#include #include #include "sys.h" #include "video.h" /* Video variables */ static void *framebuffer = NULL; static GXRModeObj *vmode = NULL; void Con_Init(u32 x, u32 y, u32 w, u32 h) { /* Create console in the framebuffer */ CON_InitEx(vmode, x, y, w, h); } void Con_Clear(void) { /* Clear console */ printf("\x1b[2J"); fflush(stdout); } void Con_ClearLine(void) { int cols, rows; u32 cnt; printf("\r"); fflush(stdout); /* Get console metrics */ CON_GetMetrics(&cols, &rows); /* Erase line */ for (cnt = 1; cnt < cols; cnt++) { printf(" "); fflush(stdout); } printf("\r"); fflush(stdout); } void Con_FgColor(u32 color, u8 bold) { /* Set foreground color */ printf("\x1b[%u;%um", color + 30, bold); fflush(stdout); } void Con_BgColor(u32 color, u8 bold) { /* Set background color */ printf("\x1b[%u;%um", color + 40, bold); fflush(stdout); } void Con_FillRow(u32 row, u32 color, u8 bold) { int cols, rows; u32 cnt; /* Set color */ printf("\x1b[%u;%um", color + 40, bold); fflush(stdout); /* Get console metrics */ CON_GetMetrics(&cols, &rows); /* Save current row and col */ printf("\x1b[s"); fflush(stdout); /* Move to specified row */ printf("\x1b[%u;0H", row); fflush(stdout); /* Fill row */ for (cnt = 0; cnt < cols; cnt++) { printf(" "); fflush(stdout); } /* Load saved row and col */ printf("\x1b[u"); fflush(stdout); /* Set default color */ Con_BgColor(0, 0); Con_FgColor(7, 1); } void Video_Configure(GXRModeObj *rmode) { /* Configure the video subsystem */ VIDEO_Configure(rmode); /* Setup video */ VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } void Video_SetMode(void) { /* Select preferred video mode */ vmode = VIDEO_GetPreferredMode(NULL); /* Allocate memory for the framebuffer */ framebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode)); /* Configure the video subsystem */ VIDEO_Configure(vmode); /* Setup video */ VIDEO_SetNextFramebuffer(framebuffer); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); /* Clear the screen */ Video_Clear(COLOR_BLACK); } void Video_Clear(s32 color) { VIDEO_ClearFrameBuffer(vmode, framebuffer, color); } void Video_DrawPng(IMGCTX ctx, PNGUPROP imgProp, u16 x, u16 y) { PNGU_DECODE_TO_COORDS_YCbYCr(ctx, x, y, imgProp.imgWidth, imgProp.imgHeight, vmode->fbWidth, vmode->xfbHeight, framebuffer); }