YAWM-ModMii-Edition/source/menu.c
2017-10-16 11:55:29 +02:00

1383 lines
30 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <wiilight.h>
#include <wiidrc/wiidrc.h>
#include <unistd.h>
#include "sys.h"
#include "fat.h"
#include "nand.h"
#include "restart.h"
#include "title.h"
#include "usbstorage.h"
#include "utils.h"
#include "video.h"
#include "wad.h"
#include "wpad.h"
#include <ogc/pad.h>
#include "globals.h"
#include "iospatch.h"
/* FAT device list */
//static fatDevice fdevList[] = {
fatDevice fdevList[] = {
{ "sd", "Wii SD Slot", &__io_wiisd },
{ "usb", "USB Mass Storage Device", &__io_usbstorage },
{ "usb2", "USB 2.0 Mass Storage Device", &__io_wiiums },
{ "gcsda", "SD Gecko (Slot A)", &__io_gcsda },
{ "gcsdb", "SD Gecko (Slot B)", &__io_gcsdb },
//{ "smb", "SMB share", NULL },
};
/* NAND device list */
//static nandDevice ndevList[] = {
nandDevice ndevList[] = {
{ "Disable", 0, 0x00, 0x00 },
{ "SD/SDHC Card", 1, 0xF0, 0xF1 },
{ "USB 2.0 Mass Storage Device", 2, 0xF2, 0xF3 },
};
/* FAT device */
static fatDevice *fdev = NULL;
static nandDevice *ndev = NULL;
// wiiNinja: Define a buffer holding the previous path names as user
// traverses the directory tree. Max of 10 levels is define at this point
static u8 gDirLevel = 0;
static char gDirList [MAX_DIR_LEVELS][MAX_FILE_PATH_LEN];
static s32 gSeleted[MAX_DIR_LEVELS];
static s32 gStart[MAX_DIR_LEVELS];
/* Macros */
#define NB_FAT_DEVICES (sizeof(fdevList) / sizeof(fatDevice))
#define NB_NAND_DEVICES (sizeof(ndevList) / sizeof(nandDevice))
// Local prototypes: wiiNinja
void WaitPrompt (char *prompt);
int PushCurrentDir(char *dirStr, int Selected, int Start);
char *PopCurrentDir(int *Selected, int *Start);
bool IsListFull (void);
char *PeekCurrentDir (void);
u32 WaitButtons(void);
u32 Pad_GetButtons(void);
void WiiLightControl (int state);
int __Menu_IsGreater(const void *p1, const void *p2)
{
u32 n1 = *(u32 *)p1;
u32 n2 = *(u32 *)p2;
/* Equal */
if (n1 == n2)
return 0;
return (n1 > n2) ? 1 : -1;
}
int __Menu_EntryCmp(const void *p1, const void *p2)
{
fatFile *f1 = (fatFile *)p1;
fatFile *f2 = (fatFile *)p2;
/* Compare entries */ // wiiNinja: Include directory
if ((f1->isdir) && !(f2->isdir))
return (-1);
else if (!(f1->isdir) && (f2->isdir))
return (1);
else
return strcasecmp(f1->filename, f2->filename);
}
static bool __FolderExists(const char *path)
{
DIR *dir;
dir = opendir(path);
if(dir)
{
closedir(dir);
return true;
}
return false;
}
static size_t __GetFileSizeBytes(const char *path)
{
FILE *f;
size_t size = 0;
f = fopen(path, "rb");
if(!f) return 0;
//Get file size
fseek(f, 0, SEEK_END);
size = ftell(f);
fclose(f);
return size;
}
char gFileName[MAX_FILE_PATH_LEN];
s32 __Menu_RetrieveList(char *inPath, fatFile **outbuf, u32 *outlen)
{
fatFile *buffer = NULL;
DIR *dir = NULL;
struct dirent *ent = NULL;
//char dirpath[256], filename[768];
u32 cnt;
/* Generate dirpath */
//sprintf(dirpath, "%s:" WAD_DIRECTORY, fdev->mount);
/* Open directory */
dir = opendir(inPath);
if (!dir)
return -1;
/* Count entries */
for (cnt = 0; ((ent = readdir(dir)) != NULL);) {
cnt++;
}
if (cnt > 0) {
/* Allocate memory */
buffer = malloc(sizeof(fatFile) * cnt);
if (!buffer) {
closedir(dir);
return -2;
}
/* Reset directory */
rewinddir(dir);
/* Get entries */
for (cnt = 0; ((ent = readdir(dir)) != NULL);)
{
bool addFlag = false;
bool isdir = false;
size_t fsize = 0;
