mirror of
https://github.com/modmii/YAWM-ModMii-Edition.git
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147 lines
4.1 KiB
C
147 lines
4.1 KiB
C
/*
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* Most of this code was adapted from Priiloader.
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* https://github.com/DacoTaco/priiloader/blob/master/tools/DacosLove/source/Input.cpp
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*/
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#include <ogc/lwp.h>
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#include <wiiuse/wpad.h>
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#include "wkb.h"
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enum
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{
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/* Configuration i guess */
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WKB_THREAD_PRIORITY = 0x7F,
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WKB_THREAD_STACK = 0x4000,
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WKB_THREAD_UDELAY = 400,
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WKB_ANIMATION_UDELAY= 250000,
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/* The keys themselves */
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WKB_ARROW_UP = 0x52,
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WKB_ARROW_DOWN = 0x51,
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WKB_ARROW_LEFT = 0x50,
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WKB_ARROW_RIGHT = 0x4F,
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WKB_SPACEBAR = 0x2C,
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WKB_ENTER = 0x28,
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WKB_NUMPAD_ENTER = 0x58,
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WKB_BACKSPACE = 0x2A,
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WKB_DELETE = 0x4C,
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WKB_ESCAPE = 0x29,
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WKB_HOME = 0x4A,
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WKB_KEY_PLUS = 0x2E,
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WKB_KEY_MINUS = 0x2D,
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WKB_KEY_X = 0x1B,
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WKB_KEY_Y = 0x1C,
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WKB_KEY_1 = 0x1E,
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WKB_KEY_2 = 0x1F,
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};
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static lwp_t WKBThreadHandle = LWP_THREAD_NULL;
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static volatile bool WKBThreadActive;
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static u16 WKBButtonsPressed;
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static void WKBEventHandler(USBKeyboard_event evt)
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{
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// OSReport("Keyboard event: {%i, 0x%02hhx}", evt.type, evt.keyCode);
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if (!(evt.type == USBKEYBOARD_PRESSED || evt.type == USBKEYBOARD_RELEASED))
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return;
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u16 button;
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switch (evt.keyCode)
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{
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/*
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* Maybe I should create an array with a map of keycodes to the corresponding WPAD buttons.
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* Like there's just this u16 WKBKeyMap[0x100] somewhere here and I can just say button = WKBKeyMap[evt.keyCode];
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*/
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case WKB_ENTER:
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case WKB_NUMPAD_ENTER: button = WPAD_BUTTON_A; break;
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case WKB_BACKSPACE: button = WPAD_BUTTON_B; break;
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case WKB_ARROW_UP: button = WPAD_BUTTON_UP; break;
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case WKB_ARROW_DOWN: button = WPAD_BUTTON_DOWN; break;
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case WKB_ARROW_LEFT: button = WPAD_BUTTON_LEFT; break;
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case WKB_ARROW_RIGHT: button = WPAD_BUTTON_RIGHT; break;
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case WKB_ESCAPE:
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case WKB_HOME: button = WPAD_BUTTON_HOME; break;
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case WKB_KEY_PLUS: button = WPAD_BUTTON_PLUS; break;
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case WKB_KEY_MINUS: button = WPAD_BUTTON_MINUS; break;
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case WKB_KEY_1: button = WPAD_BUTTON_1; break;
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default: return;
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}
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if (evt.type == USBKEYBOARD_PRESSED)
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WKBButtonsPressed |= button;
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else
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WKBButtonsPressed &= ~button;
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}
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static void* WKBThread(__attribute__((unused)) void* arg)
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{
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while (WKBThreadActive)
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{
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/*
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* Despite having a return type of s32, USBKeyboard_Open() returns 1 if it was successful, rather than 0.
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* So this statement right here will check if a USB keyboard was detected, and if not, try open it again.
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*/
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if (!USBKeyboard_IsConnected() && USBKeyboard_Open(WKBEventHandler) == true)
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{
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/*
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* And once it does open it successfully:
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*
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* "wake up the keyboard by sending it a command.
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* im looking at you, bastard LINQ keyboard."
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* - https://github.com/DacoTaco/priiloader/blob/master/tools/DacosLove/source/Input.cpp#L93-L94
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*
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* Just thought i would make this a fun lil animation :)
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*/
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for (int led = 0; led < 3; led++) { USBKeyboard_SetLed(led, true); usleep(WKB_ANIMATION_UDELAY); }
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}
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USBKeyboard_Scan();
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usleep(WKB_THREAD_UDELAY);
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}
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for (int led = 3; led; led--) { USBKeyboard_SetLed(led, false); usleep(WKB_ANIMATION_UDELAY); }
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return NULL;
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}
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void WKB_Initialize(void)
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{
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USB_Initialize();
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USBKeyboard_Initialize();
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WKBThreadActive = true;
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LWP_CreateThread(&WKBThreadHandle, WKBThread, NULL, NULL, WKB_THREAD_STACK, WKB_THREAD_PRIORITY);
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}
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void WKB_Deinitialize(void)
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{
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WKBThreadActive = false;
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usleep(WKB_THREAD_UDELAY);
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USBKeyboard_Close();
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USBKeyboard_Deinitialize();
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if (WKBThreadHandle != LWP_THREAD_NULL)
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LWP_JoinThread(WKBThreadHandle, NULL);
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WKBThreadHandle = LWP_THREAD_NULL;
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}
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u16 WKB_GetButtons(void)
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{
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u16 buttons = WKBButtonsPressed;
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WKBButtonsPressed = 0;
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return buttons;
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}
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