentDir ( void ) ;
u32 WaitButtons ( void ) ;
u32 Pad_GetButtons ( void ) ;
void WiiLightControl ( int state ) ;
int __Menu_IsGreater ( const void * p1 , const void * p2 )
{
u32 n1 = * ( u32 * ) p1 ;
u32 n2 = * ( u32 * ) p2 ;
/* Equal */
if ( n1 = = n2 )
return 0 ;
return ( n1 > n2 ) ? 1 : - 1 ;
}
int __Menu_EntryCmp ( const void * p1 , const void * p2 )
{
fatFile * f1 = ( fatFile * ) p1 ;
fatFile * f2 = ( fatFile * ) p2 ;
/* Compare entries */ // wiiNinja: Include directory
if ( ( f1 - > isdir ) & & ! ( f2 - > isdir ) )
return ( - 1 ) ;
else if ( ! ( f1 - > isdir ) & & ( f2 - > isdir ) )
return ( 1 ) ;
else
return strcasecmp ( f1 - > filename , f2 - > filename ) ;
}
static bool __FolderExists ( const char * path )
{
DIR * dir ;
dir = opendir ( path ) ;
if ( dir )
{
closedir ( dir ) ;
return true ;
}
return false ;
}
static size_t __GetFileSizeBytes ( const char * path )
{
FILE * f ;
size_t size = 0 ;
f = fopen ( path , " rb " ) ;
if ( ! f ) return 0 ;
//Get file size
fseek ( f , 0 , SEEK_END ) ;
size = ftell ( f ) ;
fclose ( f ) ;
return size ;
}
char gFileName [ MAX_FILE_PATH_LEN ] ;
s32 __Menu_RetrieveList ( char * inPath , fatFile * * outbuf , u32 * outlen )
{
fatFile * buffer = NULL ;
DIR * dir = NULL ;
struct dirent * ent = NULL ;
//char dirpath[256], filename[768];
u32 cnt ;
/* Generate dirpath */
//sprintf(dirpath, "%s:" WAD_DIRECTORY, fdev->mount);
/* Open directory */
dir = opendir ( inPath ) ;
if ( ! dir )
return - 1 ;
/* Count entries */
for ( cnt = 0 ; ( ( ent = readdir ( dir ) ) ! = NULL ) ; ) {
cnt + + ;
}
if ( cnt > 0 ) {
/* Allocate memory */
buffer = malloc ( sizeof ( fatFile ) * cnt ) ;
if ( ! buffer ) {
closedir ( dir ) ;
return - 2 ;
}
/* Reset directory */
rewinddir ( dir ) ;
/* Get entries */
for ( cnt = 0 ; ( ( ent = readdir ( dir ) ) ! = NULL ) ; )
{
bool addFlag = false ;
bool isdir = false ;
size_t fsize = 0 ;
snprintf ( gFileName , MAX_FILE_PATH_LEN , " %s/%s " , inPath , ent - > d_name ) ;
if ( __FolderExists ( gFileName ) ) // wiiNinja
{
isdir = true ;
// Add only the item ".." which is the previous directory
// AND if we're not at the root directory
if ( ( strcmp ( ent - > d_name , " .. " ) = = 0 ) & & ( gDirLevel > 1 ) )
addFlag = true ;
else if ( strcmp ( ent - > d_name , " . " ) ! = 0 )
addFlag = true ;
}
else
{
if ( strlen ( ent - > d_name ) > 4 )
{
if ( ! strcasecmp ( ent - > d_name + strlen ( ent - > d_name ) - 4 , " .wad " ) )
{
fsize = __GetFileSizeBytes ( gFileName ) ;
addFlag = true ;
}
}
}
if ( addFlag = = true )
{
fatFile * file = & buffer [ cnt + + ] ;
/* File name */
strcpy ( file - > filename , ent - > d_name ) ;
/* File stats */
file - > isdir = isdir ;
file - > fsize = fsize ;
}
}
/* Sort list */
qsort ( buffer , cnt , sizeof ( fatFile ) , __Menu_EntryCmp ) ;
}
/* Close directory */
closedir ( dir ) ;
/* Set values */
* outbuf = buffer ;
* outlen = cnt ;
return 0 ;
}
void Menu_SelectIOS ( void )
{
u8 * iosVersion = NULL ;
u32 iosCnt ;
u8 tmpVersion ;
u32 cnt ;
s32 ret , selected = 0 ;
bool found = false ;
/* Get IOS versions */
ret = Title_GetIOSVersions ( & iosVersion , & iosCnt ) ;
if ( ret < 0 )
return ;
/* Sort list */
qsort ( iosVersion , iosCnt , sizeof ( u8 ) , __Menu_IsGreater ) ;
if ( gConfig . cIOSVersion < 0 )
tmpVersion = CIOS_VERSION ;
else
{
tmpVersion = ( u8 ) gConfig . cIOSVersion ;
// For debugging only
//printf ("User pre-selected cIOS: %i\n", tmpVersion);
//WaitButtons();
}
/* Set default version */
for ( cnt = 0 ; cnt < iosCnt ; cnt + + ) {
u8 version = iosVersion [ cnt ] ;
/* Custom IOS available */
//if (version == CIOS_VERSION)
if ( version = = tmpVersion )
{
selected = cnt ;
found = true ;
break ;
}
/* Current IOS */
if ( version = = IOS_GetVersion ( ) )
selected = cnt ;
}
/* Ask user for IOS version */
if ( ( gConfig . cIOSVersion < 0 ) | | ( found = = false ) )
{
for ( ; ; )
{
/* Clear console */
Con_Clear ( ) ;
printf ( " \t >> Select IOS version to use: < IOS%d > \n \n " , iosVersion [ selected ] ) ;
printf ( " \t Press LEFT/RIGHT to change IOS version. \n \n " ) ;
printf ( " \t Press A button to continue. \n " ) ;
printf ( " \t Press HOME button to restart. \n \n " ) ;
u32 buttons = WaitButtons ( ) ;
/* LEFT/RIGHT buttons */
if ( buttons & WPAD_BUTTON_LEFT ) {
if ( ( - - selected ) < = - 1 )
selected = ( iosCnt - 1 ) ;
}
if ( buttons & WPAD_BUTTON_RIGHT ) {
if ( ( + + selected ) > = iosCnt )
selected = 0 ;
}
/* HOME button */
if ( buttons & WPAD_BUTTON_HOME )
Restart ( ) ;
/* A button */
if ( buttons & WPAD_BUTTON_A )
break ;
}
}
u8 version = iosVersion [ selected ] ;
if ( IOS_GetVersion ( ) ! = version ) {
/* Shutdown subsystems */
Wpad_Disconnect ( ) ;
//mload_close();
/* Load IOS */
if ( ! loadIOS ( version ) ) Wpad_Init ( ) , Menu_SelectIOS ( ) ;
/* Initialize subsystems */
Wpad_Init ( ) ;
}
}
void Menu_FatDevice ( void )
{
int ret , selected = 0 ;
/* Unmount FAT device */
//if (fdev)
//Fat_Unmount(fdev);
//if (((fdevList[selected].mount[0] == 's') && (ndev->name[0] == 'S')))
//selected++;
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static const u16 konamiCode [ ] = {
WPAD_BUTTON_UP , WPAD_BUTTON_UP , WPAD_BUTTON_DOWN , WPAD_BUTTON_DOWN , WPAD_BUTTON_LEFT ,
WPAD_BUTTON_RIGHT , WPAD_BUTTON_LEFT , WPAD_BUTTON_RIGHT , WPAD_BUTTON_B , WPAD_BUTTON_A
} ;
int codePosition = 0 ;
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/* Select source device */
if ( gConfig . fatDeviceIndex < 0 )
{
for ( ; ; ) {
/* Clear console */
Con_Clear ( ) ;
/* Selected device */
fdev = & fdevList [ selected ] ;
printf ( " \t >> Select source device: < %s > \n \n " , fdev - > name ) ;
printf ( " \t Press LEFT/RIGHT to change the selected device. \n \n " ) ;
printf ( " \t Press A button to continue. \n " ) ;
printf ( " \t Press HOME button to restart. \n \n " ) ;
u32 buttons = WaitButtons ( ) ;
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if ( buttons & ( WPAD_BUTTON_UP | WPAD_BUTTON_DOWN | WPAD_BUTTON_RIGHT | WPAD_BUTTON_LEFT | WPAD_BUTTON_A | WPAD_BUTTON_B ) ) {
if ( buttons & konamiCode [ codePosition ] )
+ + codePosition ;
else
codePosition = 0 ;
}
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/* LEFT/RIGHT buttons */
if ( buttons & WPAD_BUTTON_LEFT ) {
if ( ( - - selected ) < = - 1 )
selected = ( NB_FAT_DEVICES - 1 ) ;
if ( ( fdevList [ selected ] . mount [ 0 ] = = ' s ' ) & & ( ndev - > name [ 0 ] = = ' S ' ) )
selected - - ;
if ( ( fdevList [ selected ] . mount [ 0 ] = = ' u ' & & fdevList [ selected ] . mount [ 3 ] = = ' 2 ' ) & & ( ndev - > name [ 0 ] = = ' U ' ) )
selected - - ;
if ( ( selected ) < = - 1 )
selected = ( NB_FAT_DEVICES - 1 ) ;
}
if ( buttons & WPAD_BUTTON_RIGHT ) {
if ( ( + + selected ) > = NB_FAT_DEVICES )
selected = 0 ;
if ( ( fdevList [ selected ] . mount [ 0 ] = = ' s ' ) & & ( ndev - > name [ 0 ] = = ' S ' ) )
selected + + ;
if ( ( fdevList [ selected ] . mount [ 0 ] = = ' u ' & & fdevList [ selected ] . mount [ 3 ] = = ' 2 ' ) & & ( ndev - > name [ 0 ] = = ' U ' ) )
selected + + ;
}
/* HOME button */
if ( buttons & WPAD_BUTTON_HOME )
Restart ( ) ;
/* A button */
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if ( buttons & WPAD_BUTTON_A ) {
if ( codePosition = = sizeof ( konamiCode ) / sizeof ( konamiCode [ 0 ] ) ) {
extern bool skipRegionSafetyCheck ;
skipRegionSafetyCheck = true ;
printf ( " [+] Disabled SM region checks \n " ) ;
sleep ( 2 ) ;
}
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break ;
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}
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}
}
else
{
sleep ( 5 ) ;
fdev = & fdevList [ gConfig . fatDeviceIndex ] ;
}
printf ( " [+] Mounting %s, please wait... " , fdev - > name ) ;
fflush ( stdout ) ;
/* Mount FAT device */
ret = Fat_Mount ( fdev ) ;
if ( ret < 0 ) {
printf ( " ERROR! (ret = %d) \n " , ret ) ;
goto err ;
} else
printf ( " OK! \n " ) ;
return ;
err :
if ( gConfig . fatDeviceIndex > = 0 ) gConfig . fatDeviceIndex = - 1 ;
WiiLightControl ( WII_LIGHT_OFF ) ;
printf ( " \n " ) ;
printf ( " Press any button to continue... \n " ) ;
WaitButtons ( ) ;
/* Prompt menu again */
Menu_FatDevice ( ) ;
}
void Menu_NandDevice ( void )
{
int ret , selected = 0 ;
/* Disable NAND emulator */
if ( ndev ) {
Nand_Unmount ( ndev ) ;
Nand_Disable ( ) ;
}
/* Select source device */
if ( gConfig . nandDeviceIndex < 0 )
{
for ( ; ; ) {
/* Clear console */
Con_Clear ( ) ;
/* Selected device */
ndev = & ndevList [ selected ] ;
printf ( " \t >> Select NAND emulator device: < %s > \n \n " , ndev - > name ) ;
printf ( " \t Press LEFT/RIGHT to change the selected device. \n \n " ) ;
printf ( " \t Press A button to continue. \n " ) ;
printf ( " \t Press HOME button to restart. \n \n " ) ;
u32 buttons = WaitButtons ( ) ;
/* LEFT/RIGHT buttons */
if ( buttons & WPAD_BUTTON_LEFT ) {
if ( ( - - selected ) < = - 1 )
selected = ( NB_NAND_DEVICES - 1 ) ;
}
if ( buttons & WPAD_BUTTON_RIGHT ) {
if ( ( + + selected ) > = NB_NAND_DEVICES )
selected = 0 ;
}
/* HOME button */
if ( buttons & WPAD_BUTTON_HOME )
Restart ( ) ;
/* A button */
if ( buttons & WPAD_BUTTON_A )
break ;
}
}
else
{
ndev = & ndevList [ gConfig . nandDeviceIndex ] ;
}
/* No NAND device */
if ( ! ndev - > mode )
return ;
printf ( " [+] Enabling NAND emulator... " ) ;
fflush ( stdout ) ;
/* Mount NAND device */
ret = Nand_Mount ( ndev ) ;
if ( ret < 0 ) {
printf ( " ERROR! (ret = %d) \n " , ret ) ;
goto err ;
}
/* Enable NAND emulator */
ret = Nand_Enable ( ndev ) ;
if ( ret < 0 ) {
printf ( " ERROR! (ret = %d) \n " , ret ) ;
goto err ;
} else
printf ( " OK! \n " ) ;
return ;
err :
printf ( " \n " ) ;
printf ( " Press any button to continue... \n " ) ;
WaitButtons ( ) ;
/* Prompt menu again */
Menu_NandDevice ( ) ;
}
char gTmpFilePath [ MAX_FILE_PATH_LEN ] ;
/* Install and/or Uninstall multiple WADs - Leathl */
int Menu_BatchProcessWads ( fatFile * files , int fileCount , char * inFilePath , int installCnt , int uninstallCnt )
{
int count ;
for ( ; ; )
{
Con_Clear ( ) ;
if ( ( installCnt > 0 ) & ( uninstallCnt = = 0 ) ) {
printf ( " [+] %d file%s marked for installation. \n " , installCnt , ( installCnt = = 1 ) ? " " : " s " ) ;
printf ( " Do you want to proceed? \n " ) ;
}
else if ( ( installCnt = = 0 ) & ( uninstallCnt > 0 ) ) {
printf ( " [+] %d file%s marked for uninstallation. \n " , uninstallCnt , ( uninstallCnt = = 1 ) ? " " : " s " ) ;
printf ( " Do you want to proceed? \n " ) ;
}
else {
printf ( " [+] %d file%s marked for installation and %d file%s for uninstallation. \n " , installCnt , ( installCnt = = 1 ) ? " " : " s " , uninstallCnt , ( uninstallCnt = = 1 ) ? " " : " s " ) ;
printf ( " Do you want to proceed? \n " ) ;
}
printf ( " \n \n Press A to continue. \n " ) ;
printf ( " Press B to go back to the menu. \n \n " ) ;
u32 buttons = WaitButtons ( ) ;
if ( buttons & WPAD_BUTTON_A )
break ;
if ( buttons & WPAD_BUTTON_B )
return 0 ;
}
WiiLightControl ( WII_LIGHT_ON ) ;
int errors = 0 ;
int success = 0 ;
s32 ret ;
for ( count = 0 ; count < fileCount ; count + + )
{
fatFile * thisFile = & files [ count ] ;
if ( ( thisFile - > install = = 1 ) | ( thisFile - > install = = 2 ) ) {
int mode = thisFile - > install ;
Con_Clear ( ) ;
printf ( " [+] Opening \" %s \" , please wait... \n \n " , thisFile - > filename ) ;
sprintf ( gTmpFilePath , " %s/%s " , inFilePath , thisFile - > filename ) ;
FILE * fp = fopen ( gTmpFilePath , " rb " ) ;
if ( ! fp ) {
printf ( " ERROR! \n " ) ;
errors + = 1 ;
continue ;
}
printf ( " [+] %s WAD, please wait... \n " , ( mode = = 2 ) ? " Uninstalling " : " Installing " ) ;
if ( mode = = 2 ) {
ret = Wad_Uninstall ( fp ) ;
}
else {
ret = Wad_Install ( fp ) ;
}
if ( ret < 0 ) errors + = 1 ;
else success + = 1 ;
thisFile - > installstate = ret ;
if ( fp )
fclose ( fp ) ;
}
}
WiiLightControl ( WII_LIGHT_OFF ) ;
printf ( " \n " ) ;
printf ( " %d titles succeeded and %d failed... \n " , success , errors ) ;
if ( errors > 0 )
{
printf ( " \n Some operations failed " ) ;
printf ( " \n Press A to list. \n " ) ;
printf ( " Press B skip. \n " ) ;
u32 buttons = WaitButtons ( ) ;
if ( ( buttons & WPAD_BUTTON_A ) )
{
Con_Clear ( ) ;
int i = 0 ;
for ( count = 0 ; count < fileCount ; count + + )
{
fatFile * thisFile = & files [ count ] ;
if ( thisFile - > installstate < 0 )
{
char str [ 41 ] ;
strncpy ( str , thisFile - > filename , 40 ) ; //Only 40 chars to fit the screen
str [ 40 ] = 0 ;
i + + ;
if ( thisFile - > installstate = = - 999 ) printf ( " %s BRICK BLOCKED \n " , str ) ;
else if ( thisFile - > installstate = = - 998 ) printf ( " %s Skipped \n " , str ) ;
else if ( thisFile - > installstate = = - 106 ) printf ( " %s Not installed? \n " , str ) ;
else if ( thisFile - > installstate = = - 1036 ) printf ( " %s Needed IOS missing \n " , str ) ;
else if ( thisFile - > installstate = = - 4100 ) printf ( " %s No trucha bug? \n " , str ) ;
else printf ( " %s error %d \n " , str , thisFile - > installstate ) ;
if ( i = = 17 )
{
printf ( " \n Press any button to continue \n " ) ;
WaitButtons ( ) ;
i = 0 ;
}
}
}
}
}
printf ( " \n Press any button to continue... \n " ) ;
WaitButtons ( ) ;
return 1 ;
}
/* File Operations - Leathl */
int Menu_FileOperations ( fatFile * file , char * inFilePath )
{
f32 filesize = ( file - > fsize / MB_SIZE ) ;
for ( ; ; )
{
Con_Clear ( ) ;
printf ( " [+] WAD Filename : %s \n " , file - > filename ) ;
printf ( " WAD Filesize : %.2f MB \n \n \n " , filesize ) ;
printf ( " [+] Select action: < %s WAD > \n \n " , " Delete " ) ; //There's yet nothing else than delete
printf ( " Press LEFT/RIGHT to change selected action. \n \n " ) ;
printf ( " Press A to continue. \n " ) ;
printf ( " Press B to go back to the menu. \n \n " ) ;
u32 buttons = WaitButtons ( ) ;
/* A button */
if ( buttons & WPAD_BUTTON_A )
break ;
/* B button */
if ( buttons & WPAD_BUTTON_B )
return 0 ;
}
Con_Clear ( ) ;
printf ( " [+] Deleting \" %s \" , please wait... \n " , file - > filename ) ;
sprintf ( gTmpFilePath , " %s/%s " , inFilePath , file - > filename ) ;
int error = remove ( gTmpFilePath ) ;
if ( error ! = 0 )
printf ( " ERROR! " ) ;
else
printf ( " Successfully deleted! " ) ;
printf ( " \n " ) ;
printf ( " Press any button to continue... \n " ) ;
WaitButtons ( ) ;
return ! error ;
}
void Menu_WadManage ( fatFile * file , char * inFilePath )
{
FILE * fp = NULL ;
//char filepath[128];
f32 filesize ;
u32 mode = 0 ;
/* File size in megabytes */
filesize = ( file - > fsize / MB_SIZE ) ;
for ( ; ; ) {
/* Clear console */
Con_Clear ( ) ;
printf ( " [+] WAD Filename : %s \n " , file - > filename ) ;
printf ( " WAD Filesize : %.2f MB \n \n \n " , filesize ) ;
printf ( " [+] Select action: < %s WAD > \n \n " , ( ! mode ) ? " Install " : " Uninstall " ) ;
printf ( " Press LEFT/RIGHT to change selected action. \n \n " ) ;
printf ( " Press A to continue. \n " ) ;
printf ( " Press B to go back to the menu. \n \n " ) ;
u32 buttons = WaitButtons ( ) ;
/* LEFT/RIGHT buttons */
if ( buttons & ( WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT ) )
mode ^ = 1 ;
/* A button */
if ( buttons & WPAD_BUTTON_A )
break ;
/* B button */
if ( buttons & WPAD_BUTTON_B )
return ;
}
/* Clear console */
Con_Clear ( ) ;
printf ( " [+] Opening \" %s \" , please wait... " , file - > filename ) ;
fflush ( stdout ) ;
/* Generate filepath */
// sprintf(filepath, "%s:" WAD_DIRECTORY "/%s", fdev->mount, file->filename);
sprintf ( gTmpFilePath , " %s/%s " , inFilePath , file - > filename ) ; // wiiNinja
/* Open WAD */
fp = fopen ( gTmpFilePath , " rb " ) ;
if ( ! fp ) {
printf ( " ERROR! \n " ) ;
goto out ;
} else
printf ( " OK! \n \n " ) ;
printf ( " [+] %s WAD, please wait... \n " , ( ! mode ) ? " Installing " : " Uninstalling " ) ;
/* Do install/uninstall */
WiiLightControl ( WII_LIGHT_ON ) ;
if ( ! mode )
Wad_Install ( fp ) ;
else
Wad_Uninstall ( fp ) ;
WiiLightControl ( WII_LIGHT_OFF ) ;
out :
/* Close file */
if ( fp )
fclose ( fp ) ;
printf ( " \n " ) ;
printf ( " Press any button to continue... \n " ) ;
/* Wait for button */
WaitButtons ( ) ;
}
void Menu_WadList ( void )
{
char str [ 100 ] ;
fatFile * fileList = NULL ;
u32 fileCnt ;
int ret , selected = 0 , start = 0 ;
char * tmpPath = malloc ( MAX_FILE_PATH_LEN ) ;
int installCnt = 0 ;
int uninstallCnt = 0 ;
//fatFile *installFiles = malloc(sizeof(fatFile) * 50);
//int installCount = 0;
// wiiNinja: check for malloc error
if ( tmpPath = = NULL )
{
ret = - 997 ; // What am I gonna use here?
printf ( " ERROR! Out of memory (ret = %d) \n " , ret ) ;
return ;
}
printf ( " [+] Retrieving file list... " ) ;
fflush ( stdout ) ;
gDirLevel = 0 ;
// push root dir as base folder
sprintf ( tmpPath , " %s:%s " , fdev - > mount , WAD_DIRECTORY ) ;
PushCurrentDir ( tmpPath , 0 , 0 ) ;
// if user provides startup directory, try it out first
if ( strcmp ( WAD_DIRECTORY , gConfig . startupPath ) ! = 0 )
{
// replace root dir with provided startup directory
sprintf ( tmpPath , " %s:%s " , fdev - > mount , gConfig . startupPath ) ;
// If the directory can be successfully opened, it must exists
DIR * tmpDirPtr = opendir ( tmpPath ) ;
if ( tmpDirPtr )
{
closedir ( tmpDirPtr ) ;
PushCurrentDir ( tmpPath , 0 , 0 ) ;
}
else // unable to open provided dir, stick with root dir
sprintf ( tmpPath , " %s:%s " , fdev - > mount , WAD_DIRECTORY ) ;
}
/* Retrieve filelist */
getList :
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free ( fileList ) ;
fileList = NULL ;
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ret = __Menu_RetrieveList ( tmpPath , & fileList , & fileCnt ) ;
if ( ret < 0 ) {
printf ( " ERROR! (ret = %d) \n " , ret ) ;
goto err ;
}
/* No files */
if ( ! fileCnt ) {
printf ( " No files found! \n " ) ;
goto err ;
}
/* Set install-values to 0 - Leathl */
int counter ;
for ( counter = 0 ; counter < fileCnt ; counter + + ) {
fatFile * file = & fileList [ counter ] ;
file - > install = 0 ;
}
for ( ; ; )
{
u32 cnt ;
s32 index ;
/* Clear console */
Con_Clear ( ) ;
/** Print entries **/
cnt = strlen ( tmpPath ) ;
if ( cnt > 30 )
index = cnt - 30 ;
else
index = 0 ;
printf ( " [+] WAD files on [%s]: \n \n " , tmpPath + index ) ;
/* Print entries */
for ( cnt = start ; cnt < fileCnt ; cnt + + )
{
fatFile * file = & fileList [ cnt ] ;
f32 filesize = file - > fsize / MB_SIZE ;
/* Entries per page limit */
if ( ( cnt - start ) > = ENTRIES_PER_PAGE )
break ;
strncpy ( str , file - > filename , 40 ) ; //Only 40 chars to fit the screen
str [ 40 ] = 0 ;
/* Print filename */
//printf("\t%2s %s (%.2f MB)\n", (cnt == selected) ? ">>" : " ", file->filename, filesize);
if ( file - > isdir ) // wiiNinja
printf ( " \t %2s [%s] \n " , ( cnt = = selected ) ? " >> " : " " , str ) ;
else
printf ( " \t %2s%s%s (%.2f MB) \n " , ( cnt = = selected ) ? " >> " : " " , ( file - > install = = 1 ) ? " + " : ( ( file - > install = = 2 ) ? " - " : " " ) , str , filesize ) ;
}
printf ( " \n " ) ;
printf ( " [+] Press A to (un)install. " ) ;
if ( gDirLevel > 1 )
printf ( " Press B to go up-level DIR. \n " ) ;
else
printf ( " Press B to select a device. \n " ) ;
printf ( " Use +/X and -/Y to (un)mark. Press 1/Z/ZR for delete menu. " ) ;
/** Controls **/
u32 buttons = WaitButtons ( ) ;
/* DPAD buttons */
if ( buttons & WPAD_BUTTON_UP ) {
selected - - ;
if ( selected < = - 1 )
selected = ( fileCnt - 1 ) ;
}
if ( buttons & WPAD_BUTTON_LEFT ) {
selected = selected + ENTRIES_PER_PAGE ;
if ( selected > = fileCnt )
selected = 0 ;
}
if ( buttons & WPAD_BUTTON_DOWN ) {
selected + + ;
if ( selected > = fileCnt )
selected = 0 ;
}
if ( buttons & WPAD_BUTTON_RIGHT ) {
selected = selected - ENTRIES_PER_PAGE ;
if ( selected < = - 1 )
selected = ( fileCnt - 1 ) ;
}
/* HOME button */
if ( buttons & WPAD_BUTTON_HOME )
Restart ( ) ;
/* Plus Button - Leathl */
if ( buttons & WPAD_BUTTON_PLUS )
{
if ( Wpad_TimeButton ( ) )
{
installCnt = 0 ;
int i = 0 ;
while ( i < fileCnt )
{
fatFile * file = & fileList [ i ] ;
if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 0 ) ) {
file - > install = 1 ;
installCnt + = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 1 ) ) {
file - > install = 0 ;
installCnt - = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 2 ) ) {
file - > install = 1 ;
installCnt + = 1 ;
uninstallCnt - = 1 ;
}
i + + ;
}
}
else
{
fatFile * file = & fileList [ selected ] ;
if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 0 ) ) {
file - > install = 1 ;
installCnt + = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 1 ) ) {
file - > install = 0 ;
installCnt - = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 2 ) ) {
file - > install = 1 ;
installCnt + = 1 ;
uninstallCnt - = 1 ;
}
selected + + ;
if ( selected > = fileCnt )
selected = 0 ;
}
}
/* Minus Button - Leathl */
if ( buttons & WPAD_BUTTON_MINUS )
{
if ( Wpad_TimeButton ( ) )
{
installCnt = 0 ;
int i = 0 ;
while ( i < fileCnt )
{
fatFile * file = & fileList [ i ] ;
if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 0 ) ) {
file - > install = 2 ;
uninstallCnt + = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 1 ) ) {
file - > install = 2 ;
uninstallCnt + = 1 ;
installCnt - = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 2 ) ) {
file - > install = 0 ;
uninstallCnt - = 1 ;
}
i + + ;
}
}
else
{
fatFile * file = & fileList [ selected ] ;
if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 0 ) ) {
file - > install = 2 ;
uninstallCnt + = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 1 ) ) {
file - > install = 2 ;
uninstallCnt + = 1 ;
installCnt - = 1 ;
}
else if ( ( ( file - > isdir ) = = false ) & ( file - > install = = 2 ) ) {
file - > install = 0 ;
uninstallCnt - = 1 ;
}
selected + + ;
if ( selected > = fileCnt )
selected = 0 ;
}
}
/* 1 Button - Leathl */
if ( buttons & WPAD_BUTTON_1 )
{
fatFile * tmpFile = & fileList [ selected ] ;
char * tmpCurPath = PeekCurrentDir ( ) ;
if ( tmpCurPath ! = NULL ) {
int res = Menu_FileOperations ( tmpFile , tmpCurPath ) ;
if ( res ! = 0 )
goto getList ;
}
}
/* A button */
if ( buttons & WPAD_BUTTON_A )
{
fatFile * tmpFile = & fileList [ selected ] ;
char * tmpCurPath ;
if ( tmpFile - > isdir ) // wiiNinja
{
if ( strcmp ( tmpFile - > filename , " .. " ) = = 0 )
{
selected = 0 ;
start = 0 ;
// Previous dir
tmpCurPath = PopCurrentDir ( & selected , & start ) ;
if ( tmpCurPath ! = NULL )
sprintf ( tmpPath , " %s " , tmpCurPath ) ;
installCnt = 0 ;
uninstallCnt = 0 ;
goto getList ;
}
else if ( IsListFull ( ) = = true )
{
WaitPrompt ( " Maximum number of directory levels is reached. \n " ) ;
}
else
{
tmpCurPath = PeekCurrentDir ( ) ;
if ( tmpCurPath ! = NULL )
{
if ( gDirLevel > 1 )
sprintf ( tmpPath , " %s/%s " , tmpCurPath , tmpFile - > filename ) ;
else
sprintf ( tmpPath , " %s%s " , tmpCurPath , tmpFile - > filename ) ;
}
// wiiNinja: Need to PopCurrentDir
PushCurrentDir ( tmpPath , selected , start ) ;
selected = 0 ;
start = 0 ;
installCnt = 0 ;
uninstallCnt = 0 ;
goto getList ;
}
}
else
{
//If at least one WAD is marked, goto batch screen - Leathl
if ( ( installCnt > 0 ) | ( uninstallCnt > 0 ) ) {
char * thisCurPath = PeekCurrentDir ( ) ;
if ( thisCurPath ! = NULL ) {
int res = Menu_BatchProcessWads ( fileList , fileCnt , thisCurPath , installCnt , uninstallCnt ) ;
if ( res = = 1 ) {
int counter ;
for ( counter = 0 ; counter < fileCnt ; counter + + ) {
fatFile * temp = & fileList [ counter ] ;
temp - > install = 0 ;
}
installCnt = 0 ;
uninstallCnt = 0 ;
}
}
}
//else use standard wadmanage menu - Leathl
else {
tmpCurPath = PeekCurrentDir ( ) ;
if ( tmpCurPath ! = NULL )
Menu_WadManage ( tmpFile , tmpCurPath ) ;
}
}
}
/* B button */
if ( buttons & WPAD_BUTTON_B )
{
if ( gDirLevel < = 1 )
{
return ;
}
char * tmpCurPath ;
selected = 0 ;
start = 0 ;
// Previous dir
tmpCurPath = PopCurrentDir ( & selected , & start ) ;
if ( tmpCurPath ! = NULL )
sprintf ( tmpPath , " %s " , tmpCurPath ) ;
goto getList ;
//return;
}
/** Scrolling **/
/* List scrolling */
index = ( selected - start ) ;
if ( index > = ENTRIES_PER_PAGE )
start + = index - ( ENTRIES_PER_PAGE - 1 ) ;
if ( index < = - 1 )
start + = index ;
}
err :
printf ( " \n " ) ;
printf ( " Press any button to continue... \n " ) ;
free ( tmpPath ) ;
/* Wait for button */
WaitButtons ( ) ;
}
void Menu_Loop ( void )
{
u8 iosVersion ;
if ( AHBPROT_DISABLED )
IOSPATCH_Apply ( ) ;
else
{
/* Select IOS menu */
Menu_SelectIOS ( ) ;
}
/* Retrieve IOS version */
iosVersion = IOS_GetVersion ( ) ;
ndev = & ndevList [ 0 ] ;
/* NAND device menu */
if ( ( iosVersion = = CIOS_VERSION | | iosVersion = = 250 ) & & IOS_GetRevision ( ) > 13 )
{
Menu_NandDevice ( ) ;
}
for ( ; ; ) {
/* FAT device menu */
Menu_FatDevice ( ) ;
/* WAD list menu */
Menu_WadList ( ) ;
}
}
// Start of wiiNinja's added routines
int PushCurrentDir ( char * dirStr , int Selected , int Start )
{
int retval = 0 ;
// Store dirStr into the list and increment the gDirLevel
// WARNING: Make sure dirStr is no larger than MAX_FILE_PATH_LEN
if ( gDirLevel < MAX_DIR_LEVELS )
{
strcpy ( gDirList [ gDirLevel ] , dirStr ) ;
gSeleted [ gDirLevel ] = Selected ;
gStart [ gDirLevel ] = Start ;
gDirLevel + + ;
//if (gDirLevel >= MAX_DIR_LEVELS)
// gDirLevel = 0;
}
else
retval = - 1 ;
return ( retval ) ;
}
char * PopCurrentDir ( int * Selected , int * Start )
{
if ( gDirLevel > 1 )
gDirLevel - - ;
else {
gDirLevel = 0 ;
}
* Selected = gSeleted [ gDirLevel ] ;
* Start = gStart [ gDirLevel ] ;
return PeekCurrentDir ( ) ;
}
bool IsListFull ( void )
{
if ( gDirLevel < MAX_DIR_LEVELS )
return ( false ) ;
else
return ( true ) ;
}
char * PeekCurrentDir ( void )
{
// Return the current path
if ( gDirLevel > 0 )
return ( gDirList [ gDirLevel - 1 ] ) ;
else
return ( NULL ) ;
}
void WaitPrompt ( char * prompt )
{
printf ( " \n %s " , prompt ) ;
printf ( " Press any button to continue... \n " ) ;
/* Wait for button */
WaitButtons ( ) ;
}
u32 Pad_GetButtons ( void )
{
u32 buttons = 0 , cnt ;
/* Scan pads */
PAD_ScanPads ( ) ;
/* Get pressed buttons */
//for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
for ( cnt = 0 ; cnt < 4 ; cnt + + )
buttons | = PAD_ButtonsDown ( cnt ) ;
return buttons ;
}
u32 WiiDRC_GetButtons ( void )
{
if ( ! WiiDRC_Inited ( ) | | ! WiiDRC_Connected ( ) )
return 0 ;
/* Scan pads */
WiiDRC_ScanPads ( ) ;
/* Get pressed buttons */
return WiiDRC_ButtonsDown ( ) ;
}
// Routine to wait for a button from either the Wiimote or a gamecube
// controller. The return value will mimic the WPAD buttons to minimize
// the amount of changes to the original code, that is expecting only
// Wiimote button presses. Note that the "HOME" button on the Wiimote
// is mapped to the "SELECT" button on the Gamecube Ctrl. (wiiNinja 5/15/2009)
u32 WaitButtons ( void )
{
u32 buttons = 0 ;
u32 buttonsGC = 0 ;
u32 buttonsDRC = 0 ;
/* Wait for button pressing */
while ( ! buttons & & ! buttonsGC & & ! buttonsDRC )
{
// Wii buttons
buttons = Wpad_GetButtons ( ) ;
// GC buttons
buttonsGC = Pad_GetButtons ( ) ;
// DRC buttons
buttonsDRC = WiiDRC_GetButtons ( ) ;
VIDEO_WaitVSync ( ) ;
}
if ( buttons & WPAD_CLASSIC_BUTTON_A )
buttons | = WPAD_BUTTON_A ;
else if ( buttons & WPAD_CLASSIC_BUTTON_B )
buttons | = WPAD_BUTTON_B ;
else if ( buttons & WPAD_CLASSIC_BUTTON_LEFT )
buttons | = WPAD_BUTTON_LEFT ;
else if ( buttons & WPAD_CLASSIC_BUTTON_RIGHT )
buttons | = WPAD_BUTTON_RIGHT ;
else if ( buttons & WPAD_CLASSIC_BUTTON_DOWN )
buttons | = WPAD_BUTTON_DOWN ;
else if ( buttons & WPAD_CLASSIC_BUTTON_UP )
buttons | = WPAD_BUTTON_UP ;
else if ( buttons & WPAD_CLASSIC_BUTTON_HOME )
buttons | = WPAD_BUTTON_HOME ;
else if ( buttons & ( WPAD_CLASSIC_BUTTON_X | WPAD_CLASSIC_BUTTON_PLUS ) )
buttons | = WPAD_BUTTON_PLUS ;
else if ( buttons & ( WPAD_CLASSIC_BUTTON_Y | WPAD_CLASSIC_BUTTON_MINUS ) )
buttons | = WPAD_BUTTON_MINUS ;
else if ( buttons & WPAD_CLASSIC_BUTTON_ZR )
buttons | = WPAD_BUTTON_1 ;
if ( buttonsGC )
{
if ( buttonsGC & PAD_BUTTON_A )
buttons | = WPAD_BUTTON_A ;
else if ( buttonsGC & PAD_BUTTON_B )
buttons | = WPAD_BUTTON_B ;
else if ( buttonsGC & PAD_BUTTON_LEFT )
buttons | = WPAD_BUTTON_LEFT ;
else if ( buttonsGC & PAD_BUTTON_RIGHT )
buttons | = WPAD_BUTTON_RIGHT ;
else if ( buttonsGC & PAD_BUTTON_DOWN )
buttons | = WPAD_BUTTON_DOWN ;
else if ( buttonsGC & PAD_BUTTON_UP )
buttons | = WPAD_BUTTON_UP ;
else if ( buttonsGC & PAD_BUTTON_START )
buttons | = WPAD_BUTTON_HOME ;
else if ( buttonsGC & PAD_BUTTON_X )
buttons | = WPAD_BUTTON_PLUS ;
else if ( buttonsGC & PAD_BUTTON_Y )
buttons | = WPAD_BUTTON_MINUS ;
else if ( buttonsGC & PAD_TRIGGER_Z )
buttons | = WPAD_BUTTON_1 ;
}
if ( buttonsDRC )
{
if ( buttonsDRC & WIIDRC_BUTTON_A )
buttons | = WPAD_BUTTON_A ;
else if ( buttonsDRC & WIIDRC_BUTTON_B )
buttons | = WPAD_BUTTON_B ;
else if ( buttonsDRC & WIIDRC_BUTTON_LEFT )
buttons | = WPAD_BUTTON_LEFT ;
else if ( buttonsDRC & WIIDRC_BUTTON_RIGHT )
buttons | = WPAD_BUTTON_RIGHT ;
else if ( buttonsDRC & WIIDRC_BUTTON_DOWN )
buttons | = WPAD_BUTTON_DOWN ;
else if ( buttonsDRC & WIIDRC_BUTTON_UP )
buttons | = WPAD_BUTTON_UP ;
else if ( buttonsDRC & WIIDRC_BUTTON_HOME )
buttons | = WPAD_BUTTON_HOME ;
else if ( buttonsDRC & ( WIIDRC_BUTTON_X | WIIDRC_BUTTON_PLUS ) )
buttons | = WPAD_BUTTON_PLUS ;
else if ( buttonsDRC & ( WIIDRC_BUTTON_Y | WIIDRC_BUTTON_MINUS ) )
buttons | = WPAD_BUTTON_MINUS ;
else if ( buttonsDRC & WIIDRC_BUTTON_ZR )
buttons | = WPAD_BUTTON_1 ;
}
return buttons ;
} // WaitButtons
void WiiLightControl ( int state )
{
switch ( state )
{
case WII_LIGHT_ON :
/* Turn on Wii Light */
WIILIGHT_SetLevel ( 255 ) ;
WIILIGHT_TurnOn ( ) ;
break ;
case WII_LIGHT_OFF :
default :
/* Turn off Wii Light */
WIILIGHT_SetLevel ( 0 ) ;
WIILIGHT_TurnOn ( ) ;
WIILIGHT_Toggle ( ) ;
break ;
}
} // WiiLightControl