snprintf(gFileName, MAX_FILE_PATH_LEN, "%s/%s", inPath, ent->d_name);
if (__FolderExists(gFileName)) // wiiNinja
{
isdir = true;
// Add only the item ".." which is the previous directory
// AND if we're not at the root directory
if ((strcmp (ent->d_name, "..") == 0) && (gDirLevel > 1))
addFlag = true;
else if (strcmp (ent->d_name, ".") != 0)
addFlag = true;
}
else
{
if(strlen(ent->d_name)>4)
{
if(!strcasecmp(ent->d_name+strlen(ent->d_name)-4, ".wad"))
{
fsize = __GetFileSizeBytes(gFileName);
addFlag = true;
}
}
}
if (addFlag == true)
{
fatFile *file = &buffer[cnt++];
/* File name */
strcpy(file->filename, ent->d_name);
/* File stats */
file->isdir = isdir;
file->fsize = fsize;
}
}
/* Sort list */
qsort(buffer, cnt, sizeof(fatFile), __Menu_EntryCmp);
}
/* Close directory */
closedir(dir);
/* Set values */
*outbuf = buffer;
*outlen = cnt;
return 0;
}
void Menu_SelectIOS(void)
{
u8 *iosVersion = NULL;
u32 iosCnt;
u8 tmpVersion;
u32 cnt;
s32 ret, selected = 0;
bool found = false;
/* Get IOS versions */
ret = Title_GetIOSVersions(&iosVersion, &iosCnt);
if (ret < 0)
return;
/* Sort list */
qsort(iosVersion, iosCnt, sizeof(u8), __Menu_IsGreater);
if (gConfig.cIOSVersion < 0)
tmpVersion = CIOS_VERSION;
else
{
tmpVersion = (u8)gConfig.cIOSVersion;
// For debugging only
//printf ("User pre-selected cIOS: %i\n", tmpVersion);
//WaitButtons();
}
/* Set default version */
for (cnt = 0; cnt < iosCnt; cnt++) {
u8 version = iosVersion[cnt];
/* Custom IOS available */
//if (version == CIOS_VERSION)
if (version == tmpVersion)
{
selected = cnt;
found = true;
break;
}
/* Current IOS */
if (version == IOS_GetVersion())
selected = cnt;
}
/* Ask user for IOS version */
if ((gConfig.cIOSVersion < 0) || (found == false))
{
for (;;)
{
/* Clear console */
Con_Clear();
printf("\t>> Select IOS version to use: < IOS%d >\n\n", iosVersion[selected]);
printf("\t Press LEFT/RIGHT to change IOS version.\n\n");
printf("\t Press A button to continue.\n");
printf("\t Press HOME button to restart.\n\n");
u32 buttons = WaitButtons();
/* LEFT/RIGHT buttons */
if (buttons & WPAD_BUTTON_LEFT) {
if ((--selected) <= -1)
selected = (iosCnt - 1);
}
if (buttons & WPAD_BUTTON_RIGHT) {
if ((++selected) >= iosCnt)
selected = 0;
}
/* HOME button */
if (buttons & WPAD_BUTTON_HOME)
Restart();
/* A button */
if (buttons & WPAD_BUTTON_A)
break;
}
}
u8 version = iosVersion[selected];
if (IOS_GetVersion() != version) {
/* Shutdown subsystems */
Wpad_Disconnect();
//mload_close();
/* Load IOS */
if(!loadIOS(version)) Wpad_Init(), Menu_SelectIOS();
/* Initialize subsystems */
Wpad_Init();
}
}
void Menu_FatDevice(void)
{
int ret, selected = 0;
/* Unmount FAT device */
//if (fdev)
//Fat_Unmount(fdev);
//if (((fdevList[selected].mount[0] == 's') && (ndev->name[0] == 'S')))
//selected++;
/* Select source device */
if (gConfig.fatDeviceIndex < 0)
{
for (;;) {
/* Clear console */
Con_Clear();
/* Selected device */
fdev = &fdevList[selected];
printf("\t>> Select source device: < %s >\n\n", fdev->name);
printf("\t Press LEFT/RIGHT to change the selected device.\n\n");
printf("\t Press A button to continue.\n");
printf("\t Press HOME button to restart.\n\n");
u32 buttons = WaitButtons();
/* LEFT/RIGHT buttons */
if (buttons & WPAD_BUTTON_LEFT) {
if ((--selected) <= -1)
selected = (NB_FAT_DEVICES - 1);
if ((fdevList[selected].mount[0] == 's') && (ndev->name[0] == 'S'))
selected--;
if ((fdevList[selected].mount[0] == 'u' && fdevList[selected].mount[3] == '2') && (ndev->name[0] == 'U'))
selected--;
if ((selected) <= -1)
selected = (NB_FAT_DEVICES - 1);
}
if (buttons & WPAD_BUTTON_RIGHT) {
if ((++selected) >= NB_FAT_DEVICES)
selected = 0;
if ((fdevList[selected].mount[0] == 's') && (ndev->name[0] == 'S'))
selected++;
if ((fdevList[selected].mount[0] == 'u' && fdevList[selected].mount[3] == '2') && (ndev->name[0] == 'U'))
selected++;
}
/* HOME button */
if (buttons & WPAD_BUTTON_HOME)
Restart();
/* A button */
if (buttons & WPAD_BUTTON_A)
break;
}
}
else
{
sleep(5);
fdev = &fdevList[gConfig.fatDeviceIndex];
}
printf("[+] Mounting %s, please wait...", fdev->name );
fflush(stdout);
/* Mount FAT device */
ret = Fat_Mount(fdev);
if (ret < 0) {
printf(" ERROR! (ret = %d)\n", ret);
goto err;
} else
printf(" OK!\n");
return;
err:
if(gConfig.fatDeviceIndex >= 0) gConfig.fatDeviceIndex = -1;
WiiLightControl (WII_LIGHT_OFF);
printf("\n");
printf(" Press any button to continue...\n");
WaitButtons();
/* Prompt menu again */
Menu_FatDevice();
}
void Menu_NandDevice(void)
{
int ret, selected = 0;
/* Disable NAND emulator */
if (ndev) {
Nand_Unmount(ndev);
Nand_Disable();
}
/* Select source device */
if (gConfig.nandDeviceIndex < 0)
{
for (;;) {
/* Clear console */
Con_Clear();
/* Selected device */
ndev = &ndevList[selected];
printf("\t>> Select NAND emulator device: < %s >\n\n", ndev->name);
printf("\t Press LEFT/RIGHT to change the selected device.\n\n");
printf("\t Press A button to continue.\n");
printf("\t Press HOME button to restart.\n\n");
u32 buttons = WaitButtons();
/* LEFT/RIGHT buttons */
if (buttons & WPAD_BUTTON_LEFT) {
if ((--selected) <= -1)
selected = (NB_NAND_DEVICES - 1);
}
if (buttons & WPAD_BUTTON_RIGHT) {
if ((++selected) >= NB_NAND_DEVICES)
selected = 0;
}
/* HOME button */
if (buttons & WPAD_BUTTON_HOME)
Restart();
/* A button */
if (buttons & WPAD_BUTTON_A)
break;
}
}
else
{
ndev = &ndevList[gConfig.nandDeviceIndex];
}
/* No NAND device */
if (!ndev->mode)
return;
printf("[+] Enabling NAND emulator...");
fflush(stdout);
/* Mount NAND device */
ret = Nand_Mount(ndev);
if (ret < 0) {
printf(" ERROR! (ret = %d)\n", ret);
goto err;
}
/* Enable NAND emulator */
ret = Nand_Enable(ndev);
if (ret < 0) {
printf(" ERROR! (ret = %d)\n", ret);
goto err;
} else
printf(" OK!\n");
return;
err:
printf("\n");
printf(" Press any button to continue...\n");
WaitButtons();
/* Prompt menu again */
Menu_NandDevice();
}
char gTmpFilePath[MAX_FILE_PATH_LEN];
/* Install and/or Uninstall multiple WADs - Leathl */
int Menu_BatchProcessWads(fatFile *files, int fileCount, char *inFilePath, int installCnt, int uninstallCnt)
{
int count;
for (;;)
{
Con_Clear();
if ((installCnt > 0) & (uninstallCnt == 0)) {
printf("[+] %d file%s marked for installation.\n", installCnt, (installCnt == 1) ? "" : "s");
printf(" Do you want to proceed?\n");
}
else if ((installCnt == 0) & (uninstallCnt > 0)) {
printf("[+] %d file%s marked for uninstallation.\n", uninstallCnt, (uninstallCnt == 1) ? "" : "s");
printf(" Do you want to proceed?\n");
}
else {
printf("[+] %d file%s marked for installation and %d file%s for uninstallation.\n", installCnt, (installCnt == 1) ? "" : "s", uninstallCnt, (uninstallCnt == 1) ? "" : "s");
printf(" Do you want to proceed?\n");
}
printf("\n\n Press A to continue.\n");
printf(" Press B to go back to the menu.\n\n");
u32 buttons = WaitButtons();
if (buttons & WPAD_BUTTON_A)
break;
if (buttons & WPAD_BUTTON_B)
return 0;
}
WiiLightControl (WII_LIGHT_ON);
int errors = 0;
int success = 0;
s32 ret;
for (count = 0; count < fileCount; count++)
{
fatFile *thisFile = &files[count];
if ((thisFile->install == 1) | (thisFile->install == 2)) {
int mode = thisFile->install;
Con_Clear();
printf("[+] Opening \"%s\", please wait...\n\n", thisFile->filename);
sprintf(gTmpFilePath, "%s/%s", inFilePath, thisFile->filename);
FILE *fp = fopen(gTmpFilePath, "rb");
if (!fp) {
printf(" ERROR!\n");
errors += 1;
continue;
}
printf("[+] %s WAD, please wait...\n", (mode == 2) ? "Uninstalling" : "Installing");
if (mode == 2) {
ret = Wad_Uninstall(fp);
}
else {
ret = Wad_Install(fp);
}
if (ret < 0) errors += 1;
else success += 1;
thisFile->installstate = ret;
if (fp)
fclose(fp);
}
}
WiiLightControl (WII_LIGHT_OFF);
printf("\n");
printf(" %d titles succeeded and %d failed...\n", success, errors);
if (errors > 0)
{
printf("\n Some operations failed");
printf("\n Press A to list.\n");
printf(" Press B skip.\n");
u32 buttons = WaitButtons();
if ((buttons & WPAD_BUTTON_A))
{
Con_Clear();
int i=0;
for (count = 0; count < fileCount; count++)
{
fatFile *thisFile = &files[count];
if (thisFile->installstate <0)
{
char str[41];
strncpy(str, thisFile->filename, 40); //Only 40 chars to fit the screen
str[40]=0;
i++;
if(thisFile->installstate == -999) printf(" %s BRICK BLOCKED\n", str);
else if(thisFile->installstate == -998) printf(" %s Skipped\n", str);
else if(thisFile->installstate == -106) printf(" %s Not installed?\n", str);
else if(thisFile->installstate == -1036 ) printf(" %s Needed IOS missing\n", str);
else if(thisFile->installstate == -4100 ) printf(" %s No trucha bug?\n", str);
else printf(" %s error %d\n", str, thisFile->installstate);
if( i == 17 )
{
printf("\n Press any button to continue\n");
WaitButtons();
i = 0;
}
}
}
}
}
printf("\n Press any button to continue...\n");
WaitButtons();
return 1;
}
/* File Operations - Leathl */
int Menu_FileOperations(fatFile *file, char *inFilePath)
{
f32 filesize = (file->fsize / MB_SIZE);
for (;;)
{
Con_Clear();
printf("[+] WAD Filename : %s\n", file->filename);
printf(" WAD Filesize : %.2f MB\n\n\n", filesize);
printf("[+] Select action: < %s WAD >\n\n", "Delete"); //There's yet nothing else than delete
printf(" Press LEFT/RIGHT to change selected action.\n\n");
printf(" Press A to continue.\n");
printf(" Press B to go back to the menu.\n\n");
u32 buttons = WaitButtons();
/* A button */
if (buttons & WPAD_BUTTON_A)
break;
/* B button */
if (buttons & WPAD_BUTTON_B)
return 0;
}
Con_Clear();
printf("[+] Deleting \"%s\", please wait...\n", file->filename);
sprintf(gTmpFilePath, "%s/%s", inFilePath, file->filename);
int error = remove(gTmpFilePath);
if (error != 0)
printf(" ERROR!");
else
printf(" Successfully deleted!");
printf("\n");
printf(" Press any button to continue...\n");
WaitButtons();
return !error;
}
void Menu_WadManage(fatFile *file, char *inFilePath)
{
FILE *fp = NULL;
//char filepath[128];
f32 filesize;
u32 mode = 0;
/* File size in megabytes */
filesize = (file->fsize / MB_SIZE);
for (;;) {
/* Clear console */
Con_Clear();
printf("[+] WAD Filename : %s\n", file->filename);
printf(" WAD Filesize : %.2f MB\n\n\n", filesize);
printf("[+] Select action: < %s WAD >\n\n", (!mode) ? "Install" : "Uninstall");
printf(" Press LEFT/RIGHT to change selected action.\n\n");
printf(" Press A to continue.\n");
printf(" Press B to go back to the menu.\n\n");
u32 buttons = WaitButtons();
/* LEFT/RIGHT buttons */
if (buttons & (WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT))
mode ^= 1;
/* A button */
if (buttons & WPAD_BUTTON_A)
break;
/* B button */
if (buttons & WPAD_BUTTON_B)
return;
}
/* Clear console */
Con_Clear();
printf("[+] Opening \"%s\", please wait...", file->filename);
fflush(stdout);
/* Generate filepath */
// sprintf(filepath, "%s:" WAD_DIRECTORY "/%s", fdev->mount, file->filename);
sprintf(gTmpFilePath, "%s/%s", inFilePath, file->filename); // wiiNinja
/* Open WAD */
fp = fopen(gTmpFilePath, "rb");
if (!fp) {
printf(" ERROR!\n");
goto out;
} else
printf(" OK!\n\n");
printf("[+] %s WAD, please wait...\n", (!mode) ? "Installing" : "Uninstalling");
/* Do install/uninstall */
WiiLightControl (WII_LIGHT_ON);
if (!mode)
Wad_Install(fp);
else
Wad_Uninstall(fp);
WiiLightControl (WII_LIGHT_OFF);
out:
/* Close file */
if (fp)
fclose(fp);
printf("\n");
printf(" Press any button to continue...\n");
/* Wait for button */
WaitButtons();
}
void Menu_WadList(void)
{
char str [100];
fatFile *fileList = NULL;
u32 fileCnt;
int ret, selected = 0, start = 0;
char *tmpPath = malloc (MAX_FILE_PATH_LEN);
int installCnt = 0;
int uninstallCnt = 0;
//fatFile *installFiles = malloc(sizeof(fatFile) * 50);
//int installCount = 0;
// wiiNinja: check for malloc error
if (tmpPath == NULL)
{
ret = -997; // What am I gonna use here?
printf(" ERROR! Out of memory (ret = %d)\n", ret);
return;
}
printf("[+] Retrieving file list...");
fflush(stdout);
gDirLevel = 0;
// push root dir as base folder
sprintf(tmpPath, "%s:%s", fdev->mount, WAD_DIRECTORY);
PushCurrentDir(tmpPath,0,0);
// if user provides startup directory, try it out first
if (strcmp (WAD_DIRECTORY, gConfig.startupPath) != 0)
{
// replace root dir with provided startup directory
sprintf(tmpPath, "%s:%s", fdev->mount, gConfig.startupPath);
// If the directory can be successfully opened, it must exists
DIR *tmpDirPtr = opendir(tmpPath);
if (tmpDirPtr)
{
closedir (tmpDirPtr);
PushCurrentDir(tmpPath,0,0);
}
else // unable to open provided dir, stick with root dir
sprintf(tmpPath, "%s:%s", fdev->mount, WAD_DIRECTORY);
}
/* Retrieve filelist */
getList:
if (fileList)
{
free (fileList);
fileList = NULL;
}
ret = __Menu_RetrieveList(tmpPath, &fileList, &fileCnt);
if (ret < 0) {
printf(" ERROR! (ret = %d)\n", ret);
goto err;
}
/* No files */
if (!fileCnt) {
printf(" No files found!\n");
goto err;
}
/* Set install-values to 0 - Leathl */
int counter;
for (counter = 0; counter < fileCnt; counter++) {
fatFile *file = &fileList[counter];
file->install = 0;
}
for (;;)
{
u32 cnt;
s32 index;
/* Clear console */
Con_Clear();
/** Print entries **/
cnt = strlen(tmpPath);
if(cnt>30)
index = cnt-30;
else
index = 0;
printf("[+] WAD files on [%s]:\n\n", tmpPath+index);
/* Print entries */
for (cnt = start; cnt < fileCnt; cnt++)
{
fatFile *file = &fileList[cnt];
f32 filesize = file->fsize / MB_SIZE;
/* Entries per page limit */
if ((cnt - start) >= ENTRIES_PER_PAGE)
break;
strncpy(str, file->filename, 40); //Only 40 chars to fit the screen
str[40]=0;
/* Print filename */
//printf("\t%2s %s (%.2f MB)\n", (cnt == selected) ? ">>" : " ", file->filename, filesize);
if (file->isdir) // wiiNinja
printf("\t%2s [%s]\n", (cnt == selected) ? ">>" : " ", str);
else
printf("\t%2s%s%s (%.2f MB)\n", (cnt == selected) ? ">>" : " ", (file->install == 1) ? "+" : ((file->install == 2) ? "-" : " "), str, filesize);
}
printf("\n");
printf("[+] Press A to (un)install.");
if(gDirLevel>1)
printf(" Press B to go up-level DIR.\n");
else
printf(" Press B to select a device.\n");
printf(" Use +/X and -/Y to (un)mark. Press 1/Z/ZR for delete menu.");
/** Controls **/
u32 buttons = WaitButtons();
/* DPAD buttons */
if (buttons & WPAD_BUTTON_UP) {
selected--;
if (selected <= -1)
selected = (fileCnt - 1);
}
if (buttons & WPAD_BUTTON_LEFT) {
selected = selected + ENTRIES_PER_PAGE;
if (selected >= fileCnt)
selected = 0;
}
if (buttons & WPAD_BUTTON_DOWN) {
selected ++;
if (selected >= fileCnt)
selected = 0;
}
if (buttons & WPAD_BUTTON_RIGHT) {
selected = selected - ENTRIES_PER_PAGE;
if (selected <= -1)
selected = (fileCnt - 1);
}
/* HOME button */
if (buttons & WPAD_BUTTON_HOME)
Restart();
/* Plus Button - Leathl */
if (buttons & WPAD_BUTTON_PLUS)
{
if(Wpad_TimeButton())
{
installCnt = 0;
int i = 0;
while( i < fileCnt)
{
fatFile *file = &fileList[i];
if (((file->isdir) == false) & (file->install == 0)) {
file->install = 1;
installCnt += 1;
}
else if (((file->isdir) == false) & (file->install == 1)) {
file->install = 0;
installCnt -= 1;
}
else if (((file->isdir) == false) & (file->install == 2)) {
file->install = 1;
installCnt += 1;
uninstallCnt -= 1;
}
i++;
}
}
else
{
fatFile *file = &fileList[selected];
if (((file->isdir) == false) & (file->install == 0)) {
file->install = 1;
installCnt += 1;
}
else if (((file->isdir) == false) & (file->install == 1)) {
file->install = 0;
installCnt -= 1;
}
else if (((file->isdir) == false) & (file->install == 2)) {
file->install = 1;
installCnt += 1;
uninstallCnt -= 1;
}
selected++;
if (selected >= fileCnt)
selected = 0;
}
}
/* Minus Button - Leathl */
if (buttons & WPAD_BUTTON_MINUS)
{
if(Wpad_TimeButton())
{
installCnt = 0;
int i = 0;
while( i < fileCnt)
{
fatFile *file = &fileList[i];
if (((file->isdir) == false) & (file->install == 0)) {
file->install = 2;
uninstallCnt += 1;
}
else if (((file->isdir) == false) & (file->install == 1)) {
file->install = 2;
uninstallCnt += 1;
installCnt -= 1;
}
else if (((file->isdir) == false) & (file->install == 2)) {
file->install = 0;
uninstallCnt -= 1;
}
i++;
}
}
else
{
fatFile *file = &fileList[selected];
if (((file->isdir) == false) & (file->install == 0)) {
file->install = 2;
uninstallCnt += 1;
}
else if (((file->isdir) == false) & (file->install == 1)) {
file->install = 2;
uninstallCnt += 1;
installCnt -= 1;
}
else if (((file->isdir) == false) & (file->install == 2)) {
file->install = 0;
uninstallCnt -= 1;
}
selected++;
if (selected >= fileCnt)
selected = 0;
}
}
/* 1 Button - Leathl */
if (buttons & WPAD_BUTTON_1)
{
fatFile *tmpFile = &fileList[selected];
char *tmpCurPath = PeekCurrentDir ();
if (tmpCurPath != NULL) {
int res = Menu_FileOperations(tmpFile, tmpCurPath);
if (res != 0)
goto getList;
}
}
/* A button */
if (buttons & WPAD_BUTTON_A)
{
fatFile *tmpFile = &fileList[selected];
char *tmpCurPath;
if (tmpFile->isdir) // wiiNinja
{
if (strcmp (tmpFile->filename, "..") == 0)
{
selected = 0;
start = 0;
// Previous dir
tmpCurPath = PopCurrentDir(&selected, &start);
if (tmpCurPath != NULL)
sprintf(tmpPath, "%s", tmpCurPath);
installCnt = 0;
uninstallCnt = 0;
goto getList;
}
else if (IsListFull () == true)
{
WaitPrompt ("Maximum number of directory levels is reached.\n");
}
else
{
tmpCurPath = PeekCurrentDir ();
if (tmpCurPath != NULL)
{
if(gDirLevel>1)
sprintf(tmpPath, "%s/%s", tmpCurPath, tmpFile->filename);
else
sprintf(tmpPath, "%s%s", tmpCurPath, tmpFile->filename);
}
// wiiNinja: Need to PopCurrentDir
PushCurrentDir (tmpPath, selected, start);
selected = 0;
start = 0;
installCnt = 0;
uninstallCnt = 0;
goto getList;
}
}
else
{
//If at least one WAD is marked, goto batch screen - Leathl
if ((installCnt > 0) | (uninstallCnt > 0)) {
char *thisCurPath = PeekCurrentDir ();
if (thisCurPath != NULL) {
int res = Menu_BatchProcessWads(fileList, fileCnt, thisCurPath, installCnt, uninstallCnt);
if (res == 1) {
int counter;
for (counter = 0; counter < fileCnt; counter++) {
fatFile *temp = &fileList[counter];
temp->install = 0;
}
installCnt = 0;
uninstallCnt = 0;
}
}
}
//else use standard wadmanage menu - Leathl
else {
tmpCurPath = PeekCurrentDir ();
if (tmpCurPath != NULL)
Menu_WadManage(tmpFile, tmpCurPath);
}
}
}
/* B button */
if (buttons & WPAD_BUTTON_B)
{
if(gDirLevel<=1)
{
return;
}
char *tmpCurPath;
selected = 0;
start = 0;
// Previous dir
tmpCurPath = PopCurrentDir(&selected, &start);
if (tmpCurPath != NULL)
sprintf(tmpPath, "%s", tmpCurPath);
goto getList;
//return;
}
/** Scrolling **/
/* List scrolling */
index = (selected - start);
if (index >= ENTRIES_PER_PAGE)
start += index - (ENTRIES_PER_PAGE - 1);
if (index <= -1)
start += index;
}
err:
printf("\n");
printf(" Press any button to continue...\n");
free (tmpPath);
/* Wait for button */
WaitButtons();
}
void Menu_Loop(void)
{
u8 iosVersion;
if(AHBPROT_DISABLED)
IOSPATCH_Apply();
else
{
/* Select IOS menu */
Menu_SelectIOS();
}
/* Retrieve IOS version */
iosVersion = IOS_GetVersion();
ndev = &ndevList[0];
/* NAND device menu */
if ((iosVersion == CIOS_VERSION || iosVersion == 250) && IOS_GetRevision() >13)
{
Menu_NandDevice();
}
for (;;) {
/* FAT device menu */
Menu_FatDevice();
/* WAD list menu */
Menu_WadList();
}
}
// Start of wiiNinja's added routines
int PushCurrentDir (char *dirStr, int Selected, int Start)
{
int retval = 0;
// Store dirStr into the list and increment the gDirLevel
// WARNING: Make sure dirStr is no larger than MAX_FILE_PATH_LEN
if (gDirLevel < MAX_DIR_LEVELS)
{
strcpy (gDirList [gDirLevel], dirStr);
gSeleted[gDirLevel]=Selected;
gStart[gDirLevel]=Start;
gDirLevel++;
//if (gDirLevel >= MAX_DIR_LEVELS)
// gDirLevel = 0;
}
else
retval = -1;
return (retval);
}
char *PopCurrentDir(int *Selected, int *Start)
{
if (gDirLevel > 1)
gDirLevel--;
else {
gDirLevel = 0;
}
*Selected = gSeleted[gDirLevel];
*Start = gStart[gDirLevel];
return PeekCurrentDir();
}
bool IsListFull (void)
{
if (gDirLevel < MAX_DIR_LEVELS)
return (false);
else
return (true);
}
char *PeekCurrentDir (void)
{
// Return the current path
if (gDirLevel > 0)
return (gDirList [gDirLevel-1]);
else
return (NULL);
}
void WaitPrompt (char *prompt)
{
printf("\n%s", prompt);
printf(" Press any button to continue...\n");
/* Wait for button */
WaitButtons();
}
u32 Pad_GetButtons(void)
{
u32 buttons = 0, cnt;
/* Scan pads */
PAD_ScanPads();
/* Get pressed buttons */
//for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
for (cnt = 0; cnt < 4; cnt++)
buttons |= PAD_ButtonsDown(cnt);
return buttons;
}
u32 WiiDRC_GetButtons(void)
{
if(!WiiDRC_Inited() || !WiiDRC_Connected())
return 0;
/* Scan pads */
WiiDRC_ScanPads();
/* Get pressed buttons */
return WiiDRC_ButtonsDown();
}
// Routine to wait for a button from either the Wiimote or a gamecube
// controller. The return value will mimic the WPAD buttons to minimize
// the amount of changes to the original code, that is expecting only
// Wiimote button presses. Note that the "HOME" button on the Wiimote
// is mapped to the "SELECT" button on the Gamecube Ctrl. (wiiNinja 5/15/2009)
u32 WaitButtons(void)
{
u32 buttons = 0;
u32 buttonsGC = 0;
u32 buttonsDRC = 0;
/* Wait for button pressing */
while (!buttons && !buttonsGC && !buttonsDRC)
{
// Wii buttons
buttons = Wpad_GetButtons();
// GC buttons
buttonsGC = Pad_GetButtons();
// DRC buttons
buttonsDRC = WiiDRC_GetButtons();
VIDEO_WaitVSync();
}
if(buttons & WPAD_CLASSIC_BUTTON_A)
buttons |= WPAD_BUTTON_A;
else if(buttons & WPAD_CLASSIC_BUTTON_B)
buttons |= WPAD_BUTTON_B;
else if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
buttons |= WPAD_BUTTON_LEFT;
else if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
buttons |= WPAD_BUTTON_RIGHT;
else if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
buttons |= WPAD_BUTTON_DOWN;
else if(buttons & WPAD_CLASSIC_BUTTON_UP)
buttons |= WPAD_BUTTON_UP;
else if(buttons & WPAD_CLASSIC_BUTTON_HOME)
buttons |= WPAD_BUTTON_HOME;
else if(buttons & (WPAD_CLASSIC_BUTTON_X | WPAD_CLASSIC_BUTTON_PLUS))
buttons |= WPAD_BUTTON_PLUS;
else if(buttons & (WPAD_CLASSIC_BUTTON_Y | WPAD_CLASSIC_BUTTON_MINUS))
buttons |= WPAD_BUTTON_MINUS;
else if(buttons & WPAD_CLASSIC_BUTTON_ZR)
buttons |= WPAD_BUTTON_1;
if (buttonsGC)
{
if(buttonsGC & PAD_BUTTON_A)
buttons |= WPAD_BUTTON_A;
else if(buttonsGC & PAD_BUTTON_B)
buttons |= WPAD_BUTTON_B;
else if(buttonsGC & PAD_BUTTON_LEFT)
buttons |= WPAD_BUTTON_LEFT;
else if(buttonsGC & PAD_BUTTON_RIGHT)
buttons |= WPAD_BUTTON_RIGHT;
else if(buttonsGC & PAD_BUTTON_DOWN)
buttons |= WPAD_BUTTON_DOWN;
else if(buttonsGC & PAD_BUTTON_UP)
buttons |= WPAD_BUTTON_UP;
else if(buttonsGC & PAD_BUTTON_START)
buttons |= WPAD_BUTTON_HOME;
else if(buttonsGC & PAD_BUTTON_X)
buttons |= WPAD_BUTTON_PLUS;
else if(buttonsGC & PAD_BUTTON_Y)
buttons |= WPAD_BUTTON_MINUS;
else if(buttonsGC & PAD_TRIGGER_Z)
buttons |= WPAD_BUTTON_1;
}
if (buttonsDRC)
{
if(buttonsDRC & WIIDRC_BUTTON_A)
buttons |= WPAD_BUTTON_A;
else if(buttonsDRC & WIIDRC_BUTTON_B)
buttons |= WPAD_BUTTON_B;
else if(buttonsDRC & WIIDRC_BUTTON_LEFT)
buttons |= WPAD_BUTTON_LEFT;
else if(buttonsDRC & WIIDRC_BUTTON_RIGHT)
buttons |= WPAD_BUTTON_RIGHT;
else if(buttonsDRC & WIIDRC_BUTTON_DOWN)
buttons |= WPAD_BUTTON_DOWN;
else if(buttonsDRC & WIIDRC_BUTTON_UP)
buttons |= WPAD_BUTTON_UP;
else if(buttonsDRC & WIIDRC_BUTTON_HOME)
buttons |= WPAD_BUTTON_HOME;
else if(buttonsDRC & (WIIDRC_BUTTON_X | WIIDRC_BUTTON_PLUS))
buttons |= WPAD_BUTTON_PLUS;
else if(buttonsDRC & (WIIDRC_BUTTON_Y | WIIDRC_BUTTON_MINUS))
buttons |= WPAD_BUTTON_MINUS;
else if(buttonsDRC & WIIDRC_BUTTON_ZR)
buttons |= WPAD_BUTTON_1;
}
return buttons;
} // WaitButtons
void WiiLightControl (int state)
{
switch (state)
{
case WII_LIGHT_ON:
/* Turn on Wii Light */
WIILIGHT_SetLevel(255);
WIILIGHT_TurnOn();
break;
case WII_LIGHT_OFF:
default:
/* Turn off Wii Light */
WIILIGHT_SetLevel(0);
WIILIGHT_TurnOn();
WIILIGHT_Toggle();
break;
}
} // WiiLightControl