YAWM-ModMii-Edition/source/wkb.c

147 lines
4.1 KiB
C

/*
* Most of this code was adapted from Priiloader.
* https://github.com/DacoTaco/priiloader/blob/master/tools/DacosLove/source/Input.cpp
*/
#include <ogc/lwp.h>
#include <wiiuse/wpad.h>
#include "wkb.h"
enum
{
/* Configuration i guess */
WKB_THREAD_PRIORITY = 0x7F,
WKB_THREAD_STACK = 0x4000,
WKB_THREAD_UDELAY = 400,
WKB_ANIMATION_UDELAY= 250000,
/* The keys themselves */
WKB_ARROW_UP = 0x52,
WKB_ARROW_DOWN = 0x51,
WKB_ARROW_LEFT = 0x50,
WKB_ARROW_RIGHT = 0x4F,
WKB_SPACEBAR = 0x2C,
WKB_ENTER = 0x28,
WKB_NUMPAD_ENTER = 0x58,
WKB_BACKSPACE = 0x2A,
WKB_DELETE = 0x4C,
WKB_ESCAPE = 0x29,
WKB_HOME = 0x4A,
WKB_KEY_PLUS = 0x2E,
WKB_KEY_MINUS = 0x2D,
WKB_KEY_X = 0x1B,
WKB_KEY_Y = 0x1C,
WKB_KEY_1 = 0x1E,
WKB_KEY_2 = 0x1F,
};
static lwp_t WKBThreadHandle = LWP_THREAD_NULL;
static volatile bool WKBThreadActive;
static u16 WKBButtonsPressed;
static void WKBEventHandler(USBKeyboard_event evt)
{
// OSReport("Keyboard event: {%i, 0x%02hhx}", evt.type, evt.keyCode);
if (!(evt.type == USBKEYBOARD_PRESSED || evt.type == USBKEYBOARD_RELEASED))
return;
u16 button;
switch (evt.keyCode)
{
/*
* Maybe I should create an array with a map of keycodes to the corresponding WPAD buttons.
* Like there's just this u16 WKBKeyMap[0x100] somewhere here and I can just say button = WKBKeyMap[evt.keyCode];
*/
case WKB_ENTER:
case WKB_NUMPAD_ENTER: button = WPAD_BUTTON_A; break;
case WKB_BACKSPACE: button = WPAD_BUTTON_B; break;
case WKB_ARROW_UP: button = WPAD_BUTTON_UP; break;
case WKB_ARROW_DOWN: button = WPAD_BUTTON_DOWN; break;
case WKB_ARROW_LEFT: button = WPAD_BUTTON_LEFT; break;
case WKB_ARROW_RIGHT: button = WPAD_BUTTON_RIGHT; break;
case WKB_ESCAPE:
case WKB_HOME: button = WPAD_BUTTON_HOME; break;
case WKB_KEY_PLUS: button = WPAD_BUTTON_PLUS; break;
case WKB_KEY_MINUS: button = WPAD_BUTTON_MINUS; break;
case WKB_KEY_1: button = WPAD_BUTTON_1; break;
default: return;
}
if (evt.type == USBKEYBOARD_PRESSED)
WKBButtonsPressed |= button;
else
WKBButtonsPressed &= ~button;
}
static void* WKBThread(__attribute__((unused)) void* arg)
{
while (WKBThreadActive)
{
/*
* Despite having a return type of s32, USBKeyboard_Open() returns 1 if it was successful, rather than 0.
* So this statement right here will check if a USB keyboard was detected, and if not, try open it again.
*/
if (!USBKeyboard_IsConnected() && USBKeyboard_Open(WKBEventHandler) == true)
{
/*
* And once it does open it successfully:
*
* "wake up the keyboard by sending it a command.
* im looking at you, bastard LINQ keyboard."
* - https://github.com/DacoTaco/priiloader/blob/master/tools/DacosLove/source/Input.cpp#L93-L94
*
* Just thought i would make this a fun lil animation :)
*/
for (int led = 0; led < 3; led++) { USBKeyboard_SetLed(led, true); usleep(WKB_ANIMATION_UDELAY); }
}
USBKeyboard_Scan();
usleep(WKB_THREAD_UDELAY);
}
for (int led = 3; led; led--) { USBKeyboard_SetLed(led, false); usleep(WKB_ANIMATION_UDELAY); }
return NULL;
}
void WKB_Initialize(void)
{
USB_Initialize();
USBKeyboard_Initialize();
WKBThreadActive = true;
LWP_CreateThread(&WKBThreadHandle, WKBThread, NULL, NULL, WKB_THREAD_STACK, WKB_THREAD_PRIORITY);
}
void WKB_Deinitialize(void)
{
WKBThreadActive = false;
usleep(WKB_THREAD_UDELAY);
USBKeyboard_Close();
USBKeyboard_Deinitialize();
if (WKBThreadHandle != LWP_THREAD_NULL)
LWP_JoinThread(WKBThreadHandle, NULL);
WKBThreadHandle = LWP_THREAD_NULL;
}
u16 WKB_GetButtons(void)
{
u16 buttons = WKBButtonsPressed;
WKBButtonsPressed = 0;
return buttons;
